My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Zappies Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Tombstone Zappies Dark Prince Goblin Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dark Prince Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Goblin Drill Phoenix
Giant Snowball
Tombstone Zappies Goblin Drill
Zap
Tombstone Zappies Dark Prince Goblin Drill Goblin Giant
Barbarian Barrel
Tombstone Zappies Dark Prince Goblin Drill
The Log
Tombstone Zappies Dark Prince Goblin Drill
Earthquake
Tombstone Zappies Goblin Drill
Arrows
Tombstone Zappies Goblin Drill
Royal Delivery
Zappies Dark Prince Goblin Drill
Fireball
Tombstone Zappies Goblin Drill
Poison
Tombstone Zappies Goblin Drill Phoenix
Lightning
Ice Golem Tombstone Dark Prince Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Dark Prince Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Tombstone Zappies Dark Prince Goblin Drill Phoenix Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Tombstone Zappies

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Goblin Giant Ice Golem Zappies Dark Prince Phoenix
Ice Golem
Zap Zappies Goblin Drill
Tombstone
Zappies
Zap Ice Golem Dark Prince Goblin Giant
Dark Prince
Zap Zappies Goblin Drill Goblin Giant
Goblin Drill
Ice Golem Dark Prince
Goblin Giant
Zap Zappies Dark Prince
Phoenix
Zap

Defense Synergies 1 11

Zap
Goblin Giant Ice Golem Tombstone Zappies Dark Prince Goblin Drill Phoenix
Ice Golem
Zap Zappies Phoenix
Tombstone
Zap Zappies Phoenix
Zappies
Zap Ice Golem Tombstone Goblin Drill
Dark Prince
Zap
Goblin Drill
Zap Zappies
Goblin Giant
Zap
Phoenix
Zap Ice Golem Tombstone

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Tombstone Zappies Goblin Giant
Zap Tombstone Zappies Dark Prince Goblin Drill Phoenix
Tombstone Zappies Dark Prince Goblin Drill
Tombstone Zappies Dark Prince Goblin Drill Phoenix
Tombstone Dark Prince
Zap Zappies Dark Prince
Zap Tombstone Zappies Phoenix
Zap Ice Golem Goblin Giant Phoenix
Zappies Tombstone Goblin Drill Phoenix
Ice Golem Zappies Dark Prince Phoenix
Zap Ice Golem Tombstone Zappies Dark Prince Goblin Drill Goblin Giant
Zap Zappies Phoenix
Tombstone Goblin Drill Zap Zappies Dark Prince
Zap Tombstone Zappies Dark Prince Goblin Drill
Tombstone Zappies Goblin Drill Phoenix
Zap Zappies Goblin Drill
Tombstone Zappies Dark Prince Goblin Drill
Tombstone Zap Zappies Dark Prince Goblin Drill
Zap Goblin Drill Ice Golem Tombstone Zappies Dark Prince
Zappies Goblin Drill Phoenix
Dark Prince Zappies Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Tombstone Zappies Dark Prince
Zap Ice Golem Phoenix
Tombstone Zappies Zap Ice Golem Dark Prince Goblin Giant
Dark Prince Zap Ice Golem Zappies Goblin Giant Phoenix
Tombstone Zappies Dark Prince Goblin Drill Goblin Giant Phoenix
Zap Ice Golem Zappies Goblin Giant
Dark Prince Ice Golem Tombstone Zappies Goblin Giant Phoenix
Zappies Dark Prince Goblin Giant Phoenix
Zap Ice Golem Tombstone Zappies Dark Prince Phoenix
Tombstone Zappies Goblin Drill Goblin Giant Phoenix
Tombstone Zappies Dark Prince Phoenix
Zap Dark Prince Goblin Giant Phoenix
Dark Prince Ice Golem Tombstone Zappies Goblin Giant
Zappies
Tombstone Zappies Phoenix Zap Ice Golem Dark Prince Goblin Drill Goblin Giant
Zap Ice Golem Zappies Dark Prince Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Goblin Drill
Zap
Goblin Drill Goblin Giant
Ice Golem Dark Prince
Zap Dark Prince
Zap Ice Golem Goblin Giant
Zap Ice Golem
Zap
Zap Dark Prince
Zap
Ice Golem
Zap Ice Golem
Zap Goblin Drill
Zap Dark Prince
Zap
Zap Goblin Drill
Zap Ice Golem Dark Prince
Zap
Zap
Zap
Zap Ice Golem
Zap Zappies
Zap
Zap Zappies
Zap Tombstone Zappies Dark Prince
Zap Zappies
Dark Prince
Zap Ice Golem
Zap
Dark Prince
Zap Zappies
Zap Zappies
Zap Dark Prince Goblin Giant

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