My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Prince Executioner Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Skeleton Army Prince
Giant Snowball
Bomber Minions Goblin Gang Skeleton Army
Zap
Bomber Minions Goblin Gang Skeleton Army Prince
Barbarian Barrel
Bomber Goblin Gang Skeleton Army Executioner
The Log
Bomber Goblin Gang Skeleton Army Prince
Earthquake
Bomber Goblin Gang Skeleton Army
Arrows
Bomber Minions Goblin Gang Skeleton Army
Royal Delivery
Bomber Minions Goblin Gang Skeleton Army Prince Executioner
Fireball
Bomber Minions Goblin Gang Skeleton Army Executioner
Poison
Bomber Minions Goblin Gang Skeleton Army Executioner
Lightning
Prince Executioner
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Executioner Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Minions Goblin Gang Skeleton Army Prince Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Minions Goblin Gang

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Minions Prince
Minions
Bomber Prince Golem
Goblin Gang
Prince Golem
Skeleton Army
Prince
Bomber Minions Goblin Gang Golem The Log
Executioner
Golem The Log
Golem
Bomber Minions Goblin Gang Prince Executioner The Log
The Log
Prince Executioner Golem

Defense Synergies 1 11

Bomber
The Log
Minions
Prince The Log
Goblin Gang
Skeleton Army Prince The Log
Skeleton Army
Goblin Gang Prince Executioner The Log
Prince
The Log Minions Goblin Gang Skeleton Army Executioner
Executioner
Skeleton Army Prince The Log
Golem
The Log
Prince Bomber Minions Goblin Gang Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Executioner The Log
Skeleton Army Bomber Minions Goblin Gang Prince Executioner The Log
Goblin Gang Skeleton Army Prince Bomber Minions Executioner
Skeleton Army Prince Bomber Minions Goblin Gang
Bomber Skeleton Army Prince The Log
Goblin Gang Skeleton Army The Log Bomber Minions Executioner
Minions Goblin Gang Executioner
The Log
Minions Goblin Gang Skeleton Army Prince
Goblin Gang Skeleton Army Bomber Prince
Minions Goblin Gang Skeleton Army Executioner Bomber The Log
Minions Executioner Goblin Gang
Skeleton Army Prince Bomber Minions Goblin Gang The Log
Bomber Skeleton Army Executioner Minions Goblin Gang Prince The Log
Skeleton Army Goblin Gang Prince
Skeleton Army Goblin Gang Prince The Log
Bomber Minions Goblin Gang Skeleton Army Prince Executioner
Bomber Minions Goblin Gang Skeleton Army Prince Executioner The Log
Executioner The Log Bomber Minions
Prince
Bomber Goblin Gang Skeleton Army Minions Prince Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Prince
Bomber Goblin Gang Prince Executioner The Log
Goblin Gang Skeleton Army Minions Prince The Log
Goblin Gang Skeleton Army Prince The Log
Goblin Gang Skeleton Army Prince Executioner
Executioner Minions Goblin Gang
Goblin Gang Skeleton Army Prince Minions
Skeleton Army Prince
Minions Skeleton Army Prince The Log
Goblin Gang Skeleton Army
Minions Prince
Skeleton Army Prince The Log
Skeleton Army Prince Goblin Gang Executioner
Bomber Skeleton Army Executioner
Goblin Gang Skeleton Army Bomber Minions Prince Executioner The Log
Minions Executioner Bomber The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log
The Log
Prince The Log
Bomber Executioner The Log
Executioner Minions
Bomber Executioner The Log
The Log Executioner
The Log
Minions Goblin Gang Prince
Prince The Log
Executioner
Executioner The Log
Minions
Prince The Log
Bomber Executioner The Log
Executioner The Log
Bomber Minions
Bomber Prince Executioner The Log
Bomber The Log
Minions Prince The Log
Prince The Log
The Log
The Log Bomber Executioner
The Log Executioner
Prince The Log
The Log
Executioner
Minions
Bomber The Log
Prince
The Log
Minions Goblin Gang Skeleton Army Prince
Executioner
The Log
Goblin Gang Prince Executioner
The Log Bomber Executioner
Prince Executioner
Minions Goblin Gang The Log
Executioner
Prince Executioner The Log

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