My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Hunter Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Hunter Bandit Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Barbarian Barrel Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Goblin Barrel Bandit Inferno Dragon Lava Hound
Giant Snowball
Goblin Gang Battle Ram Goblin Barrel Inferno Dragon Lava Hound
Zap
Goblin Gang Battle Ram Goblin Barrel Bandit Inferno Dragon Lava Hound
Barbarian Barrel
Goblin Gang Battle Ram Goblin Barrel Hunter Bandit
The Log
Goblin Gang Battle Ram Goblin Barrel Hunter Bandit
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel Lava Hound
Royal Delivery
Goblin Gang Battle Ram Goblin Barrel Hunter Bandit Inferno Dragon Lava Hound
Fireball
Goblin Gang Battle Ram Goblin Barrel Hunter Bandit Inferno Dragon Lava Hound
Poison
Goblin Gang Hunter Lava Hound
Lightning
Battle Ram Hunter Bandit Inferno Dragon
Rocket
Hunter Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Goblin Gang Goblin Barrel Bandit Battle Ram Hunter Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Goblin Gang Goblin Barrel Bandit

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Battle Ram Bandit Lava Hound
Battle Ram
Bandit Goblin Gang Barbarian Barrel Goblin Barrel Hunter Lava Hound
Barbarian Barrel
Battle Ram Goblin Barrel Hunter Bandit Lava Hound
Goblin Barrel
Goblin Gang Battle Ram Barbarian Barrel Bandit Lava Hound
Hunter
Battle Ram Barbarian Barrel Bandit
Bandit
Battle Ram Goblin Gang Barbarian Barrel Goblin Barrel Hunter
Inferno Dragon
Lava Hound
Lava Hound
Inferno Dragon Goblin Gang Battle Ram Barbarian Barrel Goblin Barrel

Defense Synergies 0 6

Goblin Gang
Barbarian Barrel Bandit Inferno Dragon
Battle Ram
Barbarian Barrel
Goblin Gang Hunter Bandit
Goblin Barrel
Hunter
Barbarian Barrel Bandit
Bandit
Goblin Gang Barbarian Barrel Hunter
Inferno Dragon
Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel
Hunter Inferno Dragon Goblin Gang Bandit
Goblin Gang Hunter Bandit Inferno Dragon
Hunter Inferno Dragon Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Barbarian Barrel Hunter Bandit
Hunter Inferno Dragon Goblin Gang
Barbarian Barrel Bandit
Hunter Inferno Dragon Goblin Gang
Goblin Gang Barbarian Barrel Hunter Bandit
Goblin Gang Barbarian Barrel Hunter Bandit
Hunter Inferno Dragon Goblin Gang
Hunter Goblin Gang Bandit
Goblin Gang Barbarian Barrel Hunter
Inferno Dragon Goblin Gang Hunter Bandit
Goblin Gang Hunter Bandit Inferno Dragon
Goblin Gang Hunter
Goblin Gang Barbarian Barrel Hunter Bandit
Barbarian Barrel Hunter Bandit Inferno Dragon
Hunter Inferno Dragon
Goblin Gang Barbarian Barrel Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Barrel Bandit
Bandit Goblin Gang Barbarian Barrel Hunter Inferno Dragon
Goblin Gang Bandit Hunter
Goblin Gang Hunter Barbarian Barrel Bandit
Goblin Gang Hunter Bandit Inferno Dragon
Goblin Gang Hunter
Goblin Gang Hunter Bandit
Hunter Inferno Dragon
Barbarian Barrel Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Hunter
Goblin Gang Hunter Bandit
Goblin Gang Barbarian Barrel Hunter Inferno Dragon
Barbarian Barrel Hunter Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Barbarian Barrel
Hunter
Barbarian Barrel Hunter
Bandit
Goblin Gang
Barbarian Barrel Bandit
Barbarian Barrel Hunter Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Barbarian Barrel Hunter Bandit
Barbarian Barrel Bandit
Barbarian Barrel
Barbarian Barrel Hunter Bandit
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Hunter
Inferno Dragon
Barbarian Barrel Hunter Bandit
Bandit
Barbarian Barrel Bandit
Hunter
Hunter Bandit
Goblin Gang Barbarian Barrel Bandit
Hunter
Barbarian Barrel
Goblin Gang Hunter
Goblin Gang
Barbarian Barrel Bandit

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