My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Goblin Gang Musketeer Princess Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Musketeer Battle Ram Giant Skeleton Princess Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Goblin Gang Battle Ram Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Battle Ram Giant Skeleton
Giant Snowball
Fire Spirit Spear Goblins Goblin Gang Musketeer Battle Ram Princess
Zap
Fire Spirit Spear Goblins Goblin Gang Battle Ram Princess
Barbarian Barrel
Fire Spirit Spear Goblins Goblin Gang Musketeer Battle Ram Giant Skeleton Princess Ice Wizard
The Log
Fire Spirit Spear Goblins Goblin Gang Musketeer Battle Ram Giant Skeleton Princess
Earthquake
Spear Goblins Goblin Gang
Arrows
Fire Spirit Spear Goblins Goblin Gang Princess
Royal Delivery
Fire Spirit Spear Goblins Goblin Gang Musketeer Battle Ram Giant Skeleton Princess Ice Wizard
Fireball
Goblin Gang Musketeer Battle Ram Princess Ice Wizard
Poison
Spear Goblins Goblin Gang Musketeer Princess Ice Wizard
Lightning
Musketeer Battle Ram Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Battle Ram Giant Skeleton Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Goblin Gang Princess Ice Wizard Musketeer Battle Ram Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Goblin Gang Princess

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Giant Skeleton
Spear Goblins
Goblin Gang Battle Ram Giant Skeleton Princess
Goblin Gang
Spear Goblins Battle Ram Giant Skeleton Princess
Musketeer
Battle Ram Giant Skeleton
Battle Ram
Fire Spirit Spear Goblins Goblin Gang Musketeer Princess
Giant Skeleton
Fire Spirit Spear Goblins Goblin Gang Musketeer Princess Ice Wizard
Princess
Spear Goblins Goblin Gang Battle Ram Giant Skeleton
Ice Wizard
Giant Skeleton

Defense Synergies 1 13

Fire Spirit
Spear Goblins Giant Skeleton
Spear Goblins
Fire Spirit Goblin Gang Musketeer Giant Skeleton Ice Wizard
Goblin Gang
Musketeer Spear Goblins Giant Skeleton Princess Ice Wizard
Musketeer
Goblin Gang Spear Goblins Giant Skeleton
Battle Ram
Giant Skeleton
Fire Spirit Spear Goblins Goblin Gang Musketeer Princess Ice Wizard
Princess
Goblin Gang Giant Skeleton Ice Wizard
Ice Wizard
Spear Goblins Goblin Gang Giant Skeleton Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Musketeer
Goblin Gang Musketeer Ice Wizard
Goblin Gang Fire Spirit Musketeer Giant Skeleton Ice Wizard
Goblin Gang Musketeer Ice Wizard
Giant Skeleton Princess
Goblin Gang Fire Spirit Spear Goblins Musketeer Ice Wizard
Musketeer Fire Spirit Spear Goblins Goblin Gang Princess Ice Wizard
Musketeer Giant Skeleton
Goblin Gang Musketeer Princess Ice Wizard
Goblin Gang Fire Spirit Spear Goblins Musketeer Giant Skeleton Ice Wizard
Goblin Gang Ice Wizard Spear Goblins Musketeer Giant Skeleton Princess
Musketeer Spear Goblins Goblin Gang Princess Ice Wizard
Fire Spirit Goblin Gang Musketeer Giant Skeleton Ice Wizard
Fire Spirit Goblin Gang Princess
Goblin Gang
Goblin Gang
Goblin Gang Musketeer
Fire Spirit Spear Goblins Goblin Gang Musketeer Ice Wizard
Fire Spirit Spear Goblins Musketeer Giant Skeleton Princess Ice Wizard
Musketeer
Goblin Gang Fire Spirit Spear Goblins Musketeer Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Giant Skeleton
Goblin Gang Musketeer
Goblin Gang Giant Skeleton Spear Goblins Musketeer
Goblin Gang Giant Skeleton Musketeer
Giant Skeleton Goblin Gang Musketeer
Fire Spirit Goblin Gang Musketeer Princess Ice Wizard
Goblin Gang Spear Goblins Musketeer Giant Skeleton Ice Wizard
Giant Skeleton
Giant Skeleton Spear Goblins
Goblin Gang Musketeer
Musketeer Giant Skeleton
Giant Skeleton
Giant Skeleton Goblin Gang
Musketeer Princess
Goblin Gang Spear Goblins Musketeer Giant Skeleton
Musketeer Giant Skeleton Princess Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer Giant Skeleton
Musketeer Princess Ice Wizard
Giant Skeleton
Musketeer Giant Skeleton
Fire Spirit
Fire Spirit Spear Goblins Musketeer Princess Ice Wizard
Fire Spirit Musketeer Princess
Fire Spirit Princess Ice Wizard
Fire Spirit Goblin Gang Musketeer
Musketeer Princess
Fire Spirit Musketeer Princess
Fire Spirit Musketeer Princess
Musketeer Princess
Princess Musketeer
Spear Goblins Musketeer Princess
Musketeer Princess
Fire Spirit Musketeer Princess
Fire Spirit Princess
Musketeer Giant Skeleton
Princess
Musketeer
Musketeer
Fire Spirit Princess Ice Wizard
Musketeer Princess Ice Wizard
Musketeer Princess
Musketeer
Fire Spirit Musketeer Princess Ice Wizard
Musketeer
Musketeer
Princess
Giant Skeleton
Princess
Fire Spirit Spear Goblins Goblin Gang Musketeer Princess
Fire Spirit Musketeer Princess Ice Wizard
Goblin Gang Musketeer Princess
Musketeer Princess
Giant Skeleton
Musketeer
Goblin Gang Musketeer Giant Skeleton Princess
Musketeer Princess
Musketeer Giant Skeleton Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: