My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Giant Skeleton Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Skeleton Inferno Dragon
Giant Snowball
Goblins Archers Inferno Dragon
Zap
Goblins Archers Inferno Dragon
Barbarian Barrel
Ice Spirit Goblins Archers Knight Giant Skeleton Electro Wizard
The Log
Ice Spirit Goblins Archers Giant Skeleton
Earthquake
Archers
Arrows
Ice Spirit Goblins Archers
Royal Delivery
Ice Spirit Goblins Archers Knight Giant Skeleton Electro Wizard Inferno Dragon
Fireball
Archers Electro Wizard Inferno Dragon
Poison
Archers Electro Wizard
Lightning
Knight Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Giant Skeleton Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Goblins Archers Knight Electro Wizard Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Goblins Archers

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblins Archers Giant Skeleton Inferno Dragon
Goblins
Ice Spirit Archers
Archers
Knight Ice Spirit Goblins Giant Skeleton Inferno Dragon
Knight
Ice Spirit Archers Electro Wizard
Mirror
Giant Skeleton
Giant Skeleton
Ice Spirit Archers Mirror Electro Wizard
Electro Wizard
Knight Giant Skeleton
Inferno Dragon
Ice Spirit Archers

Defense Synergies 2 16

Ice Spirit
Goblins Archers Knight Giant Skeleton Electro Wizard Inferno Dragon
Goblins
Ice Spirit Archers Knight Giant Skeleton Electro Wizard
Archers
Knight Ice Spirit Goblins Giant Skeleton Electro Wizard
Knight
Archers Electro Wizard Ice Spirit Goblins
Mirror
Electro Wizard Inferno Dragon
Giant Skeleton
Ice Spirit Goblins Archers Electro Wizard
Electro Wizard
Knight Ice Spirit Goblins Archers Mirror Giant Skeleton Inferno Dragon
Inferno Dragon
Ice Spirit Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard
Inferno Dragon Ice Spirit Goblins Knight Electro Wizard
Goblins Archers Knight Giant Skeleton Electro Wizard Inferno Dragon
Inferno Dragon Goblins Knight Electro Wizard
Giant Skeleton
Goblins Archers Electro Wizard
Electro Wizard Inferno Dragon Ice Spirit Archers
Giant Skeleton Electro Wizard
Inferno Dragon Goblins
Knight Ice Spirit Goblins Archers Giant Skeleton Electro Wizard
Goblins Archers Electro Wizard Knight Giant Skeleton
Inferno Dragon Archers Electro Wizard
Ice Spirit Knight Giant Skeleton Electro Wizard
Ice Spirit Goblins Electro Wizard
Inferno Dragon Knight Electro Wizard
Ice Spirit Electro Wizard Inferno Dragon
Goblins Knight Electro Wizard
Ice Spirit Goblins Archers Knight Electro Wizard
Ice Spirit Archers Knight Giant Skeleton Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblins Archers Knight Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Archers Giant Skeleton Electro Wizard
Electro Wizard Archers Knight Inferno Dragon
Giant Skeleton Ice Spirit Goblins Knight Electro Wizard
Giant Skeleton Knight Electro Wizard
Giant Skeleton Knight Inferno Dragon
Ice Spirit Archers Electro Wizard
Goblins Archers Knight Giant Skeleton Electro Wizard
Giant Skeleton Knight Inferno Dragon
Giant Skeleton Electro Wizard Ice Spirit Goblins Knight Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Giant Skeleton
Giant Skeleton Electro Wizard
Giant Skeleton Knight
Archers
Electro Wizard Ice Spirit Goblins Archers Knight Giant Skeleton Inferno Dragon
Archers Giant Skeleton Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton
Electro Wizard
Giant Skeleton
Knight Giant Skeleton
Ice Spirit
Archers
Ice Spirit
Goblins Electro Wizard
Knight Electro Wizard
Archers
Knight
Archers Electro Wizard
Giant Skeleton
Ice Spirit
Inferno Dragon
Electro Wizard
Archers Electro Wizard
Electro Wizard Ice Spirit
Ice Spirit Electro Wizard
Giant Skeleton
Electro Wizard Ice Spirit Archers
Archers Electro Wizard
Knight Electro Wizard
Giant Skeleton
Ice Spirit Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Electro Wizard

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