My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Hunter Electro Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Fisherman
Giant Snowball
Goblin Gang Fisherman
Zap
Goblin Gang Firecracker Inferno Tower Fisherman
Barbarian Barrel
Goblin Gang Firecracker Inferno Tower Hunter
The Log
Goblin Gang Firecracker Hunter Fisherman
Earthquake
Goblin Gang Firecracker Inferno Tower
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Hunter Fisherman
Fireball
Goblin Gang Firecracker Inferno Tower Hunter Fisherman
Poison
Goblin Gang Firecracker Inferno Tower Hunter Fisherman
Lightning
Inferno Tower Hunter Fisherman
Rocket
Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Hunter Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Fisherman Fireball Hunter Inferno Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Fisherman

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Hunter Fisherman
Goblin Gang
Firecracker
Firecracker
Zap Goblin Gang Fisherman
Fireball
Zap
Inferno Tower
Hunter
Fisherman Zap
Electro Giant
Fisherman
Fisherman
Hunter Zap Firecracker Electro Giant

Defense Synergies 3 13

Zap
Fireball Goblin Gang Firecracker Inferno Tower Hunter Fisherman
Goblin Gang
Inferno Tower Zap Firecracker Fisherman
Firecracker
Zap Goblin Gang Inferno Tower Hunter Fisherman
Fireball
Zap Inferno Tower
Inferno Tower
Goblin Gang Zap Firecracker Fireball Fisherman
Hunter
Fisherman Zap Firecracker
Electro Giant
Fisherman
Fisherman
Hunter Zap Goblin Gang Firecracker Inferno Tower Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Inferno Tower
Inferno Tower Hunter Zap Goblin Gang Firecracker Fisherman
Goblin Gang Inferno Tower Hunter Fisherman
Inferno Tower Hunter Goblin Gang Firecracker Fisherman
Firecracker Fireball
Goblin Gang Fireball Zap Firecracker Hunter
Inferno Tower Hunter Zap Goblin Gang Firecracker Fireball
Zap Fireball Inferno Tower Electro Giant
Inferno Tower Hunter Goblin Gang Fisherman
Goblin Gang Firecracker Inferno Tower Hunter Fisherman
Goblin Gang Zap Firecracker Fireball Hunter Electro Giant Fisherman
Inferno Tower Hunter Zap Goblin Gang Firecracker Fireball
Inferno Tower Hunter Zap Goblin Gang Fireball
Fireball Zap Goblin Gang Firecracker Hunter
Inferno Tower Goblin Gang Hunter
Inferno Tower Zap Goblin Gang Fireball Hunter Electro Giant Fisherman
Goblin Gang Firecracker Fireball Inferno Tower Hunter Fisherman
Fireball Zap Goblin Gang Firecracker Hunter Fisherman
Zap Hunter Firecracker Fireball Fisherman
Inferno Tower Hunter Fisherman
Goblin Gang Firecracker Fireball Hunter Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Inferno Tower Electro Giant Fisherman
Fireball Zap Goblin Gang Firecracker Hunter Fisherman
Goblin Gang Zap Inferno Tower Hunter Fisherman
Goblin Gang Hunter Zap Fireball Inferno Tower Fisherman
Inferno Tower Goblin Gang Hunter Fisherman
Firecracker Fireball Electro Giant Zap Goblin Gang Hunter
Goblin Gang Fireball Inferno Tower Hunter
Inferno Tower Hunter Fisherman
Zap Firecracker Fireball Inferno Tower
Inferno Tower Goblin Gang
Inferno Tower Hunter
Zap Fireball Electro Giant
Goblin Gang Fireball Inferno Tower Hunter
Firecracker Fireball Electro Giant
Goblin Gang Inferno Tower Electro Giant Zap Firecracker Fireball Hunter Fisherman
Zap Firecracker Fireball Inferno Tower Hunter Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap Fisherman
Fireball
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Electro Giant Zap Hunter
Firecracker
Fireball Zap Firecracker Hunter
Fireball Zap Firecracker Fisherman
Goblin Gang Fireball Fisherman
Firecracker Zap Fireball Fisherman
Fireball Zap Firecracker
Firecracker Fireball Hunter Fisherman
Firecracker Fireball Fisherman
Zap Firecracker Fireball Fisherman
Zap Firecracker Fireball Hunter
Firecracker Fireball
Fireball
Fisherman
Zap Firecracker Fireball Hunter Fisherman
Zap Firecracker Fireball Electro Giant
Fireball
Fireball
Fisherman
Zap Fireball
Zap Firecracker Electro Giant Fireball Hunter
Fisherman
Firecracker Fireball Zap Hunter Fisherman
Fireball Zap Fisherman
Fireball Zap Firecracker Fisherman
Zap Firecracker Fireball Hunter Electro Giant
Zap Firecracker Fireball Electro Giant
Fireball
Zap Fireball Hunter
Zap Firecracker Fireball
Firecracker Fireball
Zap Goblin Gang Fireball
Fireball Zap Firecracker Hunter
Fireball
Fireball Goblin Gang Firecracker Hunter
Zap Firecracker Fireball
Zap Fireball Electro Giant
Firecracker
Zap Electro Giant Goblin Gang Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Electro Giant

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