My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla P.E.K.K.A Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Little Prince
Zap
Firecracker Guards Little Prince
Barbarian Barrel
Firecracker Tesla Guards Electro Wizard Little Prince
The Log
Firecracker Guards Little Prince
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Guards Little Prince
Royal Delivery
Firecracker Guards P.E.K.K.A Electro Wizard Little Prince
Fireball
Firecracker Tesla Electro Wizard Little Prince
Poison
Firecracker Guards Electro Wizard Little Prince
Lightning
Tesla Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Guards Little Prince Tesla Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Guards Little Prince

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
P.E.K.K.A
Tesla
Guards
The Log
Poison
P.E.K.K.A The Log
P.E.K.K.A
Poison Electro Wizard Firecracker The Log
The Log
Guards Poison P.E.K.K.A Little Prince
Electro Wizard
P.E.K.K.A
Little Prince
The Log

Defense Synergies 3 17

Firecracker
The Log Tesla Guards P.E.K.K.A Electro Wizard
Tesla
The Log Firecracker Guards Poison Electro Wizard Little Prince
Guards
Firecracker Tesla Poison The Log Electro Wizard
Poison
Tesla Guards The Log Electro Wizard
P.E.K.K.A
The Log Firecracker Electro Wizard
The Log
Firecracker Tesla P.E.K.K.A Guards Poison Electro Wizard Little Prince
Electro Wizard
Firecracker Tesla Guards Poison P.E.K.K.A The Log Little Prince
Little Prince
Tesla The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log Electro Wizard
P.E.K.K.A Firecracker Tesla The Log Electro Wizard
Tesla P.E.K.K.A Electro Wizard
Tesla P.E.K.K.A Firecracker Guards Electro Wizard
Firecracker Poison P.E.K.K.A The Log
The Log Firecracker Tesla Guards Electro Wizard
Tesla Electro Wizard Firecracker Poison Little Prince
Tesla Poison P.E.K.K.A The Log Electro Wizard
Tesla P.E.K.K.A
Guards Firecracker Tesla Electro Wizard Little Prince
Guards Poison Electro Wizard Firecracker Tesla The Log
Tesla Firecracker Poison Electro Wizard
Tesla P.E.K.K.A Guards The Log Electro Wizard
Firecracker Tesla Guards Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla Electro Wizard
Tesla P.E.K.K.A The Log Electro Wizard
Tesla Firecracker Poison P.E.K.K.A Electro Wizard
Tesla Firecracker Guards The Log Electro Wizard Little Prince
Poison The Log Firecracker Tesla Guards Electro Wizard Little Prince
P.E.K.K.A Tesla Electro Wizard
Firecracker Tesla Guards Poison P.E.K.K.A The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla P.E.K.K.A Electro Wizard
Poison Electro Wizard Firecracker Tesla The Log
Guards P.E.K.K.A The Log Electro Wizard
Guards P.E.K.K.A Tesla The Log Electro Wizard
P.E.K.K.A Tesla Guards
Firecracker Poison Tesla Electro Wizard
Guards P.E.K.K.A Tesla Electro Wizard
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Firecracker Poison The Log
P.E.K.K.A Tesla Guards
P.E.K.K.A Tesla Guards
P.E.K.K.A Guards Poison The Log Electro Wizard
P.E.K.K.A Tesla Guards
Firecracker Tesla
Tesla Guards Electro Wizard Firecracker Poison P.E.K.K.A The Log Little Prince
Poison Firecracker Tesla P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Guards The Log
Firecracker Poison The Log Electro Wizard
Poison The Log
Firecracker Guards Poison The Log
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Guards Poison Electro Wizard
Firecracker Poison The Log Electro Wizard
Poison Firecracker
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Firecracker Poison The Log Electro Wizard
Firecracker Poison The Log Little Prince
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log Little Prince
Firecracker Poison The Log Electro Wizard
Poison The Log
Poison Firecracker The Log
Poison Firecracker Electro Wizard Little Prince
Electro Wizard Firecracker Guards Poison
Poison The Log
Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Poison The Log
Electro Wizard Guards
Poison Firecracker Electro Wizard
The Log
Poison Firecracker Electro Wizard
The Log Firecracker Poison
Poison
Firecracker P.E.K.K.A
Firecracker Guards Poison The Log Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker The Log Electro Wizard Little Prince

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