My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Hog Rider X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Fire Spirit Hog Rider
Zap
Skeletons Fire Spirit Firecracker X-Bow
Barbarian Barrel
Skeletons Fire Spirit Knight Firecracker Tesla X-Bow
The Log
Skeletons Fire Spirit Firecracker Hog Rider X-Bow
Earthquake
Skeletons Firecracker Tesla Hog Rider X-Bow
Arrows
Skeletons Fire Spirit Firecracker
Royal Delivery
Skeletons Fire Spirit Knight Firecracker Hog Rider
Fireball
Firecracker Tesla Hog Rider X-Bow
Poison
Firecracker X-Bow
Lightning
Knight Tesla X-Bow
Rocket
Hog Rider X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Knight Firecracker Tesla Hog Rider X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Knight

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Hog Rider Knight X-Bow
Knight
Firecracker Hog Rider X-Bow Fire Spirit The Log
Firecracker
Knight Hog Rider X-Bow
Tesla
Hog Rider
Fire Spirit Knight Firecracker The Log
X-Bow
Knight The Log Fire Spirit Firecracker
The Log
Hog Rider X-Bow Knight

Defense Synergies 10 9

Skeletons
Tesla X-Bow Fire Spirit Knight Firecracker The Log
Fire Spirit
Knight Skeletons Firecracker The Log
Knight
Fire Spirit Firecracker Tesla X-Bow Skeletons The Log
Firecracker
Knight The Log Skeletons Fire Spirit Tesla X-Bow
Tesla
Skeletons Knight X-Bow The Log Firecracker
Hog Rider
X-Bow
Skeletons Knight Tesla The Log Firecracker
The Log
Firecracker Tesla X-Bow Skeletons Fire Spirit Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla X-Bow The Log
Skeletons Knight Firecracker Tesla X-Bow The Log
Tesla Skeletons Fire Spirit Knight
Tesla Skeletons Knight Firecracker
Firecracker X-Bow The Log
The Log Skeletons Fire Spirit Firecracker Tesla X-Bow
Tesla Fire Spirit Firecracker X-Bow
Tesla X-Bow The Log
Tesla Skeletons X-Bow
Knight Skeletons Fire Spirit Firecracker Tesla
Skeletons Knight Firecracker Tesla X-Bow The Log
Tesla Firecracker
Tesla Skeletons Fire Spirit Knight X-Bow The Log
Fire Spirit Firecracker Tesla X-Bow The Log
Knight Tesla X-Bow
Tesla X-Bow The Log
Tesla Skeletons Knight Firecracker X-Bow
Fire Spirit Tesla Knight Firecracker X-Bow The Log
The Log Fire Spirit Knight Firecracker Tesla
Tesla
Fire Spirit Knight Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla X-Bow
Knight Firecracker Tesla X-Bow The Log
Skeletons Knight The Log
Knight Tesla X-Bow The Log
Skeletons Knight Tesla
Fire Spirit Firecracker Skeletons Tesla
Skeletons Knight Tesla
Knight Tesla
Skeletons Knight Firecracker X-Bow The Log
Skeletons Tesla
Knight Tesla
The Log
Skeletons Knight Tesla
Firecracker Tesla
Tesla Skeletons Knight Firecracker X-Bow The Log
Firecracker Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker X-Bow The Log
Firecracker X-Bow The Log
X-Bow The Log
Knight Firecracker The Log
Fire Spirit Firecracker The Log
Firecracker Fire Spirit
Fire Spirit Firecracker The Log
X-Bow The Log Fire Spirit Firecracker
The Log Firecracker X-Bow
Fire Spirit X-Bow
Firecracker Knight X-Bow The Log
Fire Spirit Firecracker
Fire Spirit Knight Firecracker The Log
Firecracker X-Bow
Firecracker X-Bow The Log
X-Bow Firecracker The Log
Firecracker X-Bow The Log
Fire Spirit Firecracker X-Bow The Log
Fire Spirit Firecracker X-Bow The Log
X-Bow The Log
X-Bow The Log
X-Bow The Log
Firecracker The Log Fire Spirit
Firecracker X-Bow The Log
X-Bow The Log
Firecracker X-Bow The Log
Fire Spirit Firecracker X-Bow
Firecracker
X-Bow The Log
Firecracker
Firecracker The Log
Fire Spirit X-Bow
Fire Spirit Firecracker
The Log
Knight Firecracker
The Log Firecracker
Firecracker
Firecracker The Log
Firecracker
Firecracker X-Bow The Log

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