My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ice Golem Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Ice Golem X-Bow Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Little Prince
Zap
Skeletons Bats Firecracker X-Bow Little Prince
Barbarian Barrel
Skeletons Firecracker X-Bow Little Prince
The Log
Skeletons Firecracker X-Bow Little Prince
Earthquake
Skeletons Firecracker X-Bow
Arrows
Skeletons Bats Firecracker Little Prince
Royal Delivery
Skeletons Bats Firecracker Little Prince
Fireball
Firecracker X-Bow Little Prince
Poison
Bats Firecracker X-Bow Little Prince
Lightning
Ice Golem X-Bow Little Prince
Rocket
X-Bow Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Ice Golem The Log Firecracker Little Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap Ice Golem

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Ice Golem Zap Firecracker X-Bow
Zap
Firecracker X-Bow Bats Ice Golem The Log Little Prince
Firecracker
Zap Bats Ice Golem X-Bow
Ice Golem
Bats X-Bow Zap Firecracker
X-Bow
Zap Ice Golem The Log Bats Firecracker
The Log
X-Bow Zap Little Prince
Little Prince
Zap The Log

Defense Synergies 5 20

Skeletons
X-Bow Bats Zap Firecracker Ice Golem The Log Little Prince
Bats
Skeletons Zap Firecracker Ice Golem X-Bow The Log
Zap
Skeletons Bats Firecracker Ice Golem X-Bow The Log Little Prince
Firecracker
Ice Golem The Log Skeletons Bats Zap X-Bow
Ice Golem
Firecracker X-Bow Skeletons Bats Zap The Log Little Prince
X-Bow
Skeletons Ice Golem The Log Bats Zap Firecracker
The Log
Firecracker X-Bow Skeletons Bats Zap Ice Golem Little Prince
Little Prince
Skeletons Zap Ice Golem The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ice Golem X-Bow The Log
Skeletons Bats Zap Firecracker X-Bow The Log
Skeletons Bats
Skeletons Bats Firecracker
Firecracker X-Bow The Log
The Log Skeletons Bats Zap Firecracker X-Bow
Bats Zap Firecracker X-Bow Little Prince
Zap Ice Golem X-Bow The Log
Skeletons X-Bow
Skeletons Firecracker Ice Golem Little Prince
Bats Skeletons Zap Firecracker Ice Golem X-Bow The Log
Bats Zap Firecracker
Skeletons Bats Zap X-Bow The Log
Bats Zap Firecracker X-Bow The Log
X-Bow
Zap X-Bow The Log
Skeletons Bats Firecracker X-Bow
Bats Zap Firecracker X-Bow The Log Little Prince
Zap The Log Bats Firecracker Ice Golem Little Prince
Bats Firecracker The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Ice Golem X-Bow
Zap Firecracker Ice Golem X-Bow The Log
Skeletons Bats Zap Ice Golem The Log
Bats Zap Ice Golem X-Bow The Log
Skeletons
Firecracker Skeletons Bats Zap Ice Golem
Skeletons Bats Ice Golem
Zap Skeletons Bats Firecracker Ice Golem X-Bow The Log
Skeletons
Bats
Zap The Log
Skeletons Ice Golem
Firecracker
Skeletons Bats Zap Firecracker Ice Golem X-Bow The Log Little Prince
Bats Zap Firecracker Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem X-Bow The Log
Firecracker Zap X-Bow The Log
X-Bow The Log
Firecracker Ice Golem The Log
Zap Firecracker The Log
Firecracker Bats Zap Ice Golem
Firecracker The Log
X-Bow The Log Zap Firecracker Ice Golem
The Log Zap Firecracker X-Bow
Bats X-Bow
Firecracker Zap X-Bow The Log
Zap Firecracker
Firecracker Ice Golem The Log
Firecracker X-Bow
Zap Firecracker Ice Golem X-Bow The Log
X-Bow Zap Firecracker The Log
Firecracker X-Bow The Log
Bats
Zap Firecracker X-Bow The Log
Zap Firecracker X-Bow The Log Little Prince
X-Bow The Log
X-Bow The Log
Zap X-Bow The Log
Zap Firecracker Ice Golem The Log Little Prince
Firecracker X-Bow The Log Zap
Zap X-Bow The Log
Zap Firecracker X-Bow The Log
Bats Zap Firecracker Ice Golem X-Bow Little Prince
Zap Bats Firecracker
Zap X-Bow The Log
Zap Firecracker
Firecracker The Log
Zap Bats X-Bow
Zap Firecracker
The Log
Firecracker
The Log Zap Firecracker Ice Golem
Zap
Firecracker
Zap Bats Firecracker The Log
Firecracker Bats Zap
Zap Firecracker X-Bow The Log Little Prince

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