My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Phoenix Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Phoenix Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Phoenix Ram Rider Graveyard
Giant Snowball
Skeletons Ram Rider Graveyard
Zap
Skeletons Firecracker Ram Rider Graveyard
Barbarian Barrel
Skeletons Firecracker Elixir Golem Graveyard
The Log
Skeletons Firecracker Elixir Golem Ram Rider Graveyard
Earthquake
Skeletons Firecracker Elixir Golem Graveyard
Arrows
Skeletons Firecracker Graveyard
Royal Delivery
Skeletons Firecracker Elixir Golem Ram Rider Graveyard
Fireball
Firecracker Elixir Golem Ram Rider
Poison
Firecracker Elixir Golem Phoenix Graveyard
Lightning
Phoenix Ram Rider
Rocket
Phoenix Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Firecracker Elixir Golem Fireball Phoenix Ram Rider Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Firecracker Elixir Golem

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elixir Golem Mirror Ram Rider
Elixir Golem
Firecracker Fireball Mirror Graveyard
Fireball
Mirror Graveyard Elixir Golem Ram Rider
Mirror
Fireball Phoenix Firecracker Elixir Golem Ram Rider Graveyard
Phoenix
Mirror Graveyard
Ram Rider
Firecracker Fireball Mirror Graveyard
Graveyard
Fireball Elixir Golem Mirror Phoenix Ram Rider

Defense Synergies 1 5

Skeletons
Firecracker Phoenix Ram Rider
Firecracker
Skeletons Mirror
Elixir Golem
Fireball
Mirror Ram Rider
Mirror
Fireball Firecracker
Phoenix
Skeletons
Ram Rider
Skeletons Fireball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Ram Rider
Skeletons Firecracker Phoenix Ram Rider
Ram Rider Skeletons
Skeletons Firecracker Phoenix Ram Rider
Firecracker Fireball
Fireball Skeletons Firecracker
Ram Rider Firecracker Fireball Phoenix
Fireball Phoenix Ram Rider
Skeletons Phoenix
Skeletons Firecracker Phoenix
Skeletons Firecracker Fireball Ram Rider
Firecracker Fireball Phoenix Ram Rider
Skeletons Fireball Ram Rider
Fireball Firecracker
Phoenix Ram Rider
Fireball Ram Rider
Skeletons Firecracker Fireball
Fireball Firecracker Ram Rider
Firecracker Fireball Ram Rider
Phoenix Ram Rider
Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Firecracker Phoenix
Skeletons Ram Rider
Fireball Phoenix Ram Rider
Skeletons Phoenix Ram Rider
Firecracker Fireball Skeletons Ram Rider
Skeletons Fireball Phoenix Ram Rider
Phoenix
Skeletons Firecracker Fireball Phoenix
Skeletons Phoenix
Phoenix
Fireball Phoenix
Skeletons Fireball Ram Rider
Firecracker Fireball
Phoenix Skeletons Firecracker Fireball
Firecracker Fireball Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Ram Rider
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Ram Rider
Firecracker
Fireball Firecracker Ram Rider
Fireball Firecracker Ram Rider
Fireball
Firecracker Fireball Ram Rider
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball Ram Rider
Fireball Ram Rider
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker Ram Rider
Fireball
Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball

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