My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer Prince Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Musketeer Goblin Barrel
Zap
Firecracker Goblin Barrel Prince
Barbarian Barrel
Knight Firecracker Musketeer Goblin Barrel
The Log
Firecracker Musketeer Goblin Barrel Prince
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Musketeer Goblin Barrel Prince
Fireball
Firecracker Musketeer Goblin Barrel
Poison
Firecracker Musketeer
Lightning
Knight Musketeer Prince Archer Queen
Rocket
Musketeer Prince Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Firecracker Goblin Barrel Musketeer Prince Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Knight Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Goblin Barrel Prince
Knight
Firecracker Musketeer Goblin Barrel Arrows Prince The Log Archer Queen
Firecracker
Knight Goblin Barrel Prince
Musketeer
Knight Prince The Log
Goblin Barrel
Knight Prince Arrows Firecracker
Prince
Goblin Barrel Arrows Knight Firecracker Musketeer The Log
The Log
Knight Musketeer Prince
Archer Queen
Knight

Defense Synergies 7 5

Arrows
Knight Prince
Knight
Firecracker Musketeer Archer Queen Arrows The Log
Firecracker
Knight The Log Musketeer Prince
Musketeer
Knight The Log Firecracker
Goblin Barrel
Prince
The Log Arrows Firecracker
The Log
Firecracker Musketeer Prince Archer Queen Knight
Archer Queen
Knight The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer The Log
Knight Firecracker Musketeer Prince The Log
Prince Knight Musketeer
Prince Knight Firecracker Musketeer
Arrows Firecracker Prince The Log
Arrows The Log Firecracker Musketeer
Musketeer Arrows Firecracker
Arrows Musketeer The Log
Musketeer Prince Archer Queen
Knight Firecracker Musketeer Prince
Arrows Knight Firecracker Musketeer The Log
Arrows Musketeer Firecracker
Prince Knight Musketeer The Log
Arrows Firecracker Prince The Log
Knight Prince
Prince The Log
Arrows Knight Firecracker Musketeer Prince
Arrows Knight Firecracker Musketeer Prince The Log
Arrows The Log Knight Firecracker Musketeer
Musketeer Prince
Arrows Knight Firecracker Musketeer Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince
Arrows Knight Firecracker Musketeer Prince The Log
Knight Musketeer Prince The Log
Prince Knight Musketeer The Log
Knight Musketeer Prince
Arrows Firecracker Musketeer
Prince Knight Musketeer
Knight Prince
Knight Firecracker Prince The Log
Musketeer
Knight Musketeer Prince
Arrows Prince The Log Archer Queen
Prince Knight
Firecracker Musketeer
Knight Firecracker Musketeer Prince The Log Archer Queen
Arrows Firecracker Musketeer The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows The Log
Arrows Knight Firecracker Musketeer Prince The Log
Arrows Firecracker The Log
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Musketeer Prince
Firecracker Arrows Knight Musketeer Prince The Log
Arrows Firecracker Musketeer Archer Queen
Knight Firecracker Musketeer The Log
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Prince The Log
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer The Log
Arrows
Arrows Firecracker Musketeer Prince The Log
Arrows Firecracker The Log
Musketeer Prince The Log
Arrows
Musketeer Prince The Log
Arrows Musketeer The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Musketeer
Arrows Musketeer Prince The Log
Arrows Firecracker Musketeer The Log
Arrows Firecracker Musketeer
Firecracker Musketeer
Arrows Musketeer The Log
Arrows Firecracker
Prince
Arrows Firecracker The Log
Musketeer Prince
Arrows Firecracker Musketeer Archer Queen
Arrows The Log
Knight Firecracker Musketeer Prince
Arrows The Log Firecracker Musketeer
Arrows Archer Queen
Firecracker Musketeer Prince Archer Queen
Firecracker Musketeer The Log Archer Queen
Firecracker Musketeer Archer Queen
Firecracker Musketeer Prince The Log Archer Queen

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