My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Elite Barbarians Hog Rider Ram Rider
Giant Snowball
Fire Spirit Minions Goblin Gang Hog Rider Witch Ram Rider
Zap
Fire Spirit Minions Goblin Gang Firecracker Witch Ram Rider
Barbarian Barrel
Fire Spirit Goblin Gang Firecracker Elite Barbarians Witch
The Log
Fire Spirit Goblin Gang Firecracker Elite Barbarians Hog Rider Witch Ram Rider
Earthquake
Goblin Gang Firecracker Hog Rider Witch
Arrows
Fire Spirit Minions Goblin Gang Firecracker Witch
Royal Delivery
Fire Spirit Minions Goblin Gang Firecracker Elite Barbarians Hog Rider Witch Ram Rider
Fireball
Minions Goblin Gang Firecracker Elite Barbarians Hog Rider Witch Ram Rider
Poison
Minions Goblin Gang Firecracker Witch
Lightning
Elite Barbarians Witch Ram Rider
Rocket
Elite Barbarians Hog Rider Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Minions Goblin Gang Firecracker Hog Rider Witch Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Minions Goblin Gang Firecracker

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Elite Barbarians Ram Rider
Minions
Hog Rider Firecracker Elite Barbarians Ram Rider
Goblin Gang
Hog Rider Firecracker
Firecracker
Hog Rider Minions Goblin Gang Elite Barbarians Ram Rider
Elite Barbarians
Fire Spirit Minions Firecracker Hog Rider
Hog Rider
Fire Spirit Minions Goblin Gang Firecracker Elite Barbarians Witch
Witch
Hog Rider Ram Rider
Ram Rider
Fire Spirit Minions Firecracker Witch

Defense Synergies 0 4

Fire Spirit
Firecracker
Minions
Firecracker Ram Rider
Goblin Gang
Firecracker
Firecracker
Fire Spirit Minions Goblin Gang
Elite Barbarians
Hog Rider
Witch
Ram Rider
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Ram Rider
Elite Barbarians Minions Goblin Gang Firecracker Witch Ram Rider
Goblin Gang Witch Ram Rider Fire Spirit Minions Elite Barbarians
Elite Barbarians Witch Minions Goblin Gang Firecracker Ram Rider
Firecracker Elite Barbarians
Goblin Gang Fire Spirit Minions Firecracker
Minions Ram Rider Fire Spirit Goblin Gang Firecracker Witch
Ram Rider
Witch Minions Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Firecracker
Minions Goblin Gang Witch Firecracker Ram Rider
Minions Goblin Gang Firecracker Witch Ram Rider
Fire Spirit Minions Goblin Gang Elite Barbarians Witch Ram Rider
Fire Spirit Minions Goblin Gang Firecracker Witch
Elite Barbarians Goblin Gang Ram Rider
Goblin Gang Elite Barbarians Ram Rider
Minions Goblin Gang Firecracker Elite Barbarians Witch
Fire Spirit Minions Goblin Gang Firecracker Elite Barbarians Witch Ram Rider
Witch Fire Spirit Minions Firecracker Ram Rider
Elite Barbarians Ram Rider
Goblin Gang Fire Spirit Minions Firecracker Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Witch
Goblin Gang Firecracker Elite Barbarians
Goblin Gang Minions Elite Barbarians Witch Ram Rider
Goblin Gang Elite Barbarians Ram Rider
Goblin Gang Elite Barbarians Witch Ram Rider
Fire Spirit Firecracker Minions Goblin Gang Witch Ram Rider
Goblin Gang Minions Elite Barbarians Witch Ram Rider
Elite Barbarians
Minions Firecracker Elite Barbarians Witch
Witch Goblin Gang
Minions Elite Barbarians Witch
Elite Barbarians
Elite Barbarians Goblin Gang Witch Ram Rider
Firecracker Witch
Goblin Gang Elite Barbarians Witch Minions Firecracker
Minions Firecracker Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ram Rider
Firecracker
Fire Spirit Firecracker
Firecracker Fire Spirit Minions Witch Ram Rider
Fire Spirit Firecracker Witch
Fire Spirit Firecracker Ram Rider
Firecracker Ram Rider
Fire Spirit Minions Goblin Gang Elite Barbarians
Firecracker Ram Rider
Fire Spirit Firecracker
Fire Spirit Firecracker Elite Barbarians
Minions Firecracker
Firecracker Elite Barbarians
Firecracker Witch
Firecracker
Minions
Fire Spirit Firecracker
Fire Spirit Firecracker Witch
Minions
Firecracker Fire Spirit Witch
Witch
Firecracker Witch Ram Rider
Witch Ram Rider
Firecracker
Elite Barbarians Fire Spirit Firecracker Witch
Minions Firecracker Witch
Elite Barbarians
Firecracker
Firecracker
Fire Spirit Minions Goblin Gang Witch
Fire Spirit Firecracker Witch Ram Rider
Goblin Gang Firecracker
Firecracker
Firecracker Elite Barbarians
Minions Goblin Gang Firecracker Elite Barbarians Witch
Firecracker Witch
Firecracker Witch

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