My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats
Zap
Bats Firecracker Bandit
Barbarian Barrel
Firecracker Bandit Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Bandit
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Bandit Electro Wizard
Fireball
Firecracker Bandit Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Mini P.E.K.K.A Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Firecracker Bandit Mini P.E.K.K.A Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Firecracker

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Mini P.E.K.K.A Bandit
Zap
Firecracker Electro Wizard Bats Mini P.E.K.K.A The Log Bandit Mega Knight
Firecracker
Zap Bats Mini P.E.K.K.A Bandit Mega Knight
Mini P.E.K.K.A
Bats Zap Firecracker The Log Electro Wizard Mega Knight
The Log
Zap Mini P.E.K.K.A Bandit Mega Knight
Bandit
Bats Zap Firecracker The Log Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Bandit Mega Knight
Mega Knight
Bats Zap Firecracker Mini P.E.K.K.A The Log Bandit Electro Wizard

Defense Synergies 6 20

Bats
Zap Firecracker Mini P.E.K.K.A The Log Bandit Electro Wizard Mega Knight
Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Bats Firecracker The Log Bandit
Firecracker
The Log Bats Zap Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap The Log Electro Wizard Bats Firecracker
The Log
Firecracker Mini P.E.K.K.A Bats Zap Bandit Electro Wizard Mega Knight
Bandit
Bats Zap Firecracker The Log Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Bats Firecracker The Log Bandit Mega Knight
Mega Knight
Zap Bats Firecracker The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log Electro Wizard
Mini P.E.K.K.A Bats Zap Firecracker The Log Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bats Bandit Electro Wizard
Mini P.E.K.K.A Bats Firecracker Bandit Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A The Log Mega Knight
The Log Bats Zap Firecracker Bandit Electro Wizard Mega Knight
Bats Electro Wizard Zap Firecracker
Zap The Log Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Bats Electro Wizard Zap Firecracker The Log Bandit Mega Knight
Bats Zap Firecracker Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Zap The Log Bandit Electro Wizard
Mega Knight Bats Zap Firecracker Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Bandit Electro Wizard Mega Knight
Zap Mini P.E.K.K.A The Log Bandit Electro Wizard Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A Electro Wizard
Mega Knight Bats Zap Firecracker The Log Bandit Electro Wizard
Zap The Log Bats Firecracker Bandit Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Bats Firecracker Mini P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Firecracker Mini P.E.K.K.A The Log Mega Knight
Bandit Mega Knight Bats Zap Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Zap The Log Bandit Electro Wizard
Mini P.E.K.K.A Bandit Mega Knight
Firecracker Bats Zap Electro Wizard
Mini P.E.K.K.A Bats Bandit Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Electro Wizard Mega Knight Bats Firecracker Mini P.E.K.K.A The Log Bandit
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Zap The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Bandit
Firecracker Mega Knight
Electro Wizard Bats Zap Firecracker Mini P.E.K.K.A The Log
Bats Mega Knight Zap Firecracker Mini P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker Zap The Log Bandit Electro Wizard
The Log Bandit
Firecracker The Log
Zap Firecracker The Log Mega Knight
Firecracker Bats Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker Bandit
Bats Mini P.E.K.K.A Electro Wizard
Firecracker Zap The Log Bandit Electro Wizard
Zap Firecracker
Firecracker The Log Bandit
Firecracker Bandit
Zap Firecracker The Log
Zap Firecracker The Log Bandit
Firecracker The Log Bandit Mega Knight
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A The Log Bandit Electro Wizard Mega Knight
Zap Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Mega Knight
Firecracker The Log Zap Bandit Electro Wizard
Zap The Log Bandit Mega Knight
Zap Firecracker The Log Bandit
Bats Zap Firecracker Electro Wizard
Zap Electro Wizard Bats Firecracker
Mini P.E.K.K.A
Zap The Log Bandit Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Zap Electro Wizard Bats Bandit
Zap Firecracker Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
The Log Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker The Log Electro Wizard
Firecracker Bats Zap Electro Wizard
Zap Firecracker The Log Bandit Electro Wizard Mega Knight

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