My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Valkyrie Electro Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Valkyrie Electro Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Valkyrie Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Knight Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Electro Giant The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Firecracker Valkyrie Electro Wizard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Firecracker

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Mega Knight Firecracker
Knight
Bats Firecracker The Log Electro Wizard
Firecracker
Knight Bats Valkyrie Mega Knight
Valkyrie
Bats Firecracker Electro Wizard
Electro Giant
The Log
Knight Mega Knight
Electro Wizard
Knight Valkyrie Mega Knight
Mega Knight
Bats Firecracker The Log Electro Wizard

Defense Synergies 5 13

Bats
Knight Firecracker Valkyrie The Log Electro Wizard Mega Knight
Knight
Bats Firecracker Electro Wizard The Log
Firecracker
Knight Valkyrie The Log Bats Electro Wizard Mega Knight
Valkyrie
Firecracker Bats The Log Electro Wizard
Electro Giant
The Log
Firecracker Bats Knight Valkyrie Electro Wizard Mega Knight
Electro Wizard
Knight Bats Firecracker Valkyrie The Log Mega Knight
Mega Knight
Bats Firecracker The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie The Log Electro Wizard
Bats Knight Firecracker Valkyrie The Log Electro Wizard Mega Knight
Mega Knight Bats Knight Valkyrie Electro Wizard
Bats Knight Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Bats Firecracker Valkyrie Electro Wizard Mega Knight
Bats Electro Wizard Firecracker
Valkyrie Electro Giant The Log Electro Wizard Mega Knight
Knight Firecracker Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Electro Wizard Knight Firecracker Electro Giant The Log Mega Knight
Bats Firecracker Electro Wizard
Mega Knight Bats Knight Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Bats Firecracker The Log Electro Wizard
Knight Electro Wizard Mega Knight
Electro Giant The Log Electro Wizard Mega Knight
Mega Knight Bats Knight Firecracker Valkyrie Electro Wizard
Mega Knight Bats Knight Firecracker Valkyrie The Log Electro Wizard
Valkyrie The Log Bats Knight Firecracker Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Bats Knight Firecracker Electro Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Electro Giant Electro Wizard
Electro Wizard Knight Firecracker Valkyrie The Log Mega Knight
Mega Knight Bats Knight Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Bats Knight The Log Electro Wizard
Knight Valkyrie Mega Knight
Firecracker Electro Giant Bats Electro Wizard
Bats Knight Valkyrie Electro Wizard
Mega Knight Knight Valkyrie
Electro Wizard Mega Knight Bats Knight Firecracker Valkyrie The Log
Mega Knight Bats Knight Valkyrie
Mega Knight Valkyrie Electro Giant The Log Electro Wizard
Mega Knight Knight Valkyrie
Firecracker Valkyrie Electro Giant Mega Knight
Electro Giant Electro Wizard Bats Knight Firecracker Valkyrie The Log
Bats Valkyrie Mega Knight Firecracker Electro Giant The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Valkyrie The Log
Firecracker The Log Electro Wizard
The Log
Knight Firecracker Valkyrie The Log
Firecracker Valkyrie The Log Mega Knight
Firecracker Electro Giant Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Electro Wizard
Firecracker Knight Valkyrie The Log Electro Wizard
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Electro Wizard Mega Knight
Firecracker Valkyrie Electro Giant The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker Electro Giant The Log Valkyrie Mega Knight
Firecracker The Log Electro Wizard
The Log Mega Knight
Firecracker The Log
Bats Firecracker Electro Giant Electro Wizard
Electro Wizard Bats Firecracker Electro Giant
The Log Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Electro Wizard Bats
Firecracker Electro Wizard
The Log
Knight Firecracker Valkyrie Electro Wizard Mega Knight
The Log Firecracker
Electro Giant
Firecracker Mega Knight
Electro Giant Bats Firecracker The Log Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Electro Giant The Log Electro Wizard Mega Knight

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