My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Dark Prince Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Hogs Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Royal Hogs Dark Prince Inferno Dragon
Giant Snowball
Goblin Gang Royal Hogs Inferno Dragon
Zap
Goblin Gang Firecracker Royal Hogs Dark Prince Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Firecracker Elite Barbarians Royal Hogs Dark Prince Electro Wizard
The Log
Goblin Gang Firecracker Elite Barbarians Royal Hogs Dark Prince
Earthquake
Goblin Gang Firecracker Royal Hogs
Arrows
Goblin Gang Firecracker Royal Hogs
Royal Delivery
Knight Goblin Gang Firecracker Elite Barbarians Royal Hogs Dark Prince Electro Wizard Inferno Dragon
Fireball
Goblin Gang Firecracker Elite Barbarians Royal Hogs Electro Wizard Inferno Dragon
Poison
Goblin Gang Firecracker Royal Hogs Electro Wizard
Lightning
Knight Elite Barbarians Dark Prince Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Dark Prince Electro Wizard Inferno Dragon Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Firecracker Dark Prince

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Elite Barbarians Royal Hogs Electro Wizard
Goblin Gang
Knight Firecracker Royal Hogs Dark Prince
Firecracker
Knight Goblin Gang Elite Barbarians Royal Hogs Dark Prince Inferno Dragon
Elite Barbarians
Knight Firecracker
Royal Hogs
Knight Goblin Gang Firecracker Dark Prince Electro Wizard
Dark Prince
Goblin Gang Firecracker Royal Hogs Electro Wizard
Electro Wizard
Knight Royal Hogs Dark Prince
Inferno Dragon
Firecracker

Defense Synergies 4 8

Knight
Goblin Gang Firecracker Electro Wizard
Goblin Gang
Knight Firecracker Dark Prince Electro Wizard Inferno Dragon
Firecracker
Knight Goblin Gang Dark Prince Electro Wizard
Elite Barbarians
Dark Prince
Royal Hogs
Dark Prince
Elite Barbarians Goblin Gang Firecracker Electro Wizard
Electro Wizard
Knight Goblin Gang Firecracker Dark Prince Inferno Dragon
Inferno Dragon
Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Wizard
Elite Barbarians Inferno Dragon Knight Goblin Gang Firecracker Dark Prince Electro Wizard
Goblin Gang Knight Elite Barbarians Dark Prince Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Knight Goblin Gang Firecracker Dark Prince Electro Wizard
Firecracker Elite Barbarians Dark Prince
Goblin Gang Firecracker Dark Prince Electro Wizard
Electro Wizard Inferno Dragon Goblin Gang Firecracker
Electro Wizard
Inferno Dragon Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Firecracker Dark Prince Electro Wizard
Goblin Gang Electro Wizard Knight Firecracker Dark Prince
Inferno Dragon Goblin Gang Firecracker Electro Wizard
Knight Goblin Gang Elite Barbarians Dark Prince Electro Wizard
Goblin Gang Firecracker Dark Prince Electro Wizard
Elite Barbarians Inferno Dragon Knight Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Electro Wizard Inferno Dragon
Knight Goblin Gang Firecracker Elite Barbarians Dark Prince Electro Wizard
Knight Goblin Gang Firecracker Elite Barbarians Dark Prince Electro Wizard
Knight Firecracker Dark Prince Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Goblin Gang Dark Prince Knight Firecracker Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians Dark Prince Electro Wizard
Electro Wizard Knight Goblin Gang Firecracker Elite Barbarians Inferno Dragon
Goblin Gang Knight Elite Barbarians Dark Prince Electro Wizard
Goblin Gang Dark Prince Knight Elite Barbarians Electro Wizard
Knight Goblin Gang Elite Barbarians Dark Prince Inferno Dragon
Firecracker Goblin Gang Electro Wizard
Goblin Gang Dark Prince Knight Elite Barbarians Electro Wizard
Knight Elite Barbarians Dark Prince Inferno Dragon
Electro Wizard Knight Firecracker Elite Barbarians Dark Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Electro Wizard
Elite Barbarians Dark Prince Knight Goblin Gang
Firecracker
Goblin Gang Elite Barbarians Electro Wizard Knight Firecracker Dark Prince Inferno Dragon
Firecracker Elite Barbarians Dark Prince Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Electro Wizard
Knight Firecracker Dark Prince
Firecracker Dark Prince
Firecracker
Firecracker
Firecracker
Firecracker
Goblin Gang Elite Barbarians Electro Wizard
Firecracker Knight Dark Prince Electro Wizard
Firecracker
Knight Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker
Firecracker Dark Prince Electro Wizard
Firecracker
Firecracker Dark Prince
Inferno Dragon
Firecracker Electro Wizard
Firecracker
Elite Barbarians Firecracker Electro Wizard
Electro Wizard Firecracker
Elite Barbarians
Firecracker Electro Wizard
Firecracker
Electro Wizard Goblin Gang Dark Prince
Firecracker Electro Wizard
Knight Goblin Gang Firecracker Dark Prince Electro Wizard
Firecracker
Firecracker Elite Barbarians Dark Prince
Goblin Gang Firecracker Elite Barbarians Electro Wizard
Firecracker Electro Wizard
Firecracker Dark Prince Electro Wizard

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