My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Electro Dragon Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Electro Dragon Magic Archer Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Electro Dragon
Zap
Bats Firecracker Inferno Tower
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Magic Archer
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem Inferno Tower
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Electro Dragon Magic Archer
Fireball
Firecracker Elixir Golem Inferno Tower Electro Dragon Magic Archer
Poison
Bats Firecracker Elixir Golem Inferno Tower Electro Dragon Magic Archer
Lightning
Inferno Tower Electro Dragon Magic Archer Archer Queen
Rocket
Inferno Tower Electro Dragon Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Inferno Tower Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Elixir Golem Magic Archer Inferno Tower Electro Dragon Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Elixir Golem Magic Archer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Elixir Golem
Firecracker
Elixir Golem Bats Mega Knight
Elixir Golem
Firecracker Bats Electro Dragon Magic Archer
Inferno Tower
Electro Dragon
Elixir Golem Magic Archer Mega Knight
Magic Archer
Elixir Golem Electro Dragon Mega Knight
Mega Knight
Bats Firecracker Electro Dragon Magic Archer Archer Queen
Archer Queen
Mega Knight

Defense Synergies 0 9

Bats
Firecracker Inferno Tower Mega Knight
Firecracker
Bats Inferno Tower Electro Dragon Mega Knight
Elixir Golem
Inferno Tower
Bats Firecracker Electro Dragon Mega Knight
Electro Dragon
Firecracker Inferno Tower
Magic Archer
Mega Knight
Mega Knight
Bats Firecracker Inferno Tower Magic Archer
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Electro Dragon Magic Archer
Inferno Tower Bats Firecracker Electro Dragon Mega Knight
Inferno Tower Mega Knight Bats Electro Dragon
Inferno Tower Bats Firecracker Electro Dragon Mega Knight
Firecracker Mega Knight
Bats Firecracker Electro Dragon Magic Archer Mega Knight
Bats Inferno Tower Firecracker Electro Dragon Magic Archer
Inferno Tower Electro Dragon Magic Archer Mega Knight
Inferno Tower Archer Queen
Firecracker Inferno Tower Mega Knight
Bats Firecracker Electro Dragon Magic Archer Mega Knight
Inferno Tower Bats Firecracker Electro Dragon Magic Archer
Inferno Tower Mega Knight Bats Electro Dragon
Mega Knight Bats Firecracker Electro Dragon Magic Archer
Inferno Tower Mega Knight
Inferno Tower Mega Knight
Mega Knight Bats Firecracker Inferno Tower Electro Dragon
Mega Knight Bats Firecracker Electro Dragon Magic Archer
Bats Firecracker Electro Dragon Magic Archer Mega Knight
Inferno Tower
Mega Knight Bats Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower
Firecracker Electro Dragon Magic Archer Mega Knight
Mega Knight Bats Inferno Tower Electro Dragon
Mega Knight Bats Inferno Tower
Inferno Tower Mega Knight
Firecracker Bats Electro Dragon Magic Archer
Bats Inferno Tower
Inferno Tower Mega Knight
Electro Dragon Mega Knight Bats Firecracker Inferno Tower Magic Archer
Inferno Tower
Mega Knight Bats Inferno Tower Electro Dragon
Mega Knight Archer Queen
Mega Knight Inferno Tower
Firecracker Electro Dragon Magic Archer Mega Knight
Inferno Tower Electro Dragon Bats Firecracker Magic Archer Archer Queen
Bats Mega Knight Firecracker Inferno Tower Electro Dragon Magic Archer Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Electro Dragon
Firecracker Electro Dragon Magic Archer
Electro Dragon Magic Archer
Firecracker
Firecracker Magic Archer Mega Knight
Firecracker Bats Electro Dragon Magic Archer
Firecracker Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker Electro Dragon
Bats Electro Dragon
Firecracker Electro Dragon Magic Archer
Firecracker Electro Dragon Magic Archer Archer Queen
Firecracker Magic Archer
Firecracker Electro Dragon Magic Archer
Firecracker Magic Archer
Firecracker Electro Dragon Magic Archer
Magic Archer Firecracker Electro Dragon Mega Knight
Bats
Firecracker Electro Dragon Magic Archer Mega Knight
Firecracker Electro Dragon Magic Archer Mega Knight
Magic Archer Mega Knight
Electro Dragon
Firecracker Electro Dragon Magic Archer Mega Knight
Firecracker Electro Dragon Magic Archer
Electro Dragon Magic Archer Mega Knight
Firecracker Magic Archer
Bats Firecracker Electro Dragon Magic Archer
Electro Dragon Bats Firecracker
Electro Dragon Magic Archer Mega Knight
Firecracker Electro Dragon Magic Archer
Mega Knight
Firecracker Magic Archer
Bats Electro Dragon Magic Archer
Firecracker Electro Dragon Magic Archer Archer Queen
Firecracker Electro Dragon Magic Archer Mega Knight
Firecracker Electro Dragon Magic Archer
Archer Queen
Firecracker Electro Dragon Mega Knight Archer Queen
Electro Dragon Bats Firecracker Magic Archer Archer Queen
Firecracker Bats Electro Dragon Magic Archer Archer Queen
Electro Dragon Firecracker Magic Archer Mega Knight Archer Queen

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