My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Giant Skeleton
Giant Snowball
Bats Cannon Balloon
Zap
Bats Cannon Firecracker Balloon
Barbarian Barrel
Cannon Firecracker Wizard Giant Skeleton
The Log
Cannon Firecracker Giant Skeleton
Earthquake
Cannon Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Wizard Balloon Giant Skeleton
Fireball
Cannon Firecracker Wizard Balloon
Poison
Bats Cannon Firecracker Wizard Balloon
Lightning
Cannon Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Cannon Firecracker Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Cannon

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Giant Skeleton Zap Firecracker
Zap
Arrows Firecracker Balloon Bats Giant Skeleton
Arrows
Zap Balloon Giant Skeleton
Cannon
Firecracker
Zap Bats Balloon Giant Skeleton
Wizard
Balloon Giant Skeleton
Balloon
Bats Zap Arrows Firecracker Wizard Giant Skeleton
Giant Skeleton
Bats Zap Arrows Firecracker Wizard Balloon

Defense Synergies 1 13

Bats
Zap Cannon Firecracker Giant Skeleton
Zap
Cannon Bats Arrows Firecracker Giant Skeleton
Arrows
Zap Cannon Giant Skeleton
Cannon
Zap Bats Arrows Firecracker Wizard
Firecracker
Bats Zap Cannon Giant Skeleton
Wizard
Cannon Giant Skeleton
Balloon
Giant Skeleton
Bats Zap Arrows Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Wizard
Bats Zap Cannon Firecracker
Cannon Bats Giant Skeleton
Cannon Bats Firecracker
Arrows Firecracker Giant Skeleton
Arrows Bats Zap Cannon Firecracker
Bats Zap Arrows Cannon Firecracker Wizard
Zap Arrows Cannon Giant Skeleton
Cannon
Cannon Firecracker Giant Skeleton
Bats Zap Arrows Cannon Firecracker Wizard Giant Skeleton
Arrows Bats Zap Firecracker Wizard
Cannon Bats Zap Wizard Giant Skeleton
Wizard Bats Zap Arrows Cannon Firecracker
Cannon
Zap Cannon
Wizard Bats Arrows Cannon Firecracker
Arrows Cannon Bats Zap Firecracker Wizard
Zap Arrows Wizard Bats Cannon Firecracker Giant Skeleton
Cannon
Wizard Bats Arrows Cannon Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton
Zap Arrows Firecracker Wizard
Giant Skeleton Bats Zap
Giant Skeleton Bats Zap
Giant Skeleton Cannon
Arrows Firecracker Wizard Bats Zap
Bats Giant Skeleton
Giant Skeleton
Zap Giant Skeleton Bats Firecracker
Cannon
Bats Giant Skeleton
Zap Arrows Giant Skeleton
Giant Skeleton Cannon Wizard
Wizard Cannon Firecracker
Bats Zap Firecracker Giant Skeleton
Bats Arrows Zap Cannon Firecracker Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker Zap
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Wizard Zap Arrows Firecracker
Arrows Firecracker Wizard Bats Zap
Arrows Firecracker Wizard
Arrows Zap Firecracker Wizard
Arrows Zap Firecracker Wizard
Bats
Firecracker Zap Arrows Wizard
Zap Arrows Firecracker Wizard
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker Wizard
Arrows Firecracker Wizard
Arrows
Bats
Zap Arrows Firecracker Wizard
Zap Arrows Firecracker Wizard
Giant Skeleton
Arrows Wizard
Zap Arrows
Zap Arrows Firecracker Wizard
Arrows Firecracker Zap Wizard
Zap Arrows Wizard
Zap Arrows Firecracker
Bats Zap Arrows Firecracker Wizard
Zap Bats Firecracker Wizard
Zap Arrows Wizard
Zap Arrows Firecracker
Giant Skeleton
Arrows Firecracker Wizard
Zap Bats
Zap Arrows Firecracker Wizard
Arrows
Firecracker Wizard
Arrows Zap Firecracker Wizard
Zap Arrows Giant Skeleton
Firecracker
Zap Bats Firecracker Giant Skeleton
Firecracker Bats Zap
Zap Firecracker Giant Skeleton

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