My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Electro Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Night Witch
Giant Snowball
Bats Electro Dragon Night Witch
Zap
Bats Firecracker Night Witch
Barbarian Barrel
Firecracker Elixir Golem Night Witch
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker Night Witch
Royal Delivery
Bats Firecracker Elixir Golem Battle Healer Electro Dragon Night Witch
Fireball
Firecracker Elixir Golem Battle Healer Electro Dragon Night Witch
Poison
Bats Firecracker Elixir Golem Battle Healer Electro Dragon Night Witch
Lightning
Battle Healer Electro Dragon Night Witch
Rocket
Battle Healer Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Battle Healer Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Firecracker Elixir Golem Fireball Battle Healer Night Witch Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Firecracker Elixir Golem

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elixir Golem Battle Healer
Arrows
Fireball Elixir Golem Battle Healer Night Witch
Firecracker
Elixir Golem Bats Battle Healer
Elixir Golem
Firecracker Battle Healer Night Witch Bats Arrows Fireball Electro Dragon
Fireball
Arrows Elixir Golem
Battle Healer
Elixir Golem Electro Dragon Bats Arrows Firecracker Night Witch
Electro Dragon
Battle Healer Elixir Golem
Night Witch
Elixir Golem Arrows Battle Healer

Defense Synergies 1 9

Bats
Firecracker Battle Healer
Arrows
Fireball Battle Healer
Firecracker
Bats Battle Healer Electro Dragon Night Witch
Elixir Golem
Fireball
Arrows Battle Healer
Battle Healer
Electro Dragon Bats Arrows Firecracker Fireball Night Witch
Electro Dragon
Battle Healer Firecracker
Night Witch
Firecracker Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon
Bats Firecracker Battle Healer Electro Dragon Night Witch
Bats Electro Dragon Night Witch
Night Witch Bats Firecracker Electro Dragon
Arrows Firecracker Fireball Battle Healer
Arrows Fireball Bats Firecracker Electro Dragon Night Witch
Bats Arrows Firecracker Fireball Electro Dragon Night Witch
Arrows Fireball Battle Healer Electro Dragon
Night Witch
Firecracker Battle Healer Night Witch
Bats Arrows Firecracker Fireball Electro Dragon Night Witch
Arrows Bats Firecracker Fireball Electro Dragon Night Witch
Night Witch Bats Fireball Battle Healer Electro Dragon
Fireball Bats Arrows Firecracker Electro Dragon Night Witch
Fireball
Bats Arrows Firecracker Fireball Electro Dragon Night Witch
Arrows Fireball Bats Firecracker Battle Healer Electro Dragon Night Witch
Arrows Bats Firecracker Fireball Battle Healer Electro Dragon
Bats Arrows Firecracker Fireball Battle Healer Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Battle Healer
Fireball Arrows Firecracker Battle Healer Electro Dragon
Bats Battle Healer Electro Dragon
Bats Fireball Battle Healer Night Witch
Battle Healer Night Witch
Arrows Firecracker Fireball Bats Electro Dragon
Bats Fireball Battle Healer Night Witch
Battle Healer
Electro Dragon Bats Firecracker Fireball
Bats Electro Dragon
Arrows Fireball
Fireball Night Witch
Firecracker Fireball Electro Dragon
Electro Dragon Bats Firecracker Fireball Battle Healer Night Witch
Bats Arrows Firecracker Fireball Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Electro Dragon
Arrows Firecracker Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Firecracker Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Bats Electro Dragon
Arrows Firecracker
Arrows Fireball Firecracker Electro Dragon
Arrows Fireball Firecracker Electro Dragon
Bats Fireball Electro Dragon Night Witch
Firecracker Arrows Fireball Electro Dragon
Fireball Arrows Firecracker Electro Dragon
Firecracker Fireball
Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball
Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball Electro Dragon
Arrows Fireball
Bats Night Witch
Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball Electro Dragon
Fireball Night Witch
Arrows Fireball
Arrows Fireball Electro Dragon
Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball Electro Dragon
Fireball Arrows Electro Dragon
Fireball Arrows Firecracker
Bats Arrows Firecracker Fireball Electro Dragon Night Witch
Electro Dragon Bats Firecracker Fireball
Fireball Night Witch
Arrows Fireball Electro Dragon Night Witch
Arrows Firecracker Fireball Electro Dragon
Arrows Firecracker Fireball
Bats Fireball Electro Dragon Night Witch
Fireball Arrows Firecracker Electro Dragon
Arrows Fireball
Fireball Firecracker Electro Dragon
Arrows Firecracker Fireball Electro Dragon
Arrows Fireball
Firecracker Electro Dragon
Electro Dragon Bats Firecracker Fireball
Firecracker Bats Fireball Electro Dragon
Electro Dragon Firecracker Fireball

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