My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Void Phoenix Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Firecracker Tesla Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel
Giant Snowball
Bats Skeleton Barrel Little Prince
Zap
Bats Skeleton Barrel Firecracker Little Prince
Barbarian Barrel
Knight Skeleton Barrel Firecracker Tesla Electro Wizard Little Prince
The Log
Skeleton Barrel Firecracker Little Prince
Earthquake
Firecracker Tesla
Arrows
Bats Skeleton Barrel Firecracker Little Prince
Royal Delivery
Bats Knight Skeleton Barrel Firecracker Electro Wizard Little Prince
Fireball
Skeleton Barrel Firecracker Tesla Electro Wizard Little Prince
Poison
Bats Skeleton Barrel Firecracker Electro Wizard Little Prince
Lightning
Knight Tesla Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Skeleton Barrel Firecracker Little Prince Tesla Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Skeleton Barrel

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Firecracker
Knight
Bats Skeleton Barrel Firecracker The Log Electro Wizard Little Prince
Skeleton Barrel
Bats Knight Firecracker
Firecracker
Knight Skeleton Barrel Bats
Tesla
The Log
Knight Little Prince
Electro Wizard
Knight
Little Prince
Knight The Log

Defense Synergies 7 12

Bats
Knight Firecracker Tesla The Log Electro Wizard
Knight
Bats Firecracker Tesla Electro Wizard Little Prince The Log
Skeleton Barrel
Firecracker
Knight The Log Bats Tesla Electro Wizard
Tesla
Knight The Log Bats Firecracker Electro Wizard Little Prince
The Log
Firecracker Tesla Bats Knight Electro Wizard Little Prince
Electro Wizard
Knight Bats Firecracker Tesla The Log Little Prince
Little Prince
Knight Tesla The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Firecracker Tesla The Log Electro Wizard
Bats Knight Firecracker Tesla The Log Electro Wizard
Tesla Bats Knight Electro Wizard
Tesla Bats Knight Firecracker Electro Wizard
Firecracker The Log
The Log Bats Firecracker Tesla Electro Wizard
Bats Tesla Electro Wizard Firecracker Little Prince
Skeleton Barrel Tesla The Log Electro Wizard
Tesla
Knight Firecracker Tesla Electro Wizard Little Prince
Bats Electro Wizard Knight Firecracker Tesla The Log
Tesla Bats Firecracker Electro Wizard
Tesla Bats Knight The Log Electro Wizard
Bats Firecracker Tesla The Log Electro Wizard
Knight Tesla Electro Wizard
Tesla The Log Electro Wizard
Tesla Bats Knight Firecracker Electro Wizard
Tesla Bats Knight Firecracker The Log Electro Wizard Little Prince
The Log Bats Knight Firecracker Tesla Electro Wizard Little Prince
Tesla Electro Wizard
Bats Knight Firecracker Tesla The Log Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Electro Wizard
Electro Wizard Knight Skeleton Barrel Firecracker Tesla The Log
Bats Knight The Log Electro Wizard
Bats Knight Tesla The Log Electro Wizard
Knight Tesla
Firecracker Bats Skeleton Barrel Tesla Electro Wizard
Bats Knight Tesla Electro Wizard
Knight Tesla
Electro Wizard Bats Knight Firecracker The Log
Tesla
Bats Knight Tesla
The Log Electro Wizard
Knight Tesla
Firecracker Tesla
Tesla Electro Wizard Bats Knight Firecracker The Log Little Prince
Bats Firecracker Tesla The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Firecracker The Log
Firecracker Skeleton Barrel The Log Electro Wizard
Skeleton Barrel The Log
Knight Skeleton Barrel Firecracker The Log
Firecracker The Log
Firecracker Bats Skeleton Barrel
Firecracker The Log
The Log Skeleton Barrel Firecracker
The Log Skeleton Barrel Firecracker
Bats Electro Wizard
Firecracker Knight Skeleton Barrel The Log Electro Wizard
Firecracker
Knight Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log
Bats
Skeleton Barrel Firecracker The Log Electro Wizard
Skeleton Barrel Firecracker The Log Little Prince
The Log
The Log
Skeleton Barrel The Log
Firecracker The Log Little Prince
Firecracker The Log Skeleton Barrel Electro Wizard
Skeleton Barrel The Log
Skeleton Barrel Firecracker The Log
Bats Firecracker Electro Wizard Little Prince
Electro Wizard Bats Skeleton Barrel Firecracker
The Log
Firecracker Electro Wizard
Firecracker The Log
Skeleton Barrel Electro Wizard Bats
Firecracker Electro Wizard
The Log
Knight Firecracker Electro Wizard
The Log Skeleton Barrel Firecracker
Firecracker
Bats Firecracker The Log Electro Wizard
Firecracker Bats Electro Wizard
Skeleton Barrel Firecracker The Log Electro Wizard Little Prince

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