My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Mother Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Furnace Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Prince
Giant Snowball
Bats Goblin Gang Furnace
Zap
Bats Goblin Gang Firecracker Furnace Prince
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Furnace
The Log
Goblin Gang Firecracker Furnace Prince
Earthquake
Goblin Gang Firecracker Furnace
Arrows
Bats Goblin Gang Firecracker Furnace
Royal Delivery
Bats Goblin Gang Firecracker Valkyrie Prince
Fireball
Goblin Gang Firecracker Furnace
Poison
Bats Goblin Gang Firecracker Furnace
Lightning
Valkyrie Furnace Prince
Rocket
Valkyrie Furnace Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Firecracker Valkyrie Furnace Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Firecracker Prince
Zap
Arrows Firecracker Prince Bats Valkyrie Furnace
Arrows
Zap Prince
Goblin Gang
Firecracker Valkyrie Prince
Firecracker
Zap Bats Goblin Gang Valkyrie Prince
Valkyrie
Bats Prince Zap Goblin Gang Firecracker Furnace
Furnace
Zap Valkyrie Prince
Prince
Zap Valkyrie Bats Arrows Goblin Gang Firecracker Furnace

Defense Synergies 1 21

Bats
Zap Firecracker Valkyrie Prince
Zap
Bats Arrows Goblin Gang Firecracker Valkyrie Furnace Prince
Arrows
Zap Valkyrie Furnace Prince
Goblin Gang
Zap Firecracker Valkyrie Furnace Prince
Firecracker
Valkyrie Bats Zap Goblin Gang Prince
Valkyrie
Firecracker Bats Zap Arrows Goblin Gang Furnace Prince
Furnace
Zap Arrows Goblin Gang Valkyrie Prince
Prince
Bats Zap Arrows Goblin Gang Firecracker Valkyrie Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Bats Zap Goblin Gang Firecracker Valkyrie Furnace Prince
Goblin Gang Furnace Prince Bats Valkyrie
Prince Bats Goblin Gang Firecracker Valkyrie Furnace
Arrows Firecracker Valkyrie Prince
Arrows Goblin Gang Bats Zap Firecracker Valkyrie Furnace
Bats Furnace Zap Arrows Goblin Gang Firecracker
Zap Arrows Valkyrie
Goblin Gang Furnace Prince
Goblin Gang Firecracker Valkyrie Prince
Bats Goblin Gang Valkyrie Zap Arrows Firecracker Furnace
Arrows Bats Zap Goblin Gang Firecracker Furnace
Furnace Prince Bats Zap Goblin Gang Valkyrie
Valkyrie Bats Zap Arrows Goblin Gang Firecracker Furnace Prince
Goblin Gang Furnace Prince
Zap Goblin Gang Furnace Prince
Bats Arrows Goblin Gang Firecracker Valkyrie Furnace Prince
Arrows Bats Zap Goblin Gang Firecracker Valkyrie Furnace Prince
Zap Arrows Valkyrie Furnace Bats Firecracker
Prince
Goblin Gang Valkyrie Bats Arrows Firecracker Furnace Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Furnace Prince
Zap Arrows Goblin Gang Firecracker Valkyrie Prince
Goblin Gang Bats Zap Valkyrie Furnace Prince
Goblin Gang Valkyrie Prince Bats Zap
Goblin Gang Valkyrie Prince
Arrows Firecracker Furnace Bats Zap Goblin Gang
Goblin Gang Prince Bats Valkyrie Furnace
Valkyrie Prince
Zap Bats Firecracker Valkyrie Prince
Goblin Gang
Bats Valkyrie Prince
Zap Arrows Valkyrie Prince
Prince Goblin Gang Valkyrie
Firecracker Valkyrie Furnace
Goblin Gang Bats Zap Firecracker Valkyrie Furnace Prince
Bats Arrows Valkyrie Zap Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Arrows
Arrows Firecracker Valkyrie Prince
Zap Arrows Firecracker Valkyrie Furnace
Arrows Firecracker Bats Zap Furnace
Arrows Firecracker Furnace
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats Goblin Gang Prince
Firecracker Zap Arrows Valkyrie Prince
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker Furnace Prince
Zap Arrows Firecracker Furnace
Arrows Firecracker Furnace
Arrows
Bats
Zap Arrows Firecracker Prince
Zap Arrows Firecracker Valkyrie
Prince
Arrows
Prince
Zap Arrows
Zap Arrows Firecracker Valkyrie Furnace
Arrows Firecracker Zap
Zap Arrows Prince
Zap Arrows Firecracker
Bats Zap Arrows Firecracker Furnace
Zap Bats Firecracker
Zap Arrows
Zap Arrows Firecracker
Prince
Arrows Firecracker
Zap Bats Goblin Gang Prince
Zap Arrows Firecracker
Arrows
Goblin Gang Firecracker Valkyrie Prince
Arrows Zap Firecracker
Zap Arrows
Firecracker Prince
Zap Bats Goblin Gang Firecracker
Firecracker Bats Zap
Zap Firecracker Prince

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