My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Little Prince Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Cannon Hog Rider Goblin Barrel Skeleton Army Little Prince
Zap
Cannon Firecracker Goblin Barrel Skeleton Army Little Prince
Barbarian Barrel
Knight Cannon Firecracker Goblin Barrel Skeleton Army Little Prince
The Log
Cannon Firecracker Hog Rider Goblin Barrel Skeleton Army Little Prince
Earthquake
Cannon Firecracker Hog Rider Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army Little Prince
Royal Delivery
Knight Firecracker Hog Rider Goblin Barrel Skeleton Army Little Prince
Fireball
Cannon Firecracker Hog Rider Goblin Barrel Skeleton Army Little Prince
Poison
Cannon Firecracker Skeleton Army Little Prince
Lightning
Knight Cannon Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Goblin Barrel Skeleton Army Little Prince Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Goblin Barrel The Log Little Prince
Cannon
Firecracker
Knight Hog Rider Goblin Barrel
Hog Rider
Knight Firecracker The Log Goblin Barrel Little Prince
Goblin Barrel
Knight Firecracker Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Hog Rider Knight Little Prince
Little Prince
Knight Hog Rider The Log

Defense Synergies 5 8

Knight
Cannon Firecracker Little Prince Skeleton Army The Log
Cannon
Knight The Log Firecracker Skeleton Army Little Prince
Firecracker
Knight The Log Cannon Skeleton Army
Hog Rider
Goblin Barrel
Skeleton Army
Knight Cannon Firecracker The Log
The Log
Cannon Firecracker Knight Skeleton Army Little Prince
Little Prince
Knight Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log
Skeleton Army Knight Cannon Firecracker The Log
Cannon Skeleton Army Knight
Cannon Skeleton Army Knight Firecracker
Firecracker Skeleton Army The Log
Skeleton Army The Log Cannon Firecracker
Cannon Firecracker Little Prince
Cannon The Log
Cannon Skeleton Army
Knight Skeleton Army Cannon Firecracker Little Prince
Skeleton Army Knight Cannon Firecracker The Log
Firecracker
Cannon Skeleton Army Knight The Log
Skeleton Army Cannon Firecracker The Log
Skeleton Army Knight Cannon
Skeleton Army Cannon The Log
Knight Cannon Firecracker Skeleton Army
Cannon Knight Firecracker Skeleton Army The Log Little Prince
The Log Knight Cannon Firecracker Little Prince
Cannon
Skeleton Army Knight Cannon Firecracker The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army
Knight Firecracker The Log
Skeleton Army Knight The Log
Skeleton Army Knight The Log
Knight Cannon Skeleton Army
Firecracker
Skeleton Army Knight
Knight Skeleton Army
Knight Firecracker Skeleton Army The Log
Cannon Skeleton Army
Knight
Skeleton Army The Log
Skeleton Army Knight Cannon
Cannon Firecracker Skeleton Army
Skeleton Army Knight Firecracker The Log Little Prince
Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker
Firecracker The Log
The Log Firecracker
The Log Firecracker
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Little Prince
The Log
The Log
The Log
Firecracker The Log Little Prince
Firecracker The Log
The Log
Firecracker The Log
Firecracker Little Prince
Firecracker
The Log
Firecracker
Firecracker The Log
Skeleton Army
Firecracker
The Log
Knight Firecracker
The Log Firecracker
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log Little Prince

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