My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bomber Bats Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats
Giant Snowball
Skeletons Bomber Bats
Zap
Skeletons Bomber Bats Firecracker Mortar
Barbarian Barrel
Skeletons Ice Spirit Bomber Firecracker Mortar Valkyrie
The Log
Skeletons Ice Spirit Bomber Firecracker
Earthquake
Skeletons Bomber Firecracker Mortar
Arrows
Skeletons Ice Spirit Bomber Bats Firecracker
Royal Delivery
Skeletons Ice Spirit Bomber Bats Firecracker Valkyrie
Fireball
Bomber Firecracker Mortar
Poison
Bomber Bats Firecracker Mortar
Lightning
Mortar Valkyrie
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Firecracker Mortar Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bomber Bats Arrows Firecracker Mortar Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bomber Bats

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie Bomber Bats Firecracker Mortar
Bomber
Ice Spirit Bats Mortar Valkyrie
Bats
Valkyrie Ice Spirit Bomber Firecracker Mortar
Arrows
Mortar
Firecracker
Ice Spirit Bats Mortar Valkyrie
Mortar
Ice Spirit Bomber Bats Arrows Firecracker
Valkyrie
Ice Spirit Bats Bomber Firecracker

Defense Synergies 1 20

Skeletons
Ice Spirit Bomber Bats Firecracker Mortar
Ice Spirit
Skeletons Bomber Bats Firecracker Mortar Valkyrie
Bomber
Skeletons Ice Spirit Bats Mortar Valkyrie
Bats
Skeletons Ice Spirit Bomber Firecracker Mortar Valkyrie
Arrows
Mortar Valkyrie
Firecracker
Valkyrie Skeletons Ice Spirit Bats Mortar
Mortar
Skeletons Ice Spirit Bomber Bats Arrows Firecracker Valkyrie
Valkyrie
Firecracker Ice Spirit Bomber Bats Arrows Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Mortar Valkyrie
Skeletons Ice Spirit Bomber Bats Firecracker Mortar Valkyrie
Mortar Skeletons Bomber Bats Valkyrie
Skeletons Bomber Bats Firecracker Mortar Valkyrie
Bomber Arrows Firecracker Valkyrie
Arrows Skeletons Bomber Bats Firecracker Valkyrie
Bats Ice Spirit Arrows Firecracker Mortar
Arrows Valkyrie
Skeletons Mortar
Skeletons Ice Spirit Bomber Firecracker Valkyrie
Bats Valkyrie Skeletons Bomber Arrows Firecracker
Arrows Bats Firecracker
Mortar Skeletons Ice Spirit Bomber Bats Valkyrie
Bomber Valkyrie Ice Spirit Bats Arrows Firecracker Mortar
Mortar
Ice Spirit Mortar
Skeletons Bomber Bats Arrows Firecracker Mortar Valkyrie
Ice Spirit Arrows Mortar Bomber Bats Firecracker Valkyrie
Arrows Mortar Valkyrie Ice Spirit Bomber Bats Firecracker
Mortar
Bomber Valkyrie Bats Arrows Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Bomber Arrows Firecracker Mortar Valkyrie
Skeletons Ice Spirit Bats Valkyrie
Valkyrie Bats
Skeletons Valkyrie
Arrows Firecracker Skeletons Ice Spirit Bats
Skeletons Bats Valkyrie
Valkyrie
Skeletons Ice Spirit Bats Firecracker Mortar Valkyrie
Skeletons
Bats Valkyrie
Arrows Valkyrie
Skeletons Valkyrie
Bomber Firecracker Valkyrie
Skeletons Ice Spirit Bomber Bats Firecracker Mortar Valkyrie
Bats Arrows Valkyrie Bomber Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Mortar Valkyrie
Arrows Firecracker Mortar
Arrows
Arrows Firecracker Valkyrie
Bomber Arrows Firecracker Mortar Valkyrie
Arrows Firecracker Ice Spirit Bats
Bomber Arrows Firecracker Mortar
Arrows Ice Spirit Firecracker
Arrows Firecracker Mortar
Bats
Firecracker Arrows Mortar Valkyrie
Arrows Firecracker
Firecracker Mortar
Arrows Firecracker Mortar
Arrows Firecracker Mortar
Bomber Arrows Firecracker Mortar
Arrows Firecracker Mortar
Arrows Mortar
Bomber Bats
Bomber Arrows Firecracker Mortar
Bomber Arrows Firecracker Mortar Valkyrie
Arrows
Arrows Mortar
Arrows Firecracker Ice Spirit Bomber Mortar Valkyrie
Arrows Firecracker Mortar
Arrows Mortar
Arrows Firecracker Mortar
Bats Arrows Firecracker
Ice Spirit Bats Firecracker
Bomber Arrows Mortar
Ice Spirit Arrows Firecracker
Arrows Firecracker
Ice Spirit Bats
Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Bomber Firecracker Mortar
Arrows
Firecracker
Ice Spirit Bats Firecracker
Firecracker Bats
Firecracker Mortar

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