My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Firecracker Electro Giant Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Sparky
Giant Snowball
Fire Spirit Archers
Zap
Fire Spirit Archers Firecracker Sparky
Barbarian Barrel
Fire Spirit Ice Spirit Archers Firecracker Royal Ghost Sparky
The Log
Fire Spirit Ice Spirit Archers Firecracker Sparky
Earthquake
Archers Firecracker
Arrows
Fire Spirit Ice Spirit Archers Firecracker
Royal Delivery
Fire Spirit Ice Spirit Archers Firecracker Royal Ghost Sparky
Fireball
Archers Firecracker Sparky
Poison
Archers Firecracker Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Firecracker Electro Giant The Log Royal Ghost Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Electro Giant Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit The Log Archers Firecracker Royal Ghost Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Ice Spirit The Log Archers

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Sparky
Ice Spirit
Sparky Archers Firecracker Royal Ghost
Archers
Ice Spirit Royal Ghost
Firecracker
Ice Spirit Sparky
Electro Giant
Sparky
The Log
Sparky
Royal Ghost
Ice Spirit Archers
Sparky
Ice Spirit Fire Spirit Firecracker Electro Giant The Log

Defense Synergies 2 12

Fire Spirit
Ice Spirit Firecracker The Log Sparky
Ice Spirit
Sparky Fire Spirit Archers Firecracker The Log Royal Ghost
Archers
Ice Spirit Firecracker The Log
Firecracker
The Log Fire Spirit Ice Spirit Archers
Electro Giant
The Log
Firecracker Fire Spirit Ice Spirit Archers Royal Ghost Sparky
Royal Ghost
Ice Spirit The Log
Sparky
Ice Spirit Fire Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Sparky
Sparky Ice Spirit Firecracker The Log
Sparky Fire Spirit Archers
Sparky Firecracker
Firecracker The Log Sparky
The Log Fire Spirit Archers Firecracker Royal Ghost
Fire Spirit Ice Spirit Archers Firecracker
Electro Giant The Log Sparky
Sparky
Fire Spirit Ice Spirit Archers Firecracker Royal Ghost Sparky
Archers Firecracker Electro Giant The Log Royal Ghost
Archers Firecracker
Sparky Fire Spirit Ice Spirit The Log
Fire Spirit Sparky Ice Spirit Firecracker The Log Royal Ghost
Sparky
Ice Spirit Electro Giant The Log Sparky
Sparky Firecracker
Fire Spirit Ice Spirit Archers Firecracker The Log Royal Ghost
The Log Fire Spirit Ice Spirit Archers Firecracker Royal Ghost
Sparky
Royal Ghost Fire Spirit Archers Firecracker Electro Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Electro Giant Royal Ghost Sparky
Archers Firecracker The Log Royal Ghost
Ice Spirit The Log Sparky
The Log Sparky
Sparky
Fire Spirit Firecracker Electro Giant Ice Spirit Archers
Sparky Archers
Sparky
Ice Spirit Firecracker The Log Sparky
Sparky
Sparky
Electro Giant The Log
Sparky
Archers Firecracker Electro Giant Sparky
Electro Giant Sparky Ice Spirit Archers Firecracker The Log
Archers Firecracker Electro Giant The Log Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Royal Ghost Sparky
Firecracker The Log Royal Ghost
The Log Sparky
Firecracker The Log Sparky
Fire Spirit Firecracker The Log Sparky
Firecracker Electro Giant Fire Spirit Ice Spirit
Fire Spirit Archers Firecracker The Log Sparky
The Log Fire Spirit Ice Spirit Firecracker
The Log Firecracker
Fire Spirit Sparky
Firecracker The Log Sparky
Fire Spirit Archers Firecracker
Fire Spirit Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky
Sparky
Sparky
Fire Spirit Archers Firecracker The Log Sparky
Fire Spirit Firecracker Electro Giant The Log
The Log Sparky
The Log Sparky
The Log
Firecracker Electro Giant The Log Fire Spirit Ice Spirit Sparky
Firecracker The Log Royal Ghost Sparky
The Log Sparky
Firecracker The Log Sparky
Fire Spirit Archers Firecracker Electro Giant Sparky
Ice Spirit Firecracker Electro Giant
Sparky
The Log Sparky
Ice Spirit Firecracker Sparky
Sparky
Firecracker The Log Sparky
Fire Spirit Ice Spirit Archers
Fire Spirit Archers Firecracker
The Log
Firecracker Sparky
The Log Firecracker
Electro Giant Sparky
Firecracker Sparky
Electro Giant Ice Spirit Firecracker The Log Sparky
Firecracker
Firecracker Electro Giant The Log Royal Ghost Sparky

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