My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Wizard Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Wizard Three Musketeers Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Giant Barbarian Barrel Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Three Musketeers Inferno Dragon
Giant Snowball
Fire Spirit Spear Goblins Three Musketeers Inferno Dragon
Zap
Fire Spirit Spear Goblins Three Musketeers Inferno Dragon
Barbarian Barrel
Fire Spirit Spear Goblins Wizard Three Musketeers Royal Ghost
The Log
Fire Spirit Spear Goblins Three Musketeers
Earthquake
Spear Goblins
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Wizard Three Musketeers Royal Ghost Inferno Dragon
Fireball
Wizard Three Musketeers Inferno Dragon
Poison
Spear Goblins Wizard Three Musketeers
Lightning
Wizard Three Musketeers Inferno Dragon
Rocket
Wizard Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Barbarian Barrel Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Barbarian Barrel Royal Ghost Inferno Dragon Giant Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Barbarian Barrel Royal Ghost

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Three Musketeers Inferno Dragon
Spear Goblins
Barbarian Barrel Giant Royal Ghost Inferno Dragon
Giant
Barbarian Barrel Fire Spirit Spear Goblins Wizard Three Musketeers Royal Ghost
Wizard
Giant Royal Ghost
Three Musketeers
Fire Spirit Giant Barbarian Barrel Royal Ghost
Barbarian Barrel
Spear Goblins Giant Three Musketeers
Royal Ghost
Spear Goblins Giant Wizard Three Musketeers
Inferno Dragon
Fire Spirit Spear Goblins

Defense Synergies 0 7

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Barbarian Barrel Royal Ghost Inferno Dragon
Giant
Wizard
Barbarian Barrel Royal Ghost
Three Musketeers
Barbarian Barrel
Barbarian Barrel
Spear Goblins Wizard Three Musketeers
Royal Ghost
Spear Goblins Wizard
Inferno Dragon
Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Barbarian Barrel
Inferno Dragon Three Musketeers
Three Musketeers Fire Spirit Inferno Dragon
Three Musketeers Inferno Dragon
Barbarian Barrel
Barbarian Barrel Fire Spirit Spear Goblins Royal Ghost
Three Musketeers Inferno Dragon Fire Spirit Spear Goblins Wizard
Barbarian Barrel
Three Musketeers Inferno Dragon
Fire Spirit Spear Goblins Barbarian Barrel Royal Ghost
Spear Goblins Wizard Barbarian Barrel Royal Ghost
Three Musketeers Inferno Dragon Spear Goblins Wizard
Fire Spirit Wizard Three Musketeers
Fire Spirit Wizard Three Musketeers Barbarian Barrel Royal Ghost
Inferno Dragon Three Musketeers
Three Musketeers Inferno Dragon
Wizard Three Musketeers
Fire Spirit Spear Goblins Wizard Three Musketeers Barbarian Barrel Royal Ghost
Wizard Barbarian Barrel Fire Spirit Spear Goblins Royal Ghost Inferno Dragon
Three Musketeers Inferno Dragon
Wizard Royal Ghost Fire Spirit Spear Goblins Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Barbarian Barrel Royal Ghost
Wizard Barbarian Barrel Royal Ghost Inferno Dragon
Spear Goblins
Barbarian Barrel
Three Musketeers Inferno Dragon
Fire Spirit Wizard Three Musketeers
Spear Goblins
Inferno Dragon
Spear Goblins Barbarian Barrel Inferno Dragon
Three Musketeers Inferno Dragon
Inferno Dragon
Wizard Three Musketeers
Wizard Three Musketeers
Spear Goblins Three Musketeers Barbarian Barrel Inferno Dragon
Wizard Barbarian Barrel Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Royal Ghost
Barbarian Barrel Royal Ghost
Barbarian Barrel
Barbarian Barrel
Wizard Fire Spirit Barbarian Barrel
Wizard Fire Spirit Spear Goblins
Fire Spirit Wizard
Fire Spirit Wizard Barbarian Barrel
Wizard
Fire Spirit Three Musketeers
Wizard Barbarian Barrel
Fire Spirit Wizard
Fire Spirit Three Musketeers Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Spear Goblins Wizard Three Musketeers Barbarian Barrel
Wizard Three Musketeers Barbarian Barrel
Three Musketeers Barbarian Barrel
Fire Spirit Wizard Three Musketeers Barbarian Barrel
Fire Spirit Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Fire Spirit Wizard Barbarian Barrel
Inferno Dragon
Wizard Barbarian Barrel Royal Ghost
Wizard
Barbarian Barrel
Fire Spirit Wizard
Wizard
Wizard
Wizard
Fire Spirit Spear Goblins Barbarian Barrel
Fire Spirit Wizard Three Musketeers
Barbarian Barrel
Wizard Three Musketeers
Wizard
Three Musketeers
Barbarian Barrel Royal Ghost

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