My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Elixir Golem Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Prince Inferno Dragon
Giant Snowball
Goblins Goblin Gang Inferno Dragon
Zap
Goblins Goblin Gang Prince Inferno Dragon
Barbarian Barrel
Goblins Goblin Gang Elixir Golem
The Log
Goblins Goblin Gang Elixir Golem Prince
Earthquake
Goblin Gang Elixir Golem
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Goblin Gang Elixir Golem Prince Inferno Dragon
Fireball
Goblin Gang Elixir Golem Inferno Dragon
Poison
Goblin Gang Elixir Golem
Lightning
Prince Inferno Dragon
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Goblin Gang Elixir Golem Fireball Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins The Log Goblin Gang Elixir Golem

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Gang
Elixir Golem Prince
Elixir Golem
Goblin Gang Fireball The Log Inferno Dragon
Fireball
Elixir Golem The Log Mega Knight
Prince
Mega Knight Goblin Gang The Log
The Log
Elixir Golem Fireball Prince Mega Knight
Inferno Dragon
Mega Knight Elixir Golem
Mega Knight
Prince Inferno Dragon Fireball The Log

Defense Synergies 2 8

Goblins
The Log
Goblin Gang
Prince The Log Inferno Dragon
Elixir Golem
Fireball
The Log Mega Knight
Prince
The Log Goblin Gang
The Log
Fireball Prince Goblins Goblin Gang Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang The Log Mega Knight
Mega Knight
Fireball The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Inferno Dragon Goblins Goblin Gang Prince The Log Mega Knight
Goblin Gang Prince Mega Knight Goblins Inferno Dragon
Prince Inferno Dragon Goblins Goblin Gang Mega Knight
Fireball Prince The Log Mega Knight
Goblin Gang Fireball The Log Goblins Mega Knight
Inferno Dragon Goblin Gang Fireball
Fireball The Log Mega Knight
Inferno Dragon Goblins Goblin Gang Prince
Goblin Gang Goblins Prince Mega Knight
Goblins Goblin Gang Fireball The Log Mega Knight
Inferno Dragon Goblin Gang Fireball
Prince Mega Knight Goblin Gang Fireball The Log
Fireball Mega Knight Goblins Goblin Gang Prince The Log
Inferno Dragon Goblin Gang Prince Mega Knight
Goblin Gang Fireball Prince The Log Inferno Dragon Mega Knight
Mega Knight Goblins Goblin Gang Fireball Prince
Fireball Mega Knight Goblins Goblin Gang Prince The Log
The Log Fireball Inferno Dragon Mega Knight
Prince Inferno Dragon
Goblin Gang Mega Knight Goblins Fireball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Goblins Fireball Prince
Fireball Goblin Gang Prince The Log Inferno Dragon Mega Knight
Goblin Gang Mega Knight Goblins Prince The Log
Goblin Gang Prince Mega Knight Fireball The Log
Goblin Gang Prince Inferno Dragon Mega Knight
Fireball Goblin Gang
Goblin Gang Prince Goblins Fireball
Mega Knight Prince Inferno Dragon
Mega Knight Goblins Fireball Prince The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Prince
Mega Knight Fireball Prince The Log
Prince Mega Knight Goblin Gang Fireball
Fireball Mega Knight
Goblin Gang Goblins Fireball Prince The Log Inferno Dragon
Mega Knight Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball Prince The Log
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Fireball The Log
Goblins Goblin Gang Fireball Prince
Fireball Prince The Log
Fireball
Fireball The Log
Fireball
Fireball Prince The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball
Fireball Prince The Log Mega Knight
Fireball The Log Mega Knight
Fireball Prince The Log Mega Knight
Fireball
Prince The Log
Fireball The Log
The Log Fireball Mega Knight
Inferno Dragon
Fireball The Log
Fireball Prince The Log Mega Knight
Fireball The Log
Fireball
Fireball
Fireball
Fireball The Log Mega Knight
Fireball
Prince Mega Knight
Fireball The Log
Goblin Gang Fireball Prince
Fireball
The Log Fireball
Fireball Goblin Gang Prince Mega Knight
The Log Fireball
Fireball
Prince Mega Knight
Goblin Gang Fireball The Log
Fireball
Fireball Prince The Log Mega Knight

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