My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Void Mighty Miner Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elixir Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elixir Golem
Giant Snowball
Goblin Gang Minion Horde
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Elixir Golem Electro Wizard
The Log
Goblin Gang Elixir Golem
Earthquake
Goblin Gang Elixir Golem
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Elixir Golem P.E.K.K.A Electro Wizard
Fireball
Goblin Gang Minion Horde Elixir Golem Electro Wizard
Poison
Goblin Gang Minion Horde Elixir Golem Electro Wizard
Lightning
Electro Wizard
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Goblin Gang Elixir Golem Fireball Electro Wizard Minion Horde P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Goblin Gang Elixir Golem

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Elixir Golem Mirror P.E.K.K.A
Minion Horde
Rage Mirror
Elixir Golem
Rage Goblin Gang Fireball Mirror
Fireball
Mirror Elixir Golem Electro Wizard
Mirror
Fireball Goblin Gang Minion Horde Elixir Golem
Rage
Minion Horde Elixir Golem Electro Wizard
P.E.K.K.A
Electro Wizard Goblin Gang
Electro Wizard
P.E.K.K.A Fireball Rage

Defense Synergies 2 6

Goblin Gang
Mirror P.E.K.K.A Electro Wizard
Minion Horde
Mirror
Elixir Golem
Fireball
Mirror Electro Wizard
Mirror
Minion Horde Fireball Goblin Gang Electro Wizard
Rage
P.E.K.K.A
Goblin Gang Electro Wizard
Electro Wizard
Goblin Gang Fireball Mirror P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Electro Wizard
Minion Horde P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Minion Horde P.E.K.K.A Electro Wizard
Minion Horde P.E.K.K.A Goblin Gang Electro Wizard
Fireball P.E.K.K.A
Goblin Gang Fireball Electro Wizard
Minion Horde Electro Wizard Goblin Gang Fireball
Fireball P.E.K.K.A Electro Wizard
Minion Horde P.E.K.K.A Goblin Gang
Goblin Gang Minion Horde Electro Wizard
Goblin Gang Minion Horde Electro Wizard Fireball
Minion Horde Goblin Gang Fireball Electro Wizard
Minion Horde P.E.K.K.A Goblin Gang Fireball Electro Wizard
Fireball Goblin Gang Minion Horde P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang Minion Horde Electro Wizard
Minion Horde Goblin Gang Fireball P.E.K.K.A Electro Wizard
Minion Horde Goblin Gang Fireball P.E.K.K.A Electro Wizard
Fireball Goblin Gang Minion Horde Electro Wizard
Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Minion Horde Fireball P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Goblin Gang
Goblin Gang P.E.K.K.A Minion Horde Electro Wizard
Goblin Gang P.E.K.K.A Minion Horde Fireball Electro Wizard
P.E.K.K.A Goblin Gang Minion Horde
Fireball Goblin Gang Minion Horde Electro Wizard
Goblin Gang P.E.K.K.A Minion Horde Fireball Electro Wizard
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A Electro Wizard Fireball
P.E.K.K.A Goblin Gang Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Goblin Gang Minion Horde Fireball
Minion Horde Fireball
Goblin Gang Electro Wizard Minion Horde Fireball P.E.K.K.A
Minion Horde Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Electro Wizard
Minion Horde Fireball
Fireball
Fireball Minion Horde
Fireball Minion Horde
Minion Horde
Fireball
Fireball
Goblin Gang Minion Horde Fireball Electro Wizard
Minion Horde Fireball Electro Wizard
Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Minion Horde Fireball
Fireball
Minion Horde
Fireball Electro Wizard
Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball
Fireball
Minion Horde
Fireball Electro Wizard
Fireball
Fireball
Minion Horde Fireball Electro Wizard
Electro Wizard Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball Electro Wizard
P.E.K.K.A Minion Horde
Fireball
Minion Horde Electro Wizard Goblin Gang Fireball
Fireball Electro Wizard
Fireball
Fireball Goblin Gang Minion Horde Electro Wizard
Fireball
Fireball
Minion Horde P.E.K.K.A
Goblin Gang Minion Horde Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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