My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Ice Golem Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Ice Golem Battle Ram Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Golem Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Drill
Giant Snowball
Skeleton Dragons Battle Ram Zappies Goblin Drill
Zap
Battle Ram Zappies Goblin Drill
Barbarian Barrel
Electro Spirit Battle Ram Zappies Goblin Drill
The Log
Electro Spirit Battle Ram Zappies Goblin Drill
Earthquake
Zappies Goblin Drill
Arrows
Electro Spirit Skeleton Dragons Zappies Goblin Drill
Royal Delivery
Electro Spirit Skeleton Dragons Battle Ram Zappies Goblin Drill
Fireball
Skeleton Dragons Battle Ram Zappies Goblin Drill
Poison
Skeleton Dragons Zappies Goblin Drill
Lightning
Skeleton Dragons Ice Golem Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Skeleton Dragons Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Skeleton Dragons Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Golem Battle Ram Rage Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Golem Rage Skeleton Dragons Fireball Battle Ram Zappies Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Ice Golem Rage Skeleton Dragons

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Battle Ram Goblin Drill
Skeleton Dragons
Ice Golem Zappies
Ice Golem
Battle Ram Skeleton Dragons Zappies Goblin Drill
Fireball
Goblin Drill Electro Spirit Battle Ram
Battle Ram
Ice Golem Electro Spirit Fireball Zappies
Zappies
Skeleton Dragons Ice Golem Battle Ram Rage
Rage
Zappies
Goblin Drill
Fireball Electro Spirit Ice Golem

Defense Synergies 1 8

Electro Spirit
Goblin Drill
Skeleton Dragons
Ice Golem Fireball Zappies
Ice Golem
Skeleton Dragons Fireball Zappies
Fireball
Skeleton Dragons Ice Golem Zappies Goblin Drill
Battle Ram
Zappies
Skeleton Dragons Ice Golem Fireball Goblin Drill
Rage
Goblin Drill
Electro Spirit Fireball Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Ice Golem Fireball Zappies
Skeleton Dragons Zappies Goblin Drill
Skeleton Dragons Zappies Goblin Drill
Skeleton Dragons Zappies Goblin Drill
Fireball
Fireball Electro Spirit Skeleton Dragons Zappies
Skeleton Dragons Electro Spirit Fireball Zappies
Electro Spirit Skeleton Dragons Ice Golem Fireball
Zappies Goblin Drill
Ice Golem Zappies
Skeleton Dragons Electro Spirit Ice Golem Fireball Zappies Goblin Drill
Skeleton Dragons Fireball Zappies
Goblin Drill Skeleton Dragons Fireball Zappies
Fireball Electro Spirit Skeleton Dragons Zappies Goblin Drill
Zappies Goblin Drill
Fireball Zappies Goblin Drill
Skeleton Dragons Fireball Zappies Goblin Drill
Fireball Electro Spirit Skeleton Dragons Zappies Goblin Drill
Goblin Drill Electro Spirit Skeleton Dragons Ice Golem Fireball Zappies
Zappies Goblin Drill
Skeleton Dragons Electro Spirit Fireball Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Zappies
Fireball Skeleton Dragons Ice Golem
Zappies Ice Golem
Ice Golem Fireball Zappies
Zappies Goblin Drill
Skeleton Dragons Fireball Electro Spirit Ice Golem Zappies
Ice Golem Fireball Zappies
Zappies
Electro Spirit Skeleton Dragons Ice Golem Fireball Zappies
Skeleton Dragons Zappies Goblin Drill
Zappies
Fireball
Ice Golem Fireball Zappies
Skeleton Dragons Fireball Zappies
Zappies Electro Spirit Skeleton Dragons Ice Golem Fireball Goblin Drill
Electro Spirit Skeleton Dragons Ice Golem Fireball Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons Ice Golem Goblin Drill
Fireball Skeleton Dragons
Skeleton Dragons Fireball Goblin Drill
Skeleton Dragons Ice Golem Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball Electro Spirit Ice Golem
Skeleton Dragons
Fireball Skeleton Dragons Ice Golem
Fireball Skeleton Dragons
Fireball
Skeleton Dragons Fireball
Fireball Skeleton Dragons
Skeleton Dragons Ice Golem Fireball
Skeleton Dragons Fireball
Skeleton Dragons Ice Golem Fireball
Skeleton Dragons Fireball Goblin Drill
Skeleton Dragons Fireball
Fireball
Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball Goblin Drill
Ice Golem Electro Spirit Skeleton Dragons Fireball
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Skeleton Dragons Ice Golem Fireball
Electro Spirit Skeleton Dragons Fireball Zappies
Fireball
Skeleton Dragons Fireball
Electro Spirit Skeleton Dragons Fireball Zappies
Fireball
Electro Spirit Fireball Zappies
Fireball Skeleton Dragons Zappies
Fireball
Fireball Skeleton Dragons
Skeleton Dragons Ice Golem Fireball
Fireball
Skeleton Dragons
Electro Spirit Skeleton Dragons Fireball Zappies
Skeleton Dragons Fireball Zappies
Fireball

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