My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Valkyrie Electro Giant Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Inferno Tower Ram Rider
Barbarian Barrel
Knight Valkyrie Inferno Tower
The Log
Ram Rider
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Knight Valkyrie Mother Witch Ram Rider
Fireball
Inferno Tower Mother Witch Ram Rider
Poison
Bats Inferno Tower Mother Witch
Lightning
Knight Valkyrie Inferno Tower Mother Witch Ram Rider
Rocket
Valkyrie Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Inferno Tower Electro Giant Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Fireball Valkyrie Mother Witch Inferno Tower Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Knight Fireball Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Ram Rider
Knight
Bats Fireball Mother Witch Ram Rider
Fireball
Knight Ram Rider
Valkyrie
Bats Mother Witch Ram Rider
Inferno Tower
Electro Giant
Mother Witch
Mother Witch
Knight Valkyrie Electro Giant Ram Rider
Ram Rider
Bats Knight Fireball Valkyrie Mother Witch

Defense Synergies 2 9

Bats
Knight Valkyrie Inferno Tower
Knight
Bats Inferno Tower Fireball Mother Witch
Fireball
Knight Valkyrie Inferno Tower Ram Rider
Valkyrie
Bats Fireball Inferno Tower Mother Witch
Inferno Tower
Knight Bats Fireball Valkyrie
Electro Giant
Mother Witch
Knight Valkyrie
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Valkyrie Inferno Tower Ram Rider
Inferno Tower Bats Knight Valkyrie Ram Rider
Inferno Tower Ram Rider Bats Knight Valkyrie
Inferno Tower Bats Knight Valkyrie Ram Rider
Fireball Valkyrie
Fireball Bats Valkyrie Mother Witch
Bats Inferno Tower Ram Rider Fireball
Fireball Valkyrie Inferno Tower Electro Giant Ram Rider
Inferno Tower
Knight Valkyrie Inferno Tower
Bats Valkyrie Mother Witch Knight Fireball Electro Giant Ram Rider
Inferno Tower Bats Fireball Ram Rider
Inferno Tower Bats Knight Fireball Valkyrie Ram Rider
Fireball Valkyrie Bats
Inferno Tower Knight Ram Rider
Inferno Tower Fireball Electro Giant Ram Rider
Bats Knight Fireball Valkyrie Inferno Tower
Fireball Bats Knight Valkyrie Ram Rider
Valkyrie Bats Knight Fireball Mother Witch Ram Rider
Inferno Tower Ram Rider
Valkyrie Bats Knight Fireball Electro Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Inferno Tower Electro Giant
Fireball Knight Valkyrie
Bats Knight Valkyrie Inferno Tower Ram Rider
Valkyrie Bats Knight Fireball Inferno Tower Ram Rider
Inferno Tower Knight Valkyrie Ram Rider
Fireball Electro Giant Mother Witch Bats Ram Rider
Bats Knight Fireball Valkyrie Inferno Tower Ram Rider
Inferno Tower Knight Valkyrie
Bats Knight Fireball Valkyrie Inferno Tower
Inferno Tower
Bats Knight Valkyrie Inferno Tower
Fireball Valkyrie Electro Giant
Knight Fireball Valkyrie Inferno Tower Ram Rider
Fireball Valkyrie Electro Giant
Inferno Tower Electro Giant Bats Knight Fireball Valkyrie
Bats Valkyrie Fireball Inferno Tower Electro Giant Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball Ram Rider
Fireball
Knight Fireball Valkyrie
Fireball Valkyrie
Fireball Electro Giant Mother Witch Bats Ram Rider
Fireball Ram Rider
Fireball Ram Rider
Bats Fireball
Knight Fireball Valkyrie Ram Rider
Fireball
Knight Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bats
Fireball
Fireball Valkyrie Electro Giant Mother Witch
Fireball
Fireball
Fireball
Electro Giant Mother Witch Fireball Valkyrie
Fireball Ram Rider
Fireball Ram Rider
Fireball
Bats Fireball Electro Giant Mother Witch
Bats Fireball Electro Giant
Fireball
Fireball
Fireball
Fireball
Bats Fireball
Fireball Ram Rider
Fireball
Fireball Knight Valkyrie
Fireball
Fireball Electro Giant
Electro Giant Bats Fireball
Bats Fireball
Fireball Electro Giant

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