My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Witch Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions
Giant Snowball
Bats Minions Witch
Zap
Bats Minions Witch
Barbarian Barrel
Tesla Valkyrie Witch
The Log
Witch
Earthquake
Tesla Witch
Arrows
Bats Minions Witch
Royal Delivery
Bats Minions Valkyrie Witch
Fireball
Minions Tesla Witch
Poison
Bats Minions Witch
Lightning
Tesla Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Electro Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Tesla Valkyrie Witch Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Minions Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Minions
Arrows
Mega Knight
Minions
Mega Knight Bats Valkyrie
Tesla
Valkyrie
Bats Minions Witch
Witch
Valkyrie Mega Knight
Electro Giant
Mega Knight
Bats Minions Arrows Witch

Defense Synergies 2 11

Bats
Minions Tesla Valkyrie Mega Knight
Arrows
Mega Knight Tesla Valkyrie
Minions
Valkyrie Bats Tesla Mega Knight
Tesla
Bats Arrows Minions Valkyrie
Valkyrie
Minions Bats Arrows Tesla Witch
Witch
Valkyrie Mega Knight
Electro Giant
Mega Knight
Arrows Bats Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Valkyrie
Bats Minions Tesla Valkyrie Witch Mega Knight
Tesla Witch Mega Knight Bats Minions Valkyrie
Tesla Witch Bats Minions Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Bats Minions Tesla Valkyrie Mega Knight
Bats Minions Tesla Arrows Witch
Arrows Tesla Valkyrie Electro Giant Mega Knight
Tesla Witch Minions
Tesla Valkyrie Mega Knight
Bats Minions Valkyrie Witch Arrows Tesla Electro Giant Mega Knight
Arrows Minions Tesla Bats Witch
Tesla Mega Knight Bats Minions Valkyrie Witch
Valkyrie Mega Knight Bats Arrows Minions Tesla Witch
Tesla Mega Knight
Tesla Electro Giant Mega Knight
Tesla Mega Knight Bats Arrows Minions Valkyrie Witch
Arrows Tesla Mega Knight Bats Minions Valkyrie Witch
Arrows Valkyrie Witch Bats Minions Tesla Mega Knight
Tesla
Valkyrie Mega Knight Bats Arrows Minions Tesla Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla Witch Electro Giant
Arrows Tesla Valkyrie Mega Knight
Mega Knight Bats Minions Valkyrie Witch
Valkyrie Mega Knight Bats Tesla
Tesla Valkyrie Witch Mega Knight
Arrows Electro Giant Bats Minions Tesla Witch
Bats Minions Tesla Valkyrie Witch
Mega Knight Tesla Valkyrie
Mega Knight Bats Minions Valkyrie Witch
Witch Tesla
Mega Knight Bats Minions Tesla Valkyrie Witch
Mega Knight Arrows Valkyrie Electro Giant
Mega Knight Tesla Valkyrie Witch
Tesla Valkyrie Witch Electro Giant Mega Knight
Tesla Witch Electro Giant Bats Minions Valkyrie
Bats Arrows Minions Valkyrie Mega Knight Tesla Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Electro Giant Bats Minions Witch
Arrows Witch
Arrows
Arrows
Bats Minions
Arrows Valkyrie
Arrows
Arrows Minions
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Bats Minions
Arrows Mega Knight
Arrows Valkyrie Witch Electro Giant Mega Knight
Minions Mega Knight
Arrows
Arrows
Arrows Electro Giant Valkyrie Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Bats Arrows Witch Electro Giant
Bats Minions Witch Electro Giant
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Minions Witch
Arrows Witch
Arrows
Valkyrie Mega Knight
Arrows
Arrows Electro Giant
Mega Knight
Electro Giant Bats Minions Witch
Bats Witch
Witch Electro Giant Mega Knight

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