My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Phoenix Little Prince Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Skeleton Barrel Cannon Cart Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Guards Goblin Drill Cannon Cart Inferno Dragon
Giant Snowball
Skeleton Barrel Guards Goblin Drill Inferno Dragon
Zap
Skeleton Barrel Guards Goblin Drill Cannon Cart Inferno Dragon
Barbarian Barrel
Ice Spirit Skeleton Barrel Guards Goblin Drill Cannon Cart Ice Wizard
The Log
Ice Spirit Skeleton Barrel Guards Goblin Drill Cannon Cart
Earthquake
Guards Goblin Drill
Arrows
Ice Spirit Skeleton Barrel Guards Goblin Drill
Royal Delivery
Ice Spirit Skeleton Barrel Guards Goblin Drill Cannon Cart Ice Wizard Inferno Dragon
Fireball
Skeleton Barrel Goblin Drill Cannon Cart Ice Wizard Inferno Dragon
Poison
Skeleton Barrel Guards Goblin Drill Ice Wizard
Lightning
Cannon Cart Ice Wizard Inferno Dragon
Rocket
Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Barrel Guards Goblin Drill Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Skeleton Barrel Earthquake Guards Ice Wizard Goblin Drill Inferno Dragon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Skeleton Barrel Earthquake Guards

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Skeleton Barrel Guards Goblin Drill Cannon Cart Inferno Dragon
Skeleton Barrel
Ice Spirit Guards Goblin Drill Cannon Cart Inferno Dragon
Earthquake
Guards
Ice Spirit Skeleton Barrel
Goblin Drill
Ice Spirit Skeleton Barrel Cannon Cart
Cannon Cart
Ice Spirit Skeleton Barrel Goblin Drill
Ice Wizard
Inferno Dragon
Ice Spirit Skeleton Barrel

Defense Synergies 0 13

Ice Spirit
Earthquake Guards Goblin Drill Cannon Cart Ice Wizard Inferno Dragon
Skeleton Barrel
Earthquake
Ice Spirit Ice Wizard
Guards
Ice Spirit Goblin Drill Cannon Cart Ice Wizard
Goblin Drill
Ice Spirit Guards Ice Wizard
Cannon Cart
Ice Spirit Guards Ice Wizard
Ice Wizard
Ice Spirit Earthquake Guards Goblin Drill Cannon Cart Inferno Dragon
Inferno Dragon
Ice Spirit Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Skeleton Barrel
Inferno Dragon Ice Spirit Goblin Drill Cannon Cart Ice Wizard
Goblin Drill Cannon Cart Ice Wizard Inferno Dragon
Inferno Dragon Guards Goblin Drill Cannon Cart Ice Wizard
Earthquake
Earthquake Guards Cannon Cart Ice Wizard
Inferno Dragon Ice Spirit Ice Wizard
Earthquake Skeleton Barrel Cannon Cart
Inferno Dragon Goblin Drill Ice Wizard
Guards Ice Spirit Cannon Cart Ice Wizard
Guards Ice Wizard Earthquake Goblin Drill Cannon Cart
Inferno Dragon Ice Wizard
Goblin Drill Ice Spirit Earthquake Guards Cannon Cart Ice Wizard
Ice Spirit Earthquake Guards Goblin Drill Cannon Cart
Inferno Dragon Goblin Drill Cannon Cart
Ice Spirit Goblin Drill Inferno Dragon
Goblin Drill Cannon Cart
Ice Spirit Guards Goblin Drill Cannon Cart Ice Wizard
Earthquake Goblin Drill Ice Spirit Guards Cannon Cart Ice Wizard Inferno Dragon
Goblin Drill Cannon Cart Inferno Dragon
Earthquake Guards Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Cannon Cart
Skeleton Barrel Cannon Cart Inferno Dragon
Guards Ice Spirit Cannon Cart
Guards Cannon Cart
Guards Goblin Drill Cannon Cart Inferno Dragon
Ice Spirit Skeleton Barrel Ice Wizard
Guards Cannon Cart Ice Wizard
Cannon Cart Inferno Dragon
Ice Spirit Cannon Cart Inferno Dragon
Guards Goblin Drill Inferno Dragon
Inferno Dragon Guards Cannon Cart
Guards
Cannon Cart Guards
Cannon Cart
Guards Ice Spirit Goblin Drill Cannon Cart Inferno Dragon
Earthquake Cannon Cart Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Guards Goblin Drill
Skeleton Barrel Ice Wizard
Earthquake Skeleton Barrel Goblin Drill Cannon Cart
Earthquake Cannon Cart Skeleton Barrel Guards
Earthquake
Ice Spirit Skeleton Barrel Ice Wizard
Earthquake
Earthquake Ice Spirit Skeleton Barrel Ice Wizard
Skeleton Barrel
Guards
Skeleton Barrel Earthquake Cannon Cart
Earthquake Skeleton Barrel Cannon Cart
Earthquake Skeleton Barrel Cannon Cart
Earthquake Skeleton Barrel Cannon Cart
Earthquake Skeleton Barrel Goblin Drill Cannon Cart
Earthquake Skeleton Barrel Cannon Cart
Earthquake
Skeleton Barrel Earthquake
Skeleton Barrel Earthquake
Earthquake
Earthquake Skeleton Barrel Goblin Drill Cannon Cart
Earthquake Ice Spirit Ice Wizard
Inferno Dragon
Skeleton Barrel Earthquake Ice Wizard
Skeleton Barrel
Skeleton Barrel
Ice Wizard
Ice Spirit Skeleton Barrel Guards
Earthquake
Ice Spirit
Earthquake
Skeleton Barrel Earthquake Ice Spirit Guards Cannon Cart
Ice Wizard
Cannon Cart
Skeleton Barrel Earthquake
Cannon Cart
Ice Spirit Guards
Skeleton Barrel Cannon Cart

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