My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Bowler Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army
Zap
Bats Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army Bowler
Fireball
Inferno Tower Wizard Skeleton Army Bowler
Poison
Bats Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard Bowler
Rocket
Inferno Tower Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Barbarian Barrel Bowler Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Bowler Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Skeleton Army Fireball Inferno Tower Wizard Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Barbarian Barrel Skeleton Army Fireball

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Barbarian Barrel Bowler
Fireball
Inferno Tower
Wizard
Barbarian Barrel
Bats Bowler Electro Giant
Skeleton Army
Bowler
Bats Barbarian Barrel
Electro Giant
Barbarian Barrel

Defense Synergies 2 9

Bats
Inferno Tower Barbarian Barrel Bowler
Fireball
Barbarian Barrel Inferno Tower
Inferno Tower
Skeleton Army Bats Fireball Barbarian Barrel
Wizard
Barbarian Barrel Skeleton Army
Barbarian Barrel
Fireball Bats Inferno Tower Wizard Bowler Electro Giant
Skeleton Army
Inferno Tower Wizard
Bowler
Bats Barbarian Barrel
Electro Giant
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Inferno Tower Wizard Barbarian Barrel
Inferno Tower Skeleton Army Bats
Inferno Tower Skeleton Army Bowler Bats
Inferno Tower Skeleton Army Bats Bowler
Fireball Barbarian Barrel Skeleton Army Bowler
Fireball Barbarian Barrel Skeleton Army Bowler Bats
Bats Inferno Tower Fireball Wizard
Bowler Fireball Inferno Tower Barbarian Barrel Electro Giant
Inferno Tower Skeleton Army
Skeleton Army Inferno Tower Barbarian Barrel Bowler
Bats Skeleton Army Fireball Wizard Barbarian Barrel Bowler Electro Giant
Inferno Tower Bats Fireball Wizard
Inferno Tower Skeleton Army Bowler Bats Fireball Wizard
Fireball Wizard Skeleton Army Bowler Bats Barbarian Barrel
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Fireball Bowler Electro Giant
Wizard Bats Fireball Inferno Tower Skeleton Army Bowler
Fireball Bats Wizard Barbarian Barrel Skeleton Army Bowler
Wizard Barbarian Barrel Bats Fireball Bowler
Inferno Tower
Wizard Skeleton Army Bowler Bats Fireball Barbarian Barrel Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Inferno Tower Barbarian Barrel Bowler Electro Giant
Fireball Wizard Barbarian Barrel Bowler
Skeleton Army Bats Inferno Tower Bowler
Skeleton Army Bowler Bats Fireball Inferno Tower Barbarian Barrel
Inferno Tower Skeleton Army Bowler
Fireball Wizard Electro Giant Bats
Skeleton Army Bats Fireball Inferno Tower Bowler
Inferno Tower Skeleton Army
Bats Fireball Inferno Tower Barbarian Barrel Skeleton Army
Inferno Tower Skeleton Army
Bats Inferno Tower Bowler
Skeleton Army Fireball Bowler Electro Giant
Skeleton Army Bowler Fireball Inferno Tower Wizard
Wizard Fireball Skeleton Army Bowler Electro Giant
Inferno Tower Skeleton Army Electro Giant Bats Fireball Barbarian Barrel Bowler
Bats Bowler Fireball Inferno Tower Wizard Barbarian Barrel Electro Giant
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Bowler
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Bowler
Fireball Wizard Electro Giant Bats
Wizard Bowler
Fireball Wizard Barbarian Barrel Bowler
Fireball Wizard
Bats Fireball Bowler
Fireball Wizard Barbarian Barrel Bowler
Fireball Wizard
Fireball Barbarian Barrel Bowler
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Wizard Barbarian Barrel Bowler
Fireball Wizard Barbarian Barrel Bowler
Fireball Barbarian Barrel
Bats
Fireball Wizard Barbarian Barrel Bowler
Fireball Wizard Barbarian Barrel Bowler Electro Giant
Fireball Bowler
Fireball Wizard
Bowler
Fireball Barbarian Barrel
Electro Giant Fireball Wizard Barbarian Barrel Bowler
Fireball Wizard Barbarian Barrel Bowler
Fireball Wizard Bowler
Fireball Barbarian Barrel
Bats Fireball Wizard Electro Giant
Bats Fireball Wizard Electro Giant
Fireball Bowler
Fireball Wizard
Fireball
Fireball Wizard Bowler
Bats Fireball Barbarian Barrel Skeleton Army
Fireball Wizard
Fireball Barbarian Barrel
Fireball Wizard Bowler
Fireball Wizard Bowler
Fireball Electro Giant
Electro Giant Bats Fireball Bowler
Bats Fireball
Fireball Barbarian Barrel Bowler Electro Giant

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