My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Bats Battle Ram Royal Ghost Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Battle Ram Bandit
Giant Snowball
Bomber Bats Battle Ram
Zap
Bomber Bats Battle Ram Bandit
Barbarian Barrel
Ice Spirit Bomber Battle Ram Royal Ghost Bandit Magic Archer
The Log
Ice Spirit Bomber Battle Ram Bandit
Earthquake
Bomber
Arrows
Ice Spirit Bomber Bats
Royal Delivery
Ice Spirit Bomber Bats Battle Ram Royal Ghost Bandit Magic Archer
Fireball
Bomber Battle Ram Bandit Magic Archer
Poison
Bomber Bats Magic Archer
Lightning
Battle Ram Bandit Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Arrows Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Battle Ram Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Bats Arrows Royal Ghost Bandit Battle Ram Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber Bats Arrows

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Bomber Bats Royal Ghost Bandit
Bomber
Ice Spirit Bats Battle Ram Bandit
Bats
Ice Spirit Bomber Battle Ram Bandit
Arrows
Battle Ram Bandit
Battle Ram
Ice Spirit Bandit Magic Archer Bomber Bats Arrows Royal Ghost
Royal Ghost
Ice Spirit Battle Ram Bandit Magic Archer
Bandit
Battle Ram Ice Spirit Bomber Bats Arrows Royal Ghost Magic Archer
Magic Archer
Battle Ram Royal Ghost Bandit

Defense Synergies 0 11

Ice Spirit
Bomber Bats Royal Ghost Bandit Magic Archer
Bomber
Ice Spirit Bats Royal Ghost Bandit
Bats
Ice Spirit Bomber Bandit
Arrows
Bandit
Battle Ram
Royal Ghost
Ice Spirit Bomber
Bandit
Ice Spirit Bomber Bats Arrows Magic Archer
Magic Archer
Ice Spirit Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Magic Archer
Ice Spirit Bomber Bats Bandit
Bomber Bats Bandit
Bomber Bats Bandit
Bomber Arrows
Arrows Bomber Bats Royal Ghost Bandit Magic Archer
Bats Ice Spirit Arrows Magic Archer
Arrows Bandit Magic Archer
Ice Spirit Bomber Royal Ghost Bandit
Bats Bomber Arrows Royal Ghost Bandit Magic Archer
Arrows Bats Magic Archer
Ice Spirit Bomber Bats Bandit
Bomber Ice Spirit Bats Arrows Royal Ghost Magic Archer
Bandit
Ice Spirit Bandit
Bomber Bats Arrows
Ice Spirit Arrows Bomber Bats Royal Ghost Bandit Magic Archer
Arrows Ice Spirit Bomber Bats Royal Ghost Bandit Magic Archer
Bomber Royal Ghost Bats Arrows Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost Bandit
Bandit Bomber Arrows Royal Ghost Magic Archer
Bandit Ice Spirit Bats
Bats Bandit
Bandit
Arrows Ice Spirit Bats Magic Archer
Bats Bandit
Ice Spirit Bats Bandit Magic Archer
Bats
Arrows
Bandit
Bomber Magic Archer
Ice Spirit Bomber Bats Magic Archer
Bats Arrows Bomber Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Royal Ghost Bandit
Arrows Royal Ghost Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows
Bomber Arrows Magic Archer
Arrows Ice Spirit Bats Magic Archer
Bomber Arrows Magic Archer
Arrows Ice Spirit Magic Archer
Arrows Bandit
Bats
Arrows Bandit Magic Archer
Arrows Magic Archer
Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Magic Archer
Bomber Arrows Bandit Magic Archer
Magic Archer Arrows Bandit
Arrows
Bomber Bats
Bomber Arrows Bandit Magic Archer
Bomber Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Ice Spirit Bomber Magic Archer
Arrows Royal Ghost Bandit Magic Archer
Arrows Bandit Magic Archer
Arrows Bandit Magic Archer
Bats Arrows Magic Archer
Ice Spirit Bats
Bomber Arrows Bandit Magic Archer
Ice Spirit Arrows Magic Archer
Arrows Magic Archer
Ice Spirit Bats Bandit Magic Archer
Arrows Magic Archer
Arrows
Magic Archer
Arrows Bomber Magic Archer
Arrows
Ice Spirit Bats Magic Archer
Bats Magic Archer
Royal Ghost Bandit Magic Archer

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