My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Valkyrie Wizard Ram Rider Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Valkyrie Ram Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider Mighty Miner
Giant Snowball
Bats Dart Goblin Ram Rider Mighty Miner
Zap
Bats Dart Goblin Ram Rider Mighty Miner
Barbarian Barrel
Ice Spirit Dart Goblin Valkyrie Wizard
The Log
Ice Spirit Dart Goblin Ram Rider
Earthquake
Arrows
Ice Spirit Bats Dart Goblin
Royal Delivery
Ice Spirit Bats Dart Goblin Valkyrie Wizard Ram Rider
Fireball
Dart Goblin Wizard Ram Rider Mighty Miner
Poison
Bats Dart Goblin Wizard
Lightning
Valkyrie Wizard Ram Rider Mighty Miner
Rocket
Valkyrie Wizard Ram Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Valkyrie Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Dart Goblin Valkyrie Mighty Miner Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Dart Goblin

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Bats Dart Goblin Ram Rider
Bats
Valkyrie Ice Spirit Zap Ram Rider
Zap
Ice Spirit Ram Rider Bats Dart Goblin Valkyrie Mighty Miner
Dart Goblin
Valkyrie Ice Spirit Zap Ram Rider
Valkyrie
Ice Spirit Bats Dart Goblin Zap Wizard Ram Rider
Wizard
Valkyrie Ram Rider
Ram Rider
Zap Ice Spirit Bats Dart Goblin Valkyrie Wizard
Mighty Miner
Zap

Defense Synergies 1 16

Ice Spirit
Zap Bats Dart Goblin Valkyrie Wizard Ram Rider
Bats
Ice Spirit Zap Dart Goblin Valkyrie
Zap
Ice Spirit Bats Dart Goblin Valkyrie Ram Rider Mighty Miner
Dart Goblin
Ice Spirit Bats Zap Valkyrie Ram Rider
Valkyrie
Ice Spirit Bats Zap Dart Goblin Wizard
Wizard
Ice Spirit Valkyrie Mighty Miner
Ram Rider
Ice Spirit Zap Dart Goblin
Mighty Miner
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Valkyrie Wizard Ram Rider
Ice Spirit Bats Zap Dart Goblin Valkyrie Ram Rider
Ram Rider Bats Dart Goblin Valkyrie
Bats Dart Goblin Valkyrie Ram Rider
Valkyrie
Bats Zap Dart Goblin Valkyrie
Bats Dart Goblin Ram Rider Ice Spirit Zap Wizard
Zap Dart Goblin Valkyrie Ram Rider
Mighty Miner
Ice Spirit Dart Goblin Valkyrie
Bats Dart Goblin Valkyrie Zap Wizard Ram Rider
Bats Zap Dart Goblin Wizard Ram Rider
Ice Spirit Bats Zap Valkyrie Wizard Ram Rider
Valkyrie Wizard Ice Spirit Bats Zap Dart Goblin
Ram Rider
Ice Spirit Zap Ram Rider
Wizard Bats Valkyrie
Ice Spirit Bats Zap Dart Goblin Valkyrie Wizard Ram Rider
Zap Valkyrie Wizard Ice Spirit Bats Dart Goblin Ram Rider
Dart Goblin Ram Rider
Valkyrie Wizard Bats Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Zap Valkyrie Wizard
Ice Spirit Bats Zap Valkyrie Ram Rider
Valkyrie Bats Zap Ram Rider
Valkyrie Ram Rider Mighty Miner
Wizard Ice Spirit Bats Zap Dart Goblin Ram Rider
Bats Dart Goblin Valkyrie Ram Rider
Mighty Miner Valkyrie
Zap Ice Spirit Bats Valkyrie
Dart Goblin
Bats Dart Goblin Valkyrie
Zap Valkyrie
Valkyrie Wizard Ram Rider
Wizard Dart Goblin Valkyrie
Ice Spirit Bats Zap Dart Goblin Valkyrie Mighty Miner
Bats Valkyrie Zap Dart Goblin Wizard Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie
Zap Dart Goblin Ram Rider
Dart Goblin
Dart Goblin Valkyrie
Wizard Zap Valkyrie
Wizard Ice Spirit Bats Zap Dart Goblin Ram Rider
Dart Goblin Wizard
Ice Spirit Zap Dart Goblin Wizard Ram Rider
Zap Dart Goblin Wizard Ram Rider
Bats
Zap Dart Goblin Valkyrie Wizard Ram Rider
Zap Dart Goblin Wizard
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Wizard
Dart Goblin Wizard
Bats
Zap Dart Goblin Wizard
Zap Dart Goblin Valkyrie Wizard
Wizard
Zap
Zap Ice Spirit Valkyrie Wizard
Zap Dart Goblin Wizard Ram Rider
Zap Wizard Ram Rider
Zap Dart Goblin
Bats Zap Dart Goblin Wizard
Zap Ice Spirit Bats Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Ice Spirit
Mighty Miner
Wizard
Zap Ice Spirit Bats Dart Goblin
Zap Dart Goblin Wizard Ram Rider
Dart Goblin Valkyrie Wizard
Zap Dart Goblin Wizard
Zap
Dart Goblin
Zap Ice Spirit Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin

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