My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Balloon Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Balloon Inferno Dragon
Giant Snowball
Bats Wall Breakers Balloon Inferno Dragon Lumberjack
Zap
Bats Wall Breakers Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Wall Breakers Electro Wizard Lumberjack
The Log
Wall Breakers Lumberjack
Earthquake
Arrows
Bats Wall Breakers
Royal Delivery
Bats Valkyrie Wall Breakers Balloon Electro Wizard Inferno Dragon Lumberjack
Fireball
Wall Breakers Balloon Electro Wizard Inferno Dragon Lumberjack
Poison
Bats Balloon Electro Wizard
Lightning
Valkyrie Balloon Electro Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Valkyrie Electro Wizard Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Wall Breakers Valkyrie

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Zap Wall Breakers Inferno Dragon Lumberjack
Zap
Balloon Electro Wizard Bats Valkyrie Wall Breakers Lumberjack
Valkyrie
Bats Balloon Lumberjack Zap Wall Breakers Electro Wizard
Wall Breakers
Bats Zap Valkyrie Balloon Electro Wizard
Balloon
Bats Zap Valkyrie Lumberjack Wall Breakers Electro Wizard
Electro Wizard
Zap Valkyrie Wall Breakers Balloon Lumberjack
Inferno Dragon
Bats
Lumberjack
Valkyrie Balloon Bats Zap Electro Wizard

Defense Synergies 1 12

Bats
Zap Valkyrie Electro Wizard Inferno Dragon Lumberjack
Zap
Electro Wizard Bats Valkyrie Inferno Dragon Lumberjack
Valkyrie
Bats Zap Electro Wizard Lumberjack
Wall Breakers
Balloon
Electro Wizard
Zap Bats Valkyrie Inferno Dragon Lumberjack
Inferno Dragon
Bats Zap Electro Wizard
Lumberjack
Bats Zap Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Inferno Dragon Lumberjack Bats Zap Valkyrie Electro Wizard
Lumberjack Bats Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Bats Valkyrie Electro Wizard
Valkyrie Lumberjack
Bats Zap Valkyrie Electro Wizard Lumberjack
Bats Electro Wizard Inferno Dragon Zap
Zap Valkyrie Electro Wizard
Inferno Dragon Lumberjack
Valkyrie Electro Wizard Lumberjack
Bats Valkyrie Electro Wizard Zap Lumberjack
Inferno Dragon Bats Zap Electro Wizard
Lumberjack Bats Zap Valkyrie Electro Wizard
Valkyrie Bats Zap Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
Zap Electro Wizard Inferno Dragon Lumberjack
Bats Valkyrie Electro Wizard Lumberjack
Bats Zap Valkyrie Electro Wizard Lumberjack
Zap Valkyrie Bats Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Valkyrie Bats Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Electro Wizard
Electro Wizard Zap Valkyrie Inferno Dragon Lumberjack
Lumberjack Bats Zap Valkyrie Electro Wizard
Valkyrie Lumberjack Bats Zap Electro Wizard
Valkyrie Inferno Dragon Lumberjack
Bats Zap Electro Wizard
Bats Valkyrie Electro Wizard Lumberjack
Valkyrie Inferno Dragon Lumberjack
Zap Electro Wizard Bats Valkyrie Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Valkyrie Lumberjack
Zap Valkyrie Electro Wizard
Valkyrie Lumberjack
Valkyrie
Electro Wizard Bats Zap Valkyrie Inferno Dragon Lumberjack
Bats Valkyrie Zap Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Zap Valkyrie
Bats Zap
Zap
Zap
Bats Electro Wizard Lumberjack
Zap Valkyrie Electro Wizard
Zap
Zap
Zap
Bats
Zap Electro Wizard
Zap Valkyrie
Zap
Zap Valkyrie
Inferno Dragon
Zap Electro Wizard
Zap
Zap
Bats Zap Electro Wizard
Zap Electro Wizard Bats
Zap
Zap Electro Wizard
Zap Electro Wizard Bats
Zap Electro Wizard
Valkyrie Electro Wizard Lumberjack
Zap
Zap
Zap Bats Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard

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