My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Bats Goblin Gang Hog Rider Lumberjack
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Wizard Giant Skeleton Lumberjack
The Log
Goblin Gang Hog Rider Giant Skeleton Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Hog Rider Wizard Giant Skeleton Lumberjack
Fireball
Goblin Gang Hog Rider Wizard Lumberjack
Poison
Bats Goblin Gang Wizard
Lightning
Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Goblin Gang Hog Rider Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Goblin Gang

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Skeleton Zap Lumberjack
Zap
Hog Rider Mirror Bats Giant Skeleton Lumberjack
Goblin Gang
Hog Rider Mirror Giant Skeleton
Hog Rider
Bats Zap Goblin Gang Wizard Mirror Giant Skeleton Lumberjack
Wizard
Hog Rider Giant Skeleton Lumberjack
Mirror
Zap Goblin Gang Hog Rider Giant Skeleton Lumberjack
Giant Skeleton
Bats Zap Goblin Gang Hog Rider Wizard Mirror Lumberjack
Lumberjack
Bats Zap Hog Rider Wizard Mirror Giant Skeleton

Defense Synergies 1 13

Bats
Zap Giant Skeleton Lumberjack
Zap
Mirror Bats Goblin Gang Giant Skeleton Lumberjack
Goblin Gang
Zap Mirror Giant Skeleton Lumberjack
Hog Rider
Wizard
Giant Skeleton Lumberjack
Mirror
Zap Goblin Gang Lumberjack
Giant Skeleton
Bats Zap Goblin Gang Wizard Lumberjack
Lumberjack
Bats Zap Goblin Gang Wizard Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Lumberjack Bats Zap Goblin Gang
Goblin Gang Lumberjack Bats Giant Skeleton
Lumberjack Bats Goblin Gang
Giant Skeleton Lumberjack
Goblin Gang Bats Zap Lumberjack
Bats Zap Goblin Gang Wizard
Zap Giant Skeleton
Goblin Gang Lumberjack
Goblin Gang Giant Skeleton Lumberjack
Bats Goblin Gang Zap Wizard Giant Skeleton Lumberjack
Bats Zap Goblin Gang Wizard
Lumberjack Bats Zap Goblin Gang Wizard Giant Skeleton
Wizard Bats Zap Goblin Gang Lumberjack
Goblin Gang Lumberjack
Zap Goblin Gang Lumberjack
Wizard Bats Goblin Gang Lumberjack
Bats Zap Goblin Gang Wizard Lumberjack
Zap Wizard Bats Giant Skeleton Lumberjack
Lumberjack
Goblin Gang Wizard Bats Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Giant Skeleton
Zap Goblin Gang Wizard Lumberjack
Goblin Gang Giant Skeleton Lumberjack Bats Zap
Goblin Gang Giant Skeleton Lumberjack Bats Zap
Giant Skeleton Goblin Gang Lumberjack
Wizard Bats Zap Goblin Gang
Goblin Gang Bats Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Zap Giant Skeleton Bats
Goblin Gang
Bats Giant Skeleton Lumberjack
Zap Giant Skeleton
Giant Skeleton Goblin Gang Wizard Lumberjack
Wizard
Goblin Gang Bats Zap Giant Skeleton Lumberjack
Bats Zap Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Zap
Giant Skeleton
Giant Skeleton
Wizard Zap
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Goblin Gang Lumberjack
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Wizard
Bats
Zap Wizard
Zap Wizard
Giant Skeleton
Wizard
Zap
Zap Wizard
Zap Wizard
Zap Wizard
Zap
Bats Zap Wizard
Zap Bats Wizard
Zap Wizard
Zap
Giant Skeleton
Wizard
Zap Bats Goblin Gang
Zap Wizard
Goblin Gang Wizard Lumberjack
Zap Wizard
Zap Giant Skeleton
Zap Bats Goblin Gang Giant Skeleton
Bats Zap
Zap Giant Skeleton

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