My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Executioner P.E.K.K.A Bandit Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Bandit Inferno Dragon
Barbarian Barrel
Tesla Executioner Bandit Electro Wizard
The Log
Bandit
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Executioner P.E.K.K.A Bandit Electro Wizard Inferno Dragon
Fireball
Tesla Executioner Bandit Electro Wizard Inferno Dragon
Poison
Bats Executioner Electro Wizard
Lightning
Tesla Executioner Bandit Electro Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Executioner P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Tesla Electro Wizard Inferno Dragon Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Tesla

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A Bandit Inferno Dragon
Arrows
P.E.K.K.A Bandit
Tesla
Executioner
P.E.K.K.A Bandit
P.E.K.K.A
Arrows Electro Wizard Bats Executioner
Bandit
Bats Arrows Executioner Electro Wizard
Electro Wizard
P.E.K.K.A Bandit
Inferno Dragon
Bats

Defense Synergies 0 14

Bats
Tesla P.E.K.K.A Bandit Electro Wizard Inferno Dragon
Arrows
Tesla P.E.K.K.A Bandit
Tesla
Bats Arrows Electro Wizard Inferno Dragon
Executioner
Bandit
P.E.K.K.A
Bats Arrows Electro Wizard
Bandit
Bats Arrows Executioner Electro Wizard
Electro Wizard
Bats Tesla P.E.K.K.A Bandit Inferno Dragon
Inferno Dragon
Bats Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Executioner Electro Wizard
P.E.K.K.A Inferno Dragon Bats Tesla Executioner Bandit Electro Wizard
Tesla P.E.K.K.A Bats Executioner Bandit Electro Wizard Inferno Dragon
Tesla P.E.K.K.A Inferno Dragon Bats Bandit Electro Wizard
Arrows P.E.K.K.A
Arrows Bats Tesla Executioner Bandit Electro Wizard
Bats Tesla Electro Wizard Inferno Dragon Arrows Executioner
Arrows Tesla P.E.K.K.A Bandit Electro Wizard
Tesla P.E.K.K.A Inferno Dragon
Tesla Bandit Electro Wizard
Bats Executioner Electro Wizard Arrows Tesla Bandit
Arrows Tesla Executioner Inferno Dragon Bats Electro Wizard
Tesla P.E.K.K.A Bats Bandit Electro Wizard
Executioner Bats Arrows Tesla P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Tesla Bandit Electro Wizard
Tesla P.E.K.K.A Bandit Electro Wizard Inferno Dragon
Tesla Bats Arrows Executioner P.E.K.K.A Electro Wizard
Arrows Tesla Bats Executioner Bandit Electro Wizard
Arrows Executioner Bats Tesla Bandit Electro Wizard Inferno Dragon
P.E.K.K.A Tesla Electro Wizard Inferno Dragon
Bats Arrows Tesla Executioner P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Tesla Executioner Inferno Dragon
P.E.K.K.A Bandit Bats Electro Wizard
P.E.K.K.A Bats Tesla Bandit Electro Wizard
P.E.K.K.A Tesla Executioner Bandit Inferno Dragon
Arrows Executioner Bats Tesla Electro Wizard
P.E.K.K.A Bats Tesla Bandit Electro Wizard
P.E.K.K.A Tesla Inferno Dragon
P.E.K.K.A Electro Wizard Bats Bandit Inferno Dragon
P.E.K.K.A Tesla Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Tesla
P.E.K.K.A Arrows Electro Wizard
P.E.K.K.A Tesla Executioner Bandit
Tesla Executioner
Tesla Electro Wizard Bats Executioner P.E.K.K.A Inferno Dragon
Bats Arrows Executioner Tesla P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Executioner Bandit Electro Wizard
Arrows Bandit
Arrows
Executioner Arrows
Arrows Executioner Bats
Arrows Executioner
Arrows Executioner
Arrows Bandit
Bats Electro Wizard
Arrows Bandit Electro Wizard
Arrows Executioner
Executioner Bandit
Arrows Bandit
Arrows
Arrows Executioner Bandit
Arrows Executioner Bandit
Arrows
Bats
Arrows Executioner Bandit Electro Wizard
Arrows
Arrows
Arrows
Arrows Executioner
Inferno Dragon
Arrows Executioner Bandit Electro Wizard
Arrows Bandit
Arrows Bandit
Bats Arrows Executioner Electro Wizard
Electro Wizard Bats
Arrows Bandit
Arrows Electro Wizard
P.E.K.K.A
Arrows
Electro Wizard Bats Bandit
Arrows Executioner Electro Wizard
Arrows
Executioner Electro Wizard
Arrows Executioner
Arrows
Executioner P.E.K.K.A
Bats Electro Wizard
Bats Executioner Electro Wizard
Executioner Bandit Electro Wizard

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