My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Miner Inferno Dragon Ram Rider
Giant Snowball
Bats Goblin Gang Goblin Barrel Miner Inferno Dragon Ram Rider
Zap
Bats Goblin Gang Goblin Barrel Inferno Dragon Ram Rider
Barbarian Barrel
Goblin Gang Goblin Barrel
The Log
Goblin Gang Goblin Barrel Ram Rider
Earthquake
Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Goblin Barrel Miner Inferno Dragon Ram Rider
Fireball
Goblin Gang Goblin Barrel Inferno Dragon Ram Rider
Poison
Bats Goblin Gang
Lightning
Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Goblin Barrel Miner Inferno Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Goblin Barrel Inferno Dragon Ram Rider
Zap
Miner Ram Rider Bats The Log
Goblin Gang
Goblin Barrel Miner
Goblin Barrel
Goblin Gang Bats Miner Ram Rider
The Log
Zap Miner Ram Rider
Miner
Bats Zap Goblin Gang Goblin Barrel The Log Inferno Dragon
Inferno Dragon
Bats Miner
Ram Rider
Zap Bats Goblin Barrel The Log

Defense Synergies 0 14

Bats
Zap The Log Inferno Dragon
Zap
Bats Goblin Gang The Log Miner Inferno Dragon Ram Rider
Goblin Gang
Zap The Log Miner Inferno Dragon
Goblin Barrel
The Log
Bats Zap Goblin Gang Miner Inferno Dragon Ram Rider
Miner
Zap Goblin Gang The Log
Inferno Dragon
Bats Zap Goblin Gang The Log
Ram Rider
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Ram Rider
Inferno Dragon Bats Zap Goblin Gang The Log Ram Rider
Goblin Gang Ram Rider Bats Inferno Dragon
Inferno Dragon Bats Goblin Gang Ram Rider
The Log
Goblin Gang The Log Bats Zap
Bats Inferno Dragon Ram Rider Zap Goblin Gang
Zap The Log Ram Rider
Inferno Dragon Goblin Gang
Goblin Gang Miner
Bats Goblin Gang Zap The Log Ram Rider
Inferno Dragon Bats Zap Goblin Gang Ram Rider
Bats Zap Goblin Gang The Log Ram Rider
Bats Zap Goblin Gang The Log
Inferno Dragon Goblin Gang Ram Rider
Zap Goblin Gang The Log Inferno Dragon Ram Rider
Bats Goblin Gang
Bats Zap Goblin Gang The Log Ram Rider
Zap The Log Bats Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Goblin Gang Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang The Log Miner Inferno Dragon
Goblin Gang Bats Zap The Log Ram Rider
Goblin Gang Bats Zap The Log Ram Rider
Goblin Gang Inferno Dragon Ram Rider
Bats Zap Goblin Gang Ram Rider
Goblin Gang Bats Ram Rider
Inferno Dragon
Zap Bats The Log Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats
Zap The Log
Goblin Gang Ram Rider
Goblin Gang Bats Zap The Log Inferno Dragon
Bats Zap The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner Ram Rider
The Log Miner
The Log
Zap The Log
Bats Zap Ram Rider
The Log
The Log Zap Ram Rider
The Log Miner Zap Ram Rider
Bats Goblin Gang
Miner Zap The Log Ram Rider
Zap
The Log Miner
Zap The Log
Zap The Log
The Log
Bats
Zap The Log
Zap The Log Miner
The Log
The Log
Zap The Log
Zap The Log
Inferno Dragon
The Log Miner Zap Ram Rider
Zap The Log Miner Ram Rider
Miner Zap The Log
Bats Zap
Zap Bats
Zap The Log Miner
Zap
The Log
Zap Bats Goblin Gang
Zap Ram Rider
The Log
Miner Goblin Gang
The Log Zap
Zap
Zap Bats Goblin Gang The Log
Bats Zap
Zap The Log Miner

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