My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Balloon Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Healer Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Balloon
Giant Snowball
Bats Minion Horde Balloon
Zap
Bats Minion Horde Balloon
Barbarian Barrel
Tesla Electro Wizard
The Log
Earthquake
Tesla
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Battle Healer Balloon Electro Wizard
Fireball
Tesla Minion Horde Battle Healer Balloon Electro Wizard
Poison
Bats Minion Horde Battle Healer Balloon Electro Wizard
Lightning
Tesla Battle Healer Balloon Electro Wizard
Rocket
Minion Horde Battle Healer Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Tesla Battle Healer Electro Wizard Golden Knight Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Tornado Tesla Battle Healer

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Battle Healer
Tesla
Minion Horde
Battle Healer
Battle Healer
Bats Minion Horde Tornado Balloon Electro Wizard
Tornado
Battle Healer Balloon
Balloon
Bats Battle Healer Tornado Electro Wizard Golden Knight
Electro Wizard
Battle Healer Balloon
Golden Knight
Balloon

Defense Synergies 0 12

Bats
Tesla Battle Healer Electro Wizard Golden Knight
Tesla
Bats Battle Healer Tornado Electro Wizard
Minion Horde
Battle Healer Tornado
Battle Healer
Bats Tesla Minion Horde Tornado Electro Wizard
Tornado
Tesla Minion Horde Battle Healer Electro Wizard
Balloon
Electro Wizard
Bats Tesla Battle Healer Tornado
Golden Knight
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Electro Wizard Golden Knight
Minion Horde Bats Tesla Battle Healer Electro Wizard
Tesla Minion Horde Tornado Bats Electro Wizard
Tesla Minion Horde Bats Electro Wizard
Battle Healer Tornado
Tornado Bats Tesla Electro Wizard
Bats Tesla Minion Horde Tornado Electro Wizard
Tesla Battle Healer Electro Wizard Golden Knight
Tesla Minion Horde Tornado
Tornado Tesla Minion Horde Battle Healer Electro Wizard
Bats Minion Horde Electro Wizard Tesla Tornado
Tesla Minion Horde Bats Tornado Electro Wizard
Tesla Minion Horde Bats Battle Healer Electro Wizard
Bats Tesla Minion Horde Tornado Electro Wizard Golden Knight
Tesla Minion Horde Electro Wizard
Minion Horde Tornado Tesla Electro Wizard
Tesla Minion Horde Bats Tornado Electro Wizard
Tesla Bats Minion Horde Battle Healer Tornado Electro Wizard Golden Knight
Tornado Bats Tesla Battle Healer Electro Wizard
Tesla Tornado Electro Wizard
Bats Tesla Minion Horde Battle Healer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Battle Healer Electro Wizard
Electro Wizard Tesla Battle Healer
Bats Minion Horde Battle Healer Electro Wizard Golden Knight
Bats Tesla Minion Horde Battle Healer Tornado Electro Wizard
Tesla Minion Horde Battle Healer
Bats Tesla Minion Horde Tornado Electro Wizard
Bats Tesla Minion Horde Battle Healer Electro Wizard
Tesla Minion Horde Battle Healer
Minion Horde Electro Wizard Bats Tornado
Tesla Minion Horde
Bats Tesla Minion Horde Golden Knight
Tornado Electro Wizard
Tesla Minion Horde Golden Knight
Tesla Minion Horde
Tesla Electro Wizard Bats Minion Horde Battle Healer Tornado Golden Knight
Bats Tesla Minion Horde Battle Healer Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Golden Knight
Tornado Electro Wizard Golden Knight
Minion Horde
Minion Horde
Bats Minion Horde Tornado
Minion Horde Tornado
Tornado
Tornado Golden Knight
Bats Minion Horde Tornado Electro Wizard
Minion Horde Tornado Electro Wizard Golden Knight
Tornado
Golden Knight
Minion Horde
Minion Horde Golden Knight
Minion Horde
Tornado
Bats Minion Horde
Electro Wizard
Tornado Golden Knight
Minion Horde
Tornado
Tornado
Minion Horde
Tornado
Minion Horde
Tornado Electro Wizard Golden Knight
Tornado Golden Knight
Tornado Golden Knight
Bats Minion Horde Tornado Electro Wizard
Electro Wizard Bats Minion Horde
Minion Horde
Minion Horde
Minion Horde Electro Wizard
Minion Horde
Minion Horde Electro Wizard Bats
Tornado Electro Wizard
Minion Horde Electro Wizard
Tornado
Minion Horde
Bats Minion Horde Tornado Electro Wizard Golden Knight
Bats Tornado Electro Wizard
Tornado Electro Wizard Golden Knight

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