My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Musketeer Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Musketeer Giant Hunter Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Giant Skeleton Army Balloon
Giant Snowball
Spear Goblins Bats Musketeer Skeleton Army Balloon
Zap
Spear Goblins Bats Skeleton Army Balloon
Barbarian Barrel
Spear Goblins Musketeer Skeleton Army Hunter
The Log
Spear Goblins Musketeer Skeleton Army Hunter
Earthquake
Spear Goblins Skeleton Army
Arrows
Spear Goblins Bats Skeleton Army
Royal Delivery
Spear Goblins Bats Musketeer Skeleton Army Hunter Balloon
Fireball
Musketeer Skeleton Army Hunter Balloon
Poison
Spear Goblins Bats Musketeer Skeleton Army Hunter Balloon
Lightning
Musketeer Hunter Balloon
Rocket
Musketeer Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Skeleton Army Musketeer Hunter Giant Balloon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Skeleton Army Musketeer

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Balloon
Bats
Giant Balloon
Musketeer
Giant Balloon
Giant
Bats Musketeer Hunter Lightning Spear Goblins Balloon
Skeleton Army
Hunter
Giant Balloon
Balloon
Bats Spear Goblins Musketeer Giant Hunter
Lightning
Giant

Defense Synergies 0 6

Spear Goblins
Bats Musketeer Skeleton Army
Bats
Spear Goblins Musketeer Hunter
Musketeer
Spear Goblins Bats Skeleton Army
Giant
Skeleton Army
Spear Goblins Musketeer
Hunter
Bats
Balloon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Musketeer
Skeleton Army Hunter Bats Musketeer
Skeleton Army Hunter Bats Musketeer Lightning
Skeleton Army Hunter Bats Musketeer
Lightning Skeleton Army
Skeleton Army Spear Goblins Bats Musketeer Hunter
Bats Musketeer Hunter Lightning Spear Goblins
Lightning Musketeer
Hunter Musketeer Skeleton Army
Skeleton Army Spear Goblins Musketeer Hunter
Bats Skeleton Army Spear Goblins Musketeer Hunter
Musketeer Hunter Spear Goblins Bats
Skeleton Army Hunter Bats Musketeer Lightning
Skeleton Army Bats Hunter
Skeleton Army Hunter
Skeleton Army Hunter Lightning
Bats Musketeer Skeleton Army Hunter
Spear Goblins Bats Musketeer Skeleton Army Hunter
Hunter Spear Goblins Bats Musketeer
Musketeer Hunter
Skeleton Army Spear Goblins Bats Musketeer Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins
Musketeer Hunter Lightning
Skeleton Army Spear Goblins Bats Musketeer Hunter Lightning
Skeleton Army Hunter Lightning Bats Musketeer
Musketeer Skeleton Army Hunter
Bats Musketeer Hunter
Skeleton Army Spear Goblins Bats Musketeer Hunter Lightning
Skeleton Army Hunter
Lightning Spear Goblins Bats Skeleton Army
Musketeer Skeleton Army
Bats Musketeer Hunter
Skeleton Army Lightning
Skeleton Army Lightning Hunter
Musketeer Skeleton Army
Skeleton Army Spear Goblins Bats Musketeer Hunter Lightning
Bats Musketeer Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer
Musketeer
Lightning
Lightning Musketeer
Spear Goblins Bats Musketeer Hunter
Musketeer
Hunter Lightning
Lightning
Lightning Bats Musketeer
Lightning Musketeer
Lightning Musketeer
Lightning Musketeer Hunter
Lightning Musketeer
Lightning Musketeer
Lightning Spear Goblins Musketeer Hunter
Lightning Musketeer
Lightning
Bats Lightning
Lightning Musketeer Hunter
Lightning
Lightning Musketeer
Lightning
Musketeer Lightning
Lightning Musketeer
Hunter
Musketeer Hunter Lightning
Lightning Musketeer
Lightning Musketeer
Lightning Bats Musketeer Hunter
Lightning Bats Musketeer
Lightning
Lightning Musketeer Hunter
Lightning
Lightning
Lightning Spear Goblins Bats Musketeer Skeleton Army
Lightning Musketeer Hunter
Lightning Musketeer Hunter
Musketeer Lightning
Lightning
Musketeer
Bats Musketeer Lightning
Bats Musketeer Lightning
Lightning Musketeer

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