My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Witch Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mortar Barbarians Wall Breakers Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Goblins Barbarians Zappies Wall Breakers Witch Little Prince
Zap
Goblins Mortar Zappies Wall Breakers Witch Little Prince
Barbarian Barrel
Goblins Mortar Barbarians Zappies Wall Breakers Witch Little Prince
The Log
Goblins Barbarians Zappies Wall Breakers Witch Little Prince
Earthquake
Mortar Barbarians Zappies Witch
Arrows
Goblins Zappies Wall Breakers Witch Little Prince
Royal Delivery
Goblins Barbarians Zappies Wall Breakers Witch Little Prince
Fireball
Mortar Barbarians Zappies Wall Breakers Witch Little Prince
Poison
Mortar Barbarians Zappies Witch Little Prince
Lightning
Mortar Witch Little Prince
Rocket
Mortar Barbarians Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Little Prince Mortar Zappies Barbarians Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Wall Breakers Little Prince Mortar

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Mortar
Zappies
Barbarians
Zappies
Mortar Wall Breakers Golem
Wall Breakers
Zappies
Witch
Golem
Golem
Zappies Witch
Little Prince

Defense Synergies 0 5

Goblins
Mortar Zappies Little Prince
Mortar
Goblins Zappies
Barbarians
Zappies
Zappies
Goblins Mortar Barbarians
Wall Breakers
Witch
Golem
Little Prince
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Zappies
Barbarians Goblins Mortar Zappies Witch
Mortar Barbarians Witch Goblins Zappies
Barbarians Witch Goblins Mortar Zappies
Barbarians
Goblins Zappies
Mortar Zappies Witch Little Prince
Barbarians
Barbarians Zappies Witch Goblins Mortar
Goblins Barbarians Zappies Little Prince
Goblins Barbarians Witch Zappies
Zappies Witch
Mortar Barbarians Zappies Witch
Goblins Mortar Barbarians Zappies Witch
Barbarians Mortar Zappies
Barbarians Mortar Zappies
Barbarians Goblins Mortar Zappies Witch
Mortar Goblins Barbarians Zappies Witch Little Prince
Mortar Witch Barbarians Zappies Little Prince
Barbarians Mortar Zappies
Goblins Barbarians Zappies Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Zappies Witch
Mortar
Barbarians Zappies Goblins Witch
Barbarians Zappies
Barbarians Zappies Witch
Zappies Witch
Goblins Barbarians Zappies Witch
Barbarians Zappies
Goblins Mortar Barbarians Zappies Witch
Witch Barbarians Zappies
Barbarians Zappies Witch
Barbarians
Barbarians Zappies Witch
Barbarians Zappies Witch
Barbarians Zappies Witch Goblins Mortar Little Prince
Barbarians Zappies Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar
Barbarians
Mortar
Witch
Mortar Witch
Mortar
Goblins
Mortar
Mortar
Mortar
Mortar
Mortar Witch
Mortar
Mortar
Mortar
Mortar Witch Little Prince
Mortar Barbarians
Mortar Witch Little Prince
Witch
Mortar Witch
Mortar Witch
Mortar
Witch Little Prince
Zappies Witch
Mortar
Zappies
Barbarians Zappies Witch
Zappies Witch
Mortar
Zappies Witch
Zappies Witch
Mortar Witch Little Prince

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