My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Cannon Barbarians Hog Rider Little Prince
Zap
Bats Cannon Little Prince
Barbarian Barrel
Ice Spirit Cannon Barbarians Little Prince
The Log
Ice Spirit Cannon Barbarians Hog Rider Little Prince
Earthquake
Cannon Barbarians Hog Rider
Arrows
Ice Spirit Bats Little Prince
Royal Delivery
Ice Spirit Bats Barbarians Hog Rider Little Prince
Fireball
Cannon Barbarians Hog Rider Little Prince
Poison
Bats Cannon Barbarians Little Prince
Lightning
Cannon Little Prince
Rocket
Barbarians Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Cannon Little Prince Hog Rider Freeze Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Cannon

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Bats Barbarians
Bats
Hog Rider Ice Spirit
Arrows
Hog Rider Freeze
Cannon
Barbarians
Ice Spirit Hog Rider
Hog Rider
Ice Spirit Bats Arrows Freeze Barbarians Little Prince
Freeze
Hog Rider Arrows
Little Prince
Hog Rider

Defense Synergies 0 10

Ice Spirit
Bats Cannon Barbarians Little Prince
Bats
Ice Spirit Cannon Freeze
Arrows
Cannon Barbarians Little Prince
Cannon
Ice Spirit Bats Arrows Little Prince
Barbarians
Ice Spirit Arrows
Hog Rider
Freeze
Bats
Little Prince
Ice Spirit Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Barbarians Ice Spirit Bats Cannon
Cannon Barbarians Bats Freeze
Cannon Barbarians Bats
Arrows Barbarians
Arrows Freeze Bats Cannon
Bats Ice Spirit Arrows Cannon Freeze Little Prince
Arrows Cannon Barbarians
Cannon Barbarians
Ice Spirit Cannon Barbarians Little Prince
Bats Barbarians Arrows Cannon Freeze
Arrows Bats
Cannon Barbarians Ice Spirit Bats Freeze
Ice Spirit Bats Arrows Cannon Barbarians Freeze
Barbarians Cannon
Barbarians Ice Spirit Cannon Freeze
Barbarians Bats Arrows Cannon
Ice Spirit Arrows Cannon Bats Barbarians Little Prince
Arrows Freeze Ice Spirit Bats Cannon Barbarians Little Prince
Barbarians Cannon
Bats Arrows Cannon Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows
Barbarians Ice Spirit Bats
Bats Barbarians
Barbarians Cannon
Arrows Ice Spirit Bats Freeze
Bats Barbarians
Barbarians
Freeze Ice Spirit Bats Barbarians
Cannon Barbarians
Bats Barbarians
Arrows Barbarians
Barbarians Cannon
Cannon Barbarians
Barbarians Ice Spirit Bats Freeze Little Prince
Bats Arrows Cannon Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Barbarians Freeze
Arrows
Arrows Ice Spirit Bats Freeze
Arrows
Arrows Ice Spirit Freeze
Arrows
Bats
Arrows
Arrows
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Bats
Arrows
Arrows Little Prince
Arrows
Arrows Barbarians
Arrows Freeze Ice Spirit Little Prince
Arrows
Arrows
Arrows
Bats Arrows Little Prince
Ice Spirit Bats Freeze
Arrows
Ice Spirit Arrows Freeze
Arrows
Ice Spirit Bats Barbarians Freeze
Arrows
Freeze
Arrows
Arrows
Arrows
Ice Spirit Bats Freeze
Bats
Freeze Little Prince

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