My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Wizard Bowler Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Elixir Golem Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Elixir Golem Bandit Ram Rider
Giant Snowball
Spear Goblins Minions Ram Rider
Zap
Spear Goblins Minions Bandit Ram Rider
Barbarian Barrel
Spear Goblins Elixir Golem Wizard Bandit
The Log
Spear Goblins Elixir Golem Bandit Ram Rider
Earthquake
Spear Goblins Elixir Golem
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Elixir Golem Wizard Bowler Bandit Ram Rider
Fireball
Minions Elixir Golem Wizard Bowler Bandit Ram Rider
Poison
Spear Goblins Minions Elixir Golem Wizard
Lightning
Wizard Bowler Bandit Ram Rider
Rocket
Wizard Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Royal Delivery Elixir Golem Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Royal Delivery Elixir Golem Bandit Wizard Bowler Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Minions Royal Delivery Elixir Golem

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Elixir Golem Bowler Bandit Ram Rider
Minions
Elixir Golem Bowler Bandit Ram Rider
Royal Delivery
Elixir Golem
Spear Goblins Minions Wizard Bowler Bandit
Wizard
Elixir Golem Bandit Ram Rider
Bowler
Spear Goblins Minions Elixir Golem Ram Rider
Bandit
Spear Goblins Minions Elixir Golem Wizard Ram Rider
Ram Rider
Spear Goblins Minions Wizard Bowler Bandit

Defense Synergies 0 15

Spear Goblins
Minions Royal Delivery Bowler Bandit
Minions
Spear Goblins Royal Delivery Bowler Bandit Ram Rider
Royal Delivery
Spear Goblins Minions Wizard Bowler Bandit Ram Rider
Elixir Golem
Wizard
Royal Delivery Bandit
Bowler
Spear Goblins Minions Royal Delivery Bandit
Bandit
Spear Goblins Minions Royal Delivery Wizard Bowler Ram Rider
Ram Rider
Minions Royal Delivery Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Minions Wizard Ram Rider
Minions Royal Delivery Bandit Ram Rider
Bowler Ram Rider Minions Royal Delivery Bandit
Minions Bowler Bandit Ram Rider
Royal Delivery Bowler
Royal Delivery Bowler Spear Goblins Minions Bandit
Minions Ram Rider Spear Goblins Royal Delivery Wizard
Bowler Bandit Ram Rider
Minions
Spear Goblins Royal Delivery Bowler Bandit
Minions Spear Goblins Royal Delivery Wizard Bowler Bandit Ram Rider
Minions Spear Goblins Royal Delivery Wizard Ram Rider
Bowler Minions Royal Delivery Wizard Bandit Ram Rider
Wizard Bowler Minions Royal Delivery
Bandit Ram Rider
Royal Delivery Bowler Bandit Ram Rider
Wizard Minions Royal Delivery Bowler
Royal Delivery Spear Goblins Minions Wizard Bowler Bandit Ram Rider
Royal Delivery Wizard Spear Goblins Minions Bowler Bandit Ram Rider
Ram Rider
Wizard Bowler Spear Goblins Minions Royal Delivery Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Royal Delivery Bowler Bandit
Royal Delivery Bandit Wizard Bowler
Royal Delivery Bandit Spear Goblins Minions Bowler Ram Rider
Bowler Royal Delivery Bandit Ram Rider
Royal Delivery Bowler Bandit Ram Rider
Royal Delivery Wizard Minions Ram Rider
Royal Delivery Spear Goblins Minions Bowler Bandit Ram Rider
Royal Delivery
Royal Delivery Spear Goblins Minions Bandit
Royal Delivery
Minions Bowler
Royal Delivery Bowler
Royal Delivery Bowler Wizard Bandit Ram Rider
Wizard Bowler
Spear Goblins Minions Royal Delivery Bowler
Minions Bowler Royal Delivery Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Bowler Bandit Ram Rider
Bandit
Wizard Bowler
Wizard Spear Goblins Minions Ram Rider
Wizard Bowler
Wizard Bowler Ram Rider
Wizard Bandit Ram Rider
Minions Bowler
Wizard Bowler Bandit Ram Rider
Wizard
Bowler Bandit
Minions Bandit
Spear Goblins Wizard Bowler Bandit
Wizard Bowler Bandit
Minions
Wizard Bowler Bandit
Wizard Bowler
Minions Bowler
Wizard
Bowler
Wizard Bowler
Wizard Bowler Bandit Ram Rider
Wizard Bowler Bandit Ram Rider
Bandit
Wizard
Minions Wizard
Bowler
Wizard Bandit
Wizard Bowler
Spear Goblins Minions Bandit
Wizard Ram Rider
Wizard Bowler
Wizard Bowler
Minions Bowler
Bowler Bandit

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