My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Balloon Bandit Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Bandit Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Bandit
Giant Snowball
Bats Goblin Gang Musketeer Balloon Lumberjack
Zap
Bats Goblin Gang Balloon Bandit
Barbarian Barrel
Goblin Gang Musketeer Bandit Lumberjack
The Log
Goblin Gang Musketeer Bandit Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Balloon Bandit Lumberjack
Fireball
Goblin Gang Musketeer Balloon Bandit Lumberjack
Poison
Bats Goblin Gang Musketeer Balloon
Lightning
Musketeer Balloon Bandit Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Bandit Musketeer Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Bandit

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Zap Bandit Lumberjack
Zap
Balloon Bats Musketeer Bandit Lumberjack Mega Knight
Goblin Gang
Balloon Bandit
Musketeer
Zap Balloon Bandit Lumberjack Mega Knight
Balloon
Bats Zap Lumberjack Goblin Gang Musketeer Bandit Mega Knight
Bandit
Bats Zap Goblin Gang Musketeer Balloon Lumberjack Mega Knight
Lumberjack
Balloon Bats Zap Musketeer Bandit Mega Knight
Mega Knight
Bats Zap Musketeer Balloon Bandit Lumberjack

Defense Synergies 3 15

Bats
Zap Musketeer Bandit Lumberjack Mega Knight
Zap
Mega Knight Bats Goblin Gang Musketeer Bandit Lumberjack
Goblin Gang
Musketeer Zap Bandit Lumberjack
Musketeer
Goblin Gang Lumberjack Bats Zap Bandit Mega Knight
Balloon
Bandit
Bats Zap Goblin Gang Musketeer Lumberjack Mega Knight
Lumberjack
Musketeer Bats Zap Goblin Gang Bandit
Mega Knight
Zap Bats Musketeer Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Lumberjack Bats Zap Goblin Gang Musketeer Bandit Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Musketeer Bandit
Lumberjack Bats Goblin Gang Musketeer Bandit Mega Knight
Lumberjack Mega Knight
Goblin Gang Bats Zap Musketeer Bandit Lumberjack Mega Knight
Bats Musketeer Zap Goblin Gang
Zap Musketeer Bandit Mega Knight
Goblin Gang Musketeer Lumberjack
Goblin Gang Musketeer Bandit Lumberjack Mega Knight
Bats Goblin Gang Zap Musketeer Bandit Lumberjack Mega Knight
Musketeer Bats Zap Goblin Gang
Lumberjack Mega Knight Bats Zap Goblin Gang Musketeer Bandit
Mega Knight Bats Zap Goblin Gang Lumberjack
Goblin Gang Bandit Lumberjack Mega Knight
Zap Goblin Gang Bandit Lumberjack Mega Knight
Mega Knight Bats Goblin Gang Musketeer Lumberjack
Mega Knight Bats Zap Goblin Gang Musketeer Bandit Lumberjack
Zap Bats Musketeer Bandit Lumberjack Mega Knight
Musketeer Lumberjack
Goblin Gang Mega Knight Bats Musketeer Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap Bandit
Bandit Zap Goblin Gang Musketeer Lumberjack Mega Knight
Goblin Gang Bandit Lumberjack Mega Knight Bats Zap Musketeer
Goblin Gang Lumberjack Mega Knight Bats Zap Musketeer Bandit
Goblin Gang Musketeer Bandit Lumberjack Mega Knight
Bats Zap Goblin Gang Musketeer
Goblin Gang Bats Musketeer Bandit Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Bats Bandit
Goblin Gang Musketeer
Mega Knight Bats Musketeer Lumberjack
Mega Knight Zap
Mega Knight Goblin Gang Bandit Lumberjack
Musketeer Mega Knight
Goblin Gang Bats Zap Musketeer Lumberjack
Bats Mega Knight Zap Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Bandit
Zap Musketeer Bandit
Bandit
Musketeer
Zap Mega Knight
Bats Zap Musketeer
Musketeer
Zap
Zap Bandit
Bats Goblin Gang Musketeer Lumberjack
Zap Musketeer Bandit
Zap Musketeer
Musketeer Bandit
Musketeer Bandit
Zap Musketeer
Zap Musketeer Bandit
Musketeer Bandit Mega Knight
Bats
Zap Musketeer Bandit Mega Knight
Zap Mega Knight
Musketeer Mega Knight
Musketeer
Zap Musketeer
Zap Mega Knight
Zap Musketeer Bandit
Zap Musketeer Bandit Mega Knight
Zap Musketeer Bandit
Bats Zap Musketeer
Zap Bats Musketeer
Zap Musketeer Bandit Mega Knight
Zap
Mega Knight
Zap Bats Goblin Gang Musketeer Bandit
Zap Musketeer
Goblin Gang Musketeer Lumberjack Mega Knight
Zap Musketeer
Zap
Musketeer Mega Knight
Zap Bats Goblin Gang Musketeer
Bats Zap Musketeer
Zap Musketeer Bandit Mega Knight

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