My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Skeleton Dragons Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards Graveyard
Giant Snowball
Spear Goblins Skeleton Dragons Guards Graveyard
Zap
Spear Goblins Guards Graveyard
Barbarian Barrel
Ice Spirit Spear Goblins Guards Graveyard
The Log
Ice Spirit Spear Goblins Guards Graveyard
Earthquake
Spear Goblins Guards Graveyard
Arrows
Ice Spirit Spear Goblins Skeleton Dragons Guards Graveyard
Royal Delivery
Ice Spirit Spear Goblins Skeleton Dragons Guards Graveyard
Fireball
Skeleton Dragons
Poison
Spear Goblins Skeleton Dragons Guards Graveyard
Lightning
Skeleton Dragons
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Skeleton Dragons Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Skeleton Dragons Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Arrows Guards Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Arrows Guards Skeleton Dragons Graveyard Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Spear Goblins Arrows Guards

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Spear Goblins Skeleton Dragons Guards Graveyard
Spear Goblins
Ice Spirit Graveyard
Arrows
Graveyard Lightning
Skeleton Dragons
Ice Spirit Graveyard
Guards
Ice Spirit Graveyard
Lightning
Electro Giant Arrows
Electro Giant
Lightning
Graveyard
Arrows Ice Spirit Spear Goblins Skeleton Dragons Guards

Defense Synergies 0 8

Ice Spirit
Spear Goblins Skeleton Dragons Guards
Spear Goblins
Ice Spirit Arrows Skeleton Dragons Guards
Arrows
Spear Goblins Lightning
Skeleton Dragons
Ice Spirit Spear Goblins Guards
Guards
Ice Spirit Spear Goblins Skeleton Dragons
Lightning
Arrows
Electro Giant
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Skeleton Dragons
Ice Spirit Skeleton Dragons
Skeleton Dragons Lightning
Skeleton Dragons Guards
Lightning Arrows
Arrows Spear Goblins Skeleton Dragons Guards
Skeleton Dragons Lightning Ice Spirit Spear Goblins Arrows
Lightning Arrows Skeleton Dragons Electro Giant
Guards Ice Spirit Spear Goblins
Skeleton Dragons Guards Spear Goblins Arrows Electro Giant
Arrows Skeleton Dragons Spear Goblins
Ice Spirit Skeleton Dragons Guards Lightning
Ice Spirit Arrows Skeleton Dragons Guards
Ice Spirit Lightning Electro Giant
Arrows Skeleton Dragons
Ice Spirit Arrows Spear Goblins Skeleton Dragons Guards
Arrows Ice Spirit Spear Goblins Skeleton Dragons Guards
Skeleton Dragons Spear Goblins Arrows Guards Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins Electro Giant
Arrows Skeleton Dragons Lightning
Guards Ice Spirit Spear Goblins Lightning
Guards Lightning
Guards
Arrows Skeleton Dragons Electro Giant Ice Spirit
Guards Spear Goblins Lightning
Lightning Ice Spirit Spear Goblins Skeleton Dragons
Skeleton Dragons Guards
Guards
Lightning Arrows Guards Electro Giant
Lightning Guards
Skeleton Dragons Electro Giant
Guards Electro Giant Ice Spirit Spear Goblins Skeleton Dragons Lightning
Arrows Skeleton Dragons Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Skeleton Dragons Guards
Arrows Skeleton Dragons
Lightning Arrows Skeleton Dragons
Lightning Arrows Skeleton Dragons Guards
Arrows Skeleton Dragons
Arrows Skeleton Dragons Electro Giant Ice Spirit Spear Goblins
Arrows Skeleton Dragons
Arrows Ice Spirit Skeleton Dragons Lightning
Arrows Skeleton Dragons Lightning
Lightning Guards
Lightning Arrows Skeleton Dragons
Lightning Arrows Skeleton Dragons
Lightning Skeleton Dragons
Lightning Arrows Skeleton Dragons
Lightning Arrows Skeleton Dragons
Lightning Spear Goblins Arrows Skeleton Dragons
Lightning Arrows Skeleton Dragons
Lightning Arrows
Skeleton Dragons Lightning
Lightning Arrows Skeleton Dragons
Lightning Arrows Skeleton Dragons Electro Giant
Lightning Skeleton Dragons
Lightning Arrows Skeleton Dragons
Lightning
Lightning Arrows Skeleton Dragons
Arrows Electro Giant Ice Spirit Skeleton Dragons
Arrows Skeleton Dragons Lightning
Lightning Arrows Skeleton Dragons
Lightning Arrows Skeleton Dragons
Lightning Arrows Skeleton Dragons Electro Giant
Lightning Ice Spirit Skeleton Dragons Guards Electro Giant
Lightning
Lightning Arrows Skeleton Dragons
Lightning Ice Spirit Arrows Skeleton Dragons
Arrows Lightning
Lightning Ice Spirit Spear Goblins Guards
Lightning Arrows Skeleton Dragons
Arrows
Lightning Skeleton Dragons
Arrows Skeleton Dragons Lightning
Lightning Arrows Electro Giant
Skeleton Dragons
Electro Giant Ice Spirit Skeleton Dragons Guards Lightning
Skeleton Dragons Lightning
Lightning Electro Giant

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