My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Hog Rider
Giant Snowball
Skeletons Archers Dart Goblin Hog Rider
Zap
Skeletons Archers Dart Goblin Inferno Tower
Barbarian Barrel
Skeletons Ice Spirit Archers Dart Goblin Inferno Tower
The Log
Skeletons Ice Spirit Archers Dart Goblin Hog Rider
Earthquake
Skeletons Archers Hog Rider Inferno Tower
Arrows
Skeletons Ice Spirit Archers Dart Goblin
Royal Delivery
Skeletons Ice Spirit Archers Dart Goblin Hog Rider
Fireball
Archers Dart Goblin Hog Rider Inferno Tower
Poison
Archers Dart Goblin Inferno Tower
Lightning
Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Tower Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Archers Dart Goblin Hog Rider Freeze Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Archers

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Archers Dart Goblin
Archers
Ice Spirit Hog Rider
Dart Goblin
Ice Spirit Hog Rider The Log
Hog Rider
Ice Spirit Freeze The Log Archers Dart Goblin
Inferno Tower
Freeze
Hog Rider
The Log
Hog Rider Dart Goblin

Defense Synergies 3 12

Skeletons
Dart Goblin Ice Spirit Archers Inferno Tower The Log
Ice Spirit
Inferno Tower Skeletons Archers Dart Goblin The Log
Archers
Skeletons Ice Spirit Dart Goblin Inferno Tower The Log
Dart Goblin
Skeletons Ice Spirit Archers Inferno Tower The Log
Hog Rider
Inferno Tower
Ice Spirit The Log Skeletons Archers Dart Goblin
Freeze
The Log
Inferno Tower Skeletons Ice Spirit Archers Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Inferno Tower The Log
Inferno Tower Skeletons Ice Spirit Dart Goblin The Log
Inferno Tower Skeletons Archers Dart Goblin Freeze
Inferno Tower Skeletons Dart Goblin
The Log
Freeze The Log Skeletons Archers Dart Goblin
Dart Goblin Inferno Tower Ice Spirit Archers Freeze
Dart Goblin Inferno Tower The Log
Inferno Tower Skeletons
Skeletons Ice Spirit Archers Dart Goblin Inferno Tower
Archers Dart Goblin Skeletons Freeze The Log
Inferno Tower Archers Dart Goblin
Inferno Tower Skeletons Ice Spirit Freeze The Log
Ice Spirit Dart Goblin Freeze The Log
Inferno Tower
Inferno Tower Ice Spirit Freeze The Log
Skeletons Inferno Tower
Ice Spirit Archers Dart Goblin The Log
Freeze The Log Ice Spirit Archers Dart Goblin
Dart Goblin Inferno Tower
Archers Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Inferno Tower
Archers The Log
Skeletons Ice Spirit Inferno Tower The Log
Inferno Tower The Log
Inferno Tower Skeletons
Skeletons Ice Spirit Archers Dart Goblin Freeze
Skeletons Archers Dart Goblin Inferno Tower
Inferno Tower
Freeze Skeletons Ice Spirit Inferno Tower The Log
Inferno Tower Skeletons Dart Goblin
Dart Goblin Inferno Tower
The Log
Skeletons Inferno Tower
Archers Dart Goblin
Inferno Tower Skeletons Ice Spirit Archers Dart Goblin Freeze The Log
Archers Dart Goblin Inferno Tower Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Freeze The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Freeze The Log
The Log
Ice Spirit Dart Goblin Freeze
Archers Dart Goblin The Log
The Log Ice Spirit Dart Goblin Freeze
The Log Dart Goblin
Dart Goblin The Log
Archers Dart Goblin
Dart Goblin The Log
Dart Goblin Freeze
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Freeze
Archers Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
The Log
Freeze The Log Ice Spirit
The Log Dart Goblin
The Log
Dart Goblin The Log
Archers Dart Goblin
Ice Spirit Dart Goblin Freeze
Dart Goblin The Log
Ice Spirit Freeze
The Log
Ice Spirit Archers Dart Goblin Freeze
Archers Dart Goblin
Freeze
The Log
Dart Goblin
The Log Dart Goblin
Dart Goblin
Ice Spirit Dart Goblin Freeze The Log
Dart Goblin
Dart Goblin Freeze The Log

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