My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Tombstone Hog Rider Witch
Zap
Archers Tombstone Witch
Barbarian Barrel
Archers Tombstone Witch Electro Wizard
The Log
Archers Tombstone Hog Rider Witch
Earthquake
Archers Tombstone Hog Rider Witch
Arrows
Archers Tombstone Witch
Royal Delivery
Archers Hog Rider Witch Electro Wizard
Fireball
Archers Tombstone Hog Rider Witch Electro Wizard
Poison
Archers Tombstone Witch Electro Wizard
Lightning
Tombstone Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Arrows Tombstone Hog Rider Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Arrows Tombstone

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Hog Rider Mega Knight
Arrows
Hog Rider Archers Mega Knight
Tombstone
Hog Rider
Arrows The Log Archers Witch Electro Wizard Mega Knight
Witch
Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Archers Arrows Hog Rider Witch The Log Electro Wizard

Defense Synergies 1 13

Archers
Tombstone Witch The Log Electro Wizard Mega Knight
Arrows
Mega Knight Tombstone
Tombstone
Archers Arrows Electro Wizard
Hog Rider
Witch
Archers The Log Electro Wizard Mega Knight
The Log
Archers Witch Electro Wizard Mega Knight
Electro Wizard
Archers Tombstone Witch The Log Mega Knight
Mega Knight
Arrows Archers Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log Electro Wizard
Tombstone Witch The Log Electro Wizard Mega Knight
Witch Mega Knight Archers Tombstone Electro Wizard
Witch Tombstone Electro Wizard Mega Knight
Arrows Tombstone The Log Mega Knight
Arrows The Log Archers Electro Wizard Mega Knight
Electro Wizard Archers Arrows Tombstone Witch
Arrows The Log Electro Wizard Mega Knight
Witch Tombstone
Archers Electro Wizard Mega Knight
Archers Witch Electro Wizard Arrows Tombstone The Log Mega Knight
Arrows Archers Witch Electro Wizard
Tombstone Mega Knight Witch The Log Electro Wizard
Mega Knight Arrows Tombstone Witch The Log Electro Wizard
Tombstone Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Arrows Tombstone Witch Electro Wizard
Arrows Tombstone Mega Knight Archers Witch The Log Electro Wizard
Arrows Witch The Log Archers Tombstone Electro Wizard Mega Knight
Electro Wizard
Mega Knight Archers Arrows Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Tombstone Witch Electro Wizard
Electro Wizard Archers Arrows The Log Mega Knight
Tombstone Mega Knight Witch The Log Electro Wizard
Mega Knight The Log Electro Wizard
Tombstone Witch Mega Knight
Arrows Archers Witch Electro Wizard
Archers Tombstone Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Tombstone Witch The Log
Witch Tombstone
Mega Knight Tombstone Witch
Mega Knight Arrows The Log Electro Wizard
Mega Knight Tombstone Witch
Archers Witch Mega Knight
Tombstone Witch Electro Wizard Archers The Log
Arrows Mega Knight Archers Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows Witch
Archers Arrows Witch The Log
Arrows The Log
Arrows The Log
Electro Wizard
Arrows The Log Electro Wizard
Archers Arrows
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log Mega Knight
Arrows
Archers Arrows The Log Electro Wizard Mega Knight
Arrows Witch The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Witch Mega Knight
Witch
Arrows The Log Witch Electro Wizard
Arrows Witch The Log Mega Knight
Arrows The Log
Archers Arrows Witch Electro Wizard
Electro Wizard Witch
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Archers Tombstone Witch
Archers Arrows Witch Electro Wizard
Arrows The Log
Electro Wizard Mega Knight
Arrows The Log
Arrows
Mega Knight
Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: