My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Void Phoenix Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Electro Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Three Musketeers
Giant Snowball
Minions Goblin Gang Minion Horde Three Musketeers
Zap
Minions Goblin Gang Minion Horde Three Musketeers
Barbarian Barrel
Goblin Gang Bomb Tower Three Musketeers Magic Archer
The Log
Goblin Gang Three Musketeers
Earthquake
Goblin Gang Bomb Tower
Arrows
Minions Goblin Gang Minion Horde
Royal Delivery
Minions Goblin Gang Minion Horde Three Musketeers Magic Archer
Fireball
Minions Goblin Gang Minion Horde Bomb Tower Three Musketeers Magic Archer
Poison
Minions Goblin Gang Minion Horde Bomb Tower Three Musketeers Magic Archer
Lightning
Bomb Tower Three Musketeers Magic Archer
Rocket
Minion Horde Bomb Tower Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bomb Tower Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Earthquake Bomb Tower Magic Archer Minion Horde Electro Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Earthquake Bomb Tower

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Goblin Gang
Three Musketeers
Minion Horde
Earthquake
Electro Giant
Bomb Tower
Three Musketeers
Goblin Gang
Electro Giant
Earthquake
Magic Archer

Defense Synergies 0 4

Minions
Goblin Gang
Bomb Tower Magic Archer
Minion Horde
Earthquake
Bomb Tower
Bomb Tower
Goblin Gang Earthquake Magic Archer
Three Musketeers
Electro Giant
Magic Archer
Goblin Gang Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Minion Horde Magic Archer
Minion Horde Bomb Tower Minions Goblin Gang Three Musketeers
Goblin Gang Minion Horde Bomb Tower Three Musketeers Minions
Minion Horde Bomb Tower Three Musketeers Minions Goblin Gang
Earthquake Bomb Tower
Goblin Gang Minions Earthquake Bomb Tower Magic Archer
Minions Minion Horde Three Musketeers Goblin Gang Bomb Tower Magic Archer
Earthquake Bomb Tower Electro Giant Magic Archer
Minion Horde Three Musketeers Minions Goblin Gang Bomb Tower
Goblin Gang Minion Horde
Minions Goblin Gang Minion Horde Earthquake Bomb Tower Electro Giant Magic Archer
Minions Minion Horde Three Musketeers Goblin Gang Magic Archer
Minion Horde Bomb Tower Minions Goblin Gang Earthquake Three Musketeers
Bomb Tower Three Musketeers Minions Goblin Gang Minion Horde Earthquake Magic Archer
Goblin Gang Minion Horde Bomb Tower Three Musketeers
Minion Horde Bomb Tower Goblin Gang Three Musketeers Electro Giant
Minion Horde Bomb Tower Three Musketeers Minions Goblin Gang
Bomb Tower Minions Goblin Gang Minion Horde Three Musketeers Magic Archer
Earthquake Bomb Tower Minions Magic Archer
Bomb Tower Three Musketeers
Goblin Gang Minions Minion Horde Earthquake Bomb Tower Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Giant
Goblin Gang Bomb Tower Magic Archer
Goblin Gang Minions Minion Horde Bomb Tower
Goblin Gang Minion Horde
Goblin Gang Minion Horde Three Musketeers
Electro Giant Minions Goblin Gang Minion Horde Bomb Tower Three Musketeers Magic Archer
Goblin Gang Minions Minion Horde Bomb Tower
Minion Horde Bomb Tower
Minion Horde Minions Bomb Tower Magic Archer
Goblin Gang Minion Horde Three Musketeers
Minions Minion Horde Bomb Tower
Electro Giant
Goblin Gang Minion Horde Bomb Tower Three Musketeers
Minion Horde Bomb Tower Three Musketeers Electro Giant Magic Archer
Goblin Gang Electro Giant Minions Minion Horde Bomb Tower Three Musketeers Magic Archer
Minions Minion Horde Earthquake Bomb Tower Electro Giant Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Minion Horde
Magic Archer
Earthquake Minion Horde Magic Archer
Earthquake
Minion Horde Earthquake Magic Archer
Electro Giant Minions Minion Horde Magic Archer
Minion Horde Earthquake Magic Archer
Earthquake Magic Archer
Minions Goblin Gang Minion Horde Three Musketeers
Minion Horde Earthquake Magic Archer
Magic Archer
Earthquake Three Musketeers Magic Archer
Earthquake Minions Minion Horde Magic Archer
Earthquake Magic Archer
Earthquake Minion Horde Three Musketeers Magic Archer
Earthquake Magic Archer Minion Horde Three Musketeers
Earthquake Three Musketeers
Minions Minion Horde
Earthquake Three Musketeers Magic Archer
Earthquake Electro Giant Magic Archer
Minions Minion Horde Earthquake Magic Archer
Earthquake Minion Horde
Earthquake Electro Giant Magic Archer
Minion Horde
Earthquake Magic Archer
Magic Archer
Magic Archer
Minion Horde Electro Giant Magic Archer
Minions Minion Horde Electro Giant
Minion Horde
Minion Horde Earthquake Magic Archer
Minion Horde Magic Archer
Minion Horde
Earthquake Magic Archer
Minion Horde Earthquake Minions Goblin Gang Magic Archer
Three Musketeers Magic Archer
Goblin Gang Minion Horde Three Musketeers Magic Archer
Earthquake Magic Archer
Electro Giant
Minion Horde Three Musketeers
Electro Giant Minions Goblin Gang Minion Horde Magic Archer
Magic Archer
Electro Giant Magic Archer

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