My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army
Giant Snowball
Bats Barbarians Royal Hogs Skeleton Army
Zap
Bats Firecracker Royal Hogs Skeleton Army
Barbarian Barrel
Firecracker Barbarians Royal Hogs Skeleton Army Electro Wizard
The Log
Firecracker Barbarians Royal Hogs Skeleton Army
Earthquake
Firecracker Barbarians Royal Hogs Skeleton Army
Arrows
Bats Firecracker Royal Hogs Skeleton Army
Royal Delivery
Bats Firecracker Barbarians Royal Hogs Skeleton Army Electro Wizard
Fireball
Firecracker Barbarians Royal Hogs Skeleton Army Electro Wizard
Poison
Bats Firecracker Barbarians Royal Hogs Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Poison Electro Wizard Barbarians Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Skeleton Army Poison

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Royal Hogs
Firecracker
Bats Royal Hogs Mega Knight
Barbarians
Royal Hogs
Bats Firecracker Poison Electro Wizard Mega Knight
Skeleton Army
Poison
Royal Hogs Mega Knight
Electro Wizard
Royal Hogs Mega Knight
Mega Knight
Bats Firecracker Royal Hogs Poison Electro Wizard

Defense Synergies 0 11

Bats
Firecracker Electro Wizard Mega Knight
Firecracker
Bats Skeleton Army Electro Wizard Mega Knight
Barbarians
Skeleton Army
Royal Hogs
Skeleton Army
Firecracker Barbarians Electro Wizard
Poison
Electro Wizard Mega Knight
Electro Wizard
Bats Firecracker Skeleton Army Poison Mega Knight
Mega Knight
Bats Firecracker Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Barbarians Skeleton Army Bats Firecracker Electro Wizard Mega Knight
Barbarians Skeleton Army Mega Knight Bats Electro Wizard
Barbarians Skeleton Army Bats Firecracker Electro Wizard Mega Knight
Firecracker Barbarians Skeleton Army Poison Mega Knight
Skeleton Army Bats Firecracker Electro Wizard Mega Knight
Bats Electro Wizard Firecracker Poison
Barbarians Poison Electro Wizard Mega Knight
Barbarians Skeleton Army
Skeleton Army Firecracker Barbarians Electro Wizard Mega Knight
Bats Barbarians Skeleton Army Poison Electro Wizard Firecracker Mega Knight
Bats Firecracker Poison Electro Wizard
Barbarians Skeleton Army Mega Knight Bats Electro Wizard
Skeleton Army Mega Knight Bats Firecracker Barbarians Poison Electro Wizard
Barbarians Skeleton Army Electro Wizard Mega Knight
Barbarians Skeleton Army Electro Wizard Mega Knight
Barbarians Mega Knight Bats Firecracker Skeleton Army Poison Electro Wizard
Mega Knight Bats Firecracker Barbarians Skeleton Army Electro Wizard
Poison Bats Firecracker Barbarians Electro Wizard Mega Knight
Barbarians Electro Wizard
Skeleton Army Mega Knight Bats Firecracker Barbarians Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Electro Wizard
Poison Electro Wizard Firecracker Mega Knight
Barbarians Skeleton Army Mega Knight Bats Electro Wizard
Skeleton Army Mega Knight Bats Barbarians Electro Wizard
Barbarians Skeleton Army Mega Knight
Firecracker Poison Bats Electro Wizard
Skeleton Army Bats Barbarians Electro Wizard
Mega Knight Barbarians Skeleton Army
Electro Wizard Mega Knight Bats Firecracker Barbarians Skeleton Army Poison
Barbarians Skeleton Army
Mega Knight Bats Barbarians
Skeleton Army Mega Knight Barbarians Poison Electro Wizard
Barbarians Skeleton Army Mega Knight
Firecracker Barbarians Skeleton Army Mega Knight
Barbarians Skeleton Army Electro Wizard Bats Firecracker Poison
Bats Poison Mega Knight Firecracker Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Electro Wizard
Poison
Firecracker Barbarians Poison
Poison Firecracker Mega Knight
Firecracker Poison Bats
Firecracker Poison
Poison Firecracker
Poison Firecracker
Bats Poison Electro Wizard
Firecracker Poison Electro Wizard
Poison Firecracker
Poison Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison Mega Knight
Poison
Bats
Firecracker Poison Electro Wizard Mega Knight
Firecracker Poison Mega Knight
Poison Mega Knight
Poison
Barbarians Poison
Firecracker Poison Mega Knight
Firecracker Poison Electro Wizard
Poison Mega Knight
Poison Firecracker
Poison Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker Poison
Poison Mega Knight
Firecracker Poison Electro Wizard
Mega Knight
Firecracker Poison
Electro Wizard Bats Barbarians Skeleton Army
Poison Firecracker Electro Wizard
Poison Firecracker Electro Wizard Mega Knight
Firecracker Poison
Poison
Firecracker Mega Knight
Bats Firecracker Poison Electro Wizard
Firecracker Bats Poison Electro Wizard
Poison Firecracker Electro Wizard Mega Knight

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