My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Bandit
Giant Snowball
Minion Horde
Zap
Minion Horde Bandit
Barbarian Barrel
Elite Barbarians Wizard Bandit
The Log
Elite Barbarians Bandit
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Wizard Bandit
Fireball
Minion Horde Elite Barbarians Wizard Bandit
Poison
Minion Horde Wizard
Lightning
Elite Barbarians Wizard Bandit
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Tornado Bandit Minion Horde Wizard Elite Barbarians Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Tornado Bandit Minion Horde

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mirror
Elite Barbarians
Wizard Bandit
Wizard
Tornado Elite Barbarians Bandit
Mirror
Electro Giant Minion Horde Tornado Lightning
Tornado
Wizard Electro Giant Mirror
Lightning
Electro Giant Mirror
Electro Giant
Mirror Tornado Lightning
Bandit
Elite Barbarians Wizard

Defense Synergies 3 4

Minion Horde
Mirror Tornado
Elite Barbarians
Wizard
Wizard
Tornado Elite Barbarians Bandit
Mirror
Minion Horde Tornado
Tornado
Wizard Mirror Minion Horde Electro Giant
Lightning
Electro Giant
Tornado
Bandit
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Wizard
Minion Horde Elite Barbarians Bandit
Minion Horde Tornado Elite Barbarians Lightning Bandit
Minion Horde Elite Barbarians Bandit
Lightning Elite Barbarians Tornado
Tornado Bandit
Minion Horde Tornado Lightning Wizard
Lightning Electro Giant Bandit
Minion Horde Elite Barbarians Tornado
Elite Barbarians Tornado Minion Horde Bandit
Minion Horde Wizard Tornado Electro Giant Bandit
Minion Horde Wizard Tornado
Minion Horde Elite Barbarians Wizard Lightning Bandit
Wizard Minion Horde Tornado
Elite Barbarians Minion Horde Bandit
Minion Horde Tornado Elite Barbarians Lightning Electro Giant Bandit
Minion Horde Wizard Elite Barbarians Tornado
Minion Horde Elite Barbarians Wizard Tornado Bandit
Wizard Tornado Bandit
Elite Barbarians Tornado
Wizard Minion Horde Elite Barbarians Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Electro Giant Bandit
Bandit Elite Barbarians Wizard Lightning
Bandit Minion Horde Elite Barbarians Lightning
Lightning Minion Horde Elite Barbarians Tornado Bandit
Minion Horde Elite Barbarians Bandit
Wizard Electro Giant Minion Horde Tornado
Minion Horde Elite Barbarians Lightning Bandit
Minion Horde Elite Barbarians
Minion Horde Lightning Elite Barbarians Tornado Bandit
Minion Horde
Minion Horde Elite Barbarians
Lightning Elite Barbarians Tornado Electro Giant
Elite Barbarians Lightning Minion Horde Wizard Bandit
Wizard Minion Horde Electro Giant
Elite Barbarians Electro Giant Minion Horde Tornado Lightning
Minion Horde Elite Barbarians Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Bandit
Tornado Bandit
Lightning Minion Horde Bandit
Lightning
Wizard Minion Horde
Wizard Electro Giant Minion Horde Tornado
Minion Horde Wizard Tornado
Wizard Tornado Lightning
Wizard Tornado Lightning Bandit
Lightning Minion Horde Elite Barbarians Tornado
Lightning Minion Horde Wizard Tornado Bandit
Lightning Wizard Tornado
Lightning Elite Barbarians Bandit
Lightning Minion Horde Bandit
Lightning Elite Barbarians
Lightning Minion Horde Wizard Bandit
Lightning Minion Horde Wizard Bandit
Lightning Tornado
Minion Horde Lightning
Lightning Wizard Bandit
Lightning Wizard Tornado Electro Giant
Lightning Minion Horde
Lightning Wizard Tornado
Tornado Lightning
Lightning Minion Horde
Tornado Electro Giant Wizard
Minion Horde
Wizard Tornado Lightning Bandit
Lightning Wizard Tornado Bandit
Lightning Tornado Bandit
Elite Barbarians Lightning Minion Horde Wizard Tornado Electro Giant
Lightning Minion Horde Wizard Electro Giant
Lightning Minion Horde Elite Barbarians
Lightning Minion Horde Wizard Bandit
Lightning Minion Horde
Minion Horde
Wizard Lightning
Minion Horde Lightning Bandit
Lightning Wizard Tornado
Lightning Minion Horde Wizard
Wizard Lightning
Lightning Tornado Electro Giant
Minion Horde Elite Barbarians
Electro Giant Minion Horde Elite Barbarians Tornado Lightning
Tornado Lightning
Lightning Tornado Electro Giant Bandit

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