My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Giant Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Electro Giant Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Mighty Miner
Giant Snowball
Bats Mighty Miner
Zap
Bats Mighty Miner
Barbarian Barrel
Elite Barbarians Electro Wizard
The Log
Elite Barbarians
Earthquake
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Electro Wizard
Fireball
Elite Barbarians Electro Wizard Mighty Miner
Poison
Bats Electro Wizard
Lightning
Elite Barbarians Electro Wizard Mighty Miner
Rocket
Elite Barbarians Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Electro Giant Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Freeze Electro Wizard Mighty Miner Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Zap Freeze

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians
Zap
Elite Barbarians Mirror Electro Wizard Bats Freeze Mighty Miner
Elite Barbarians
Zap Bats
Mirror
Zap Electro Giant Freeze
Freeze
Zap Mirror
Electro Giant
Mirror
Electro Wizard
Zap
Mighty Miner
Zap

Defense Synergies 2 7

Bats
Zap Freeze Electro Wizard
Zap
Mirror Electro Wizard Bats Elite Barbarians Mighty Miner
Elite Barbarians
Zap
Mirror
Zap Electro Wizard
Freeze
Bats Electro Wizard
Electro Giant
Electro Wizard
Zap Bats Mirror Freeze
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Elite Barbarians Bats Zap Electro Wizard
Bats Elite Barbarians Freeze Electro Wizard
Elite Barbarians Bats Electro Wizard
Elite Barbarians
Freeze Bats Zap Electro Wizard
Bats Electro Wizard Zap Freeze
Zap Electro Giant Electro Wizard
Mighty Miner Elite Barbarians
Elite Barbarians Electro Wizard
Bats Electro Wizard Zap Freeze Electro Giant
Bats Zap Electro Wizard
Bats Zap Elite Barbarians Freeze Electro Wizard
Bats Zap Freeze Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Freeze Electro Giant Electro Wizard
Bats Elite Barbarians Electro Wizard
Bats Zap Elite Barbarians Electro Wizard
Zap Freeze Bats Electro Wizard
Elite Barbarians Electro Wizard
Bats Elite Barbarians Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Electro Giant Electro Wizard
Electro Wizard Zap Elite Barbarians
Bats Zap Elite Barbarians Electro Wizard
Bats Zap Elite Barbarians Electro Wizard
Elite Barbarians Mighty Miner
Electro Giant Bats Zap Freeze Electro Wizard
Bats Elite Barbarians Electro Wizard
Mighty Miner Elite Barbarians
Zap Freeze Electro Wizard Bats Elite Barbarians
Bats Elite Barbarians
Zap Elite Barbarians Electro Giant Electro Wizard
Elite Barbarians
Electro Giant
Elite Barbarians Electro Giant Electro Wizard Bats Zap Freeze Mighty Miner
Bats Zap Elite Barbarians Freeze Electro Giant Electro Wizard Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Electro Wizard
Freeze
Zap
Electro Giant Bats Zap Freeze
Zap Freeze
Zap
Bats Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap
Elite Barbarians
Freeze
Zap Elite Barbarians
Zap
Freeze
Bats
Zap Electro Wizard
Zap Electro Giant
Zap
Zap Freeze Electro Giant
Zap Electro Wizard
Zap
Zap
Elite Barbarians Bats Zap Electro Giant Electro Wizard
Zap Electro Wizard Bats Freeze Electro Giant
Elite Barbarians
Zap
Zap Freeze Electro Wizard
Mighty Miner
Zap Electro Wizard Bats Freeze
Zap Electro Wizard
Freeze
Electro Wizard
Zap
Zap Electro Giant
Elite Barbarians
Zap Electro Giant Bats Elite Barbarians Freeze Electro Wizard
Bats Zap Electro Wizard
Zap Freeze Electro Giant Electro Wizard

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